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2018-09-19Added debug flags into release buildJustin Worthe
I had these turned off for the final submission, but it's necessary for showing profiling.
2018-09-08Update compile flags for submissionJustin Worthe
2018-09-08Feature-flaggified weighting win ratiosJustin Worthe
2018-09-08Added a static set of opening moves to get energy up and runningJustin Worthe
2018-09-08Put selection of full monte carlo tree behind a feature flagJustin Worthe
2018-09-06Disabled detailed debuggingJustin Worthe
2018-09-02Improved performance of heuristic calcs by caching common calcsJustin Worthe
2018-08-31Most of the heuristic random move lookup structureJustin Worthe
2018-08-31Placeholder for new heuristic based random searchJustin Worthe
2018-08-14Added extra logging of the win ratiosJustin Worthe
2018-08-14Bumped my own version to represent the jump in game engine versionJustin Worthe
2018-08-14Bumped dependency version numbersJustin Worthe
2018-08-09Converted game engine vectors to arrayvecsJustin Worthe
2018-07-26Bumped version to match major version of engineJustin Worthe
2018-07-23Turned on discarding poor performing moves early in default configJustin Worthe
2018-07-23Added option for discarding poor performing moves earlyJustin Worthe
2018-07-02Turned on debugging symbols for release modeJustin Worthe
To make it easier to profile and improve
2018-07-01Set up (failing) property test for working of new game stateJustin Worthe
Unfortunately, for this test to work, I still need to implement the function that reads the game state and goes from one to the other.
2018-06-09Updated default features to not include benchmarkingJustin Worthe
2018-06-09Calibrated energy cutoff and turned it on by defaultJustin Worthe
2018-06-09Added reduced time flagJustin Worthe
2018-06-09Added pruning of buying energy buildings behind a feature flagJustin Worthe
2018-06-09Added max building price to game settingsJustin Worthe
2018-05-16Moved away from special benchmarking suiteJustin Worthe
Just using normal monte carlo. More iterations -> better.
2018-05-15Rayon for threadingJustin Worthe
2018-05-14Added profiling target with perfJustin Worthe
2018-05-13Added initial benchmarksJustin Worthe
There's a lot of room for improvement here. Specifically, I should separate the internal representation from the test interface. Have it provide functionality for creating random valid states.
2018-05-12Limited bot to run within the 2 second windowJustin Worthe
2018-05-12Brought random crate backJustin Worthe
2018-05-05Initial commit with sample bot and embedded game engineJustin Worthe