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-rw-r--r--source/logic/CollisionDetector.cpp64
1 files changed, 64 insertions, 0 deletions
diff --git a/source/logic/CollisionDetector.cpp b/source/logic/CollisionDetector.cpp
new file mode 100644
index 0000000..85ebaa8
--- /dev/null
+++ b/source/logic/CollisionDetector.cpp
@@ -0,0 +1,64 @@
+#include "CollisionDetector.h"
+
+void CollisionDetector::checkCollisions(list<PlayerCar>& players, list<EnemyCar>& enemies, list<Checkpoint>& checkpoints, list<Rock>& rocks, list<Smokescreen>& smokescreens)
+{
+ for (list<PlayerCar>::iterator playIter = players.begin(); playIter!=players.end(); ++playIter)
+ {
+ for (list<EnemyCar>::iterator enemyIter = enemies.begin(); enemyIter!=enemies.end(); ++enemyIter)
+ {
+ if ((abs(playIter->x() - enemyIter->x())<1)&&(abs(playIter->y() - enemyIter->y())<1))
+ {
+ collision(*playIter, *enemyIter);
+ }
+ }
+
+ for (list<Checkpoint>::iterator checkIter = checkpoints.begin(); checkIter!=checkpoints.end(); ++checkIter)
+ {
+ if ((abs(playIter->x() - checkIter->x())<1)&&(abs(playIter->y() - checkIter->y())<1))
+ {
+ collision(*playIter, *checkIter);
+ }
+ }
+
+ for (list<Rock>::iterator rockIter = rocks.begin(); rockIter!=rocks.end(); ++rockIter)
+ {
+ if ((abs(playIter->x() - rockIter->x())<1)&&(abs(playIter->y() - rockIter->y())<1))
+ {
+ collision(*playIter, *rockIter);
+ }
+ }
+ }
+
+ for (list<EnemyCar>::iterator enemyIter = enemies.begin(); enemyIter!=enemies.end(); ++enemyIter)
+ {
+ for (list<Smokescreen>::iterator smokeIter = smokescreens.begin(); smokeIter!=smokescreens.end(); ++smokeIter)
+ {
+ if ((abs(enemyIter->x() - smokeIter->x())<1)&&(abs(enemyIter->y() - smokeIter->y())<1))
+ {
+ collision(*enemyIter, *smokeIter);
+ }
+ }
+ }
+}
+
+void CollisionDetector::collision(PlayerCar& player, Checkpoint& checkpoint)
+{
+ player.gotCheckpoint();
+ checkpoint.collect();
+}
+
+void CollisionDetector::collision(PlayerCar& player, Rock& rock)
+{
+ player.crash();
+}
+
+void CollisionDetector::collision(PlayerCar& player, EnemyCar& enemy)
+{
+ player.crash();
+ enemy.crash();
+}
+
+void CollisionDetector::collision(EnemyCar& enemy, Smokescreen& smokescreen)
+{
+ enemy.blind();
+}