blob: 85ebaa8e1175b1101c50801f580e2440e6e89bcd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
#include "CollisionDetector.h"
void CollisionDetector::checkCollisions(list<PlayerCar>& players, list<EnemyCar>& enemies, list<Checkpoint>& checkpoints, list<Rock>& rocks, list<Smokescreen>& smokescreens)
{
for (list<PlayerCar>::iterator playIter = players.begin(); playIter!=players.end(); ++playIter)
{
for (list<EnemyCar>::iterator enemyIter = enemies.begin(); enemyIter!=enemies.end(); ++enemyIter)
{
if ((abs(playIter->x() - enemyIter->x())<1)&&(abs(playIter->y() - enemyIter->y())<1))
{
collision(*playIter, *enemyIter);
}
}
for (list<Checkpoint>::iterator checkIter = checkpoints.begin(); checkIter!=checkpoints.end(); ++checkIter)
{
if ((abs(playIter->x() - checkIter->x())<1)&&(abs(playIter->y() - checkIter->y())<1))
{
collision(*playIter, *checkIter);
}
}
for (list<Rock>::iterator rockIter = rocks.begin(); rockIter!=rocks.end(); ++rockIter)
{
if ((abs(playIter->x() - rockIter->x())<1)&&(abs(playIter->y() - rockIter->y())<1))
{
collision(*playIter, *rockIter);
}
}
}
for (list<EnemyCar>::iterator enemyIter = enemies.begin(); enemyIter!=enemies.end(); ++enemyIter)
{
for (list<Smokescreen>::iterator smokeIter = smokescreens.begin(); smokeIter!=smokescreens.end(); ++smokeIter)
{
if ((abs(enemyIter->x() - smokeIter->x())<1)&&(abs(enemyIter->y() - smokeIter->y())<1))
{
collision(*enemyIter, *smokeIter);
}
}
}
}
void CollisionDetector::collision(PlayerCar& player, Checkpoint& checkpoint)
{
player.gotCheckpoint();
checkpoint.collect();
}
void CollisionDetector::collision(PlayerCar& player, Rock& rock)
{
player.crash();
}
void CollisionDetector::collision(PlayerCar& player, EnemyCar& enemy)
{
player.crash();
enemy.crash();
}
void CollisionDetector::collision(EnemyCar& enemy, Smokescreen& smokescreen)
{
enemy.blind();
}
|