diff options
author | Justin Worthe <justin.worthe@entelect.co.za> | 2014-07-31 13:58:22 +0200 |
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committer | Justin Worthe <justin.worthe@entelect.co.za> | 2014-07-31 13:58:22 +0200 |
commit | 98ba22e7064db57316dfff1ae127feb3dceeb73e (patch) | |
tree | 1f7fe3065f804e491f558650285e8c6d05fc914b /source/logic/CollisionDetector.cpp |
Diffstat (limited to 'source/logic/CollisionDetector.cpp')
-rw-r--r-- | source/logic/CollisionDetector.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/source/logic/CollisionDetector.cpp b/source/logic/CollisionDetector.cpp new file mode 100644 index 0000000..85ebaa8 --- /dev/null +++ b/source/logic/CollisionDetector.cpp @@ -0,0 +1,64 @@ +#include "CollisionDetector.h" + +void CollisionDetector::checkCollisions(list<PlayerCar>& players, list<EnemyCar>& enemies, list<Checkpoint>& checkpoints, list<Rock>& rocks, list<Smokescreen>& smokescreens) +{ + for (list<PlayerCar>::iterator playIter = players.begin(); playIter!=players.end(); ++playIter) + { + for (list<EnemyCar>::iterator enemyIter = enemies.begin(); enemyIter!=enemies.end(); ++enemyIter) + { + if ((abs(playIter->x() - enemyIter->x())<1)&&(abs(playIter->y() - enemyIter->y())<1)) + { + collision(*playIter, *enemyIter); + } + } + + for (list<Checkpoint>::iterator checkIter = checkpoints.begin(); checkIter!=checkpoints.end(); ++checkIter) + { + if ((abs(playIter->x() - checkIter->x())<1)&&(abs(playIter->y() - checkIter->y())<1)) + { + collision(*playIter, *checkIter); + } + } + + for (list<Rock>::iterator rockIter = rocks.begin(); rockIter!=rocks.end(); ++rockIter) + { + if ((abs(playIter->x() - rockIter->x())<1)&&(abs(playIter->y() - rockIter->y())<1)) + { + collision(*playIter, *rockIter); + } + } + } + + for (list<EnemyCar>::iterator enemyIter = enemies.begin(); enemyIter!=enemies.end(); ++enemyIter) + { + for (list<Smokescreen>::iterator smokeIter = smokescreens.begin(); smokeIter!=smokescreens.end(); ++smokeIter) + { + if ((abs(enemyIter->x() - smokeIter->x())<1)&&(abs(enemyIter->y() - smokeIter->y())<1)) + { + collision(*enemyIter, *smokeIter); + } + } + } +} + +void CollisionDetector::collision(PlayerCar& player, Checkpoint& checkpoint) +{ + player.gotCheckpoint(); + checkpoint.collect(); +} + +void CollisionDetector::collision(PlayerCar& player, Rock& rock) +{ + player.crash(); +} + +void CollisionDetector::collision(PlayerCar& player, EnemyCar& enemy) +{ + player.crash(); + enemy.crash(); +} + +void CollisionDetector::collision(EnemyCar& enemy, Smokescreen& smokescreen) +{ + enemy.blind(); +} |