From 98ba22e7064db57316dfff1ae127feb3dceeb73e Mon Sep 17 00:00:00 2001 From: Justin Worthe Date: Thu, 31 Jul 2014 13:58:22 +0200 Subject: Initial commit --- source/logic/CollisionDetector.cpp | 64 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 source/logic/CollisionDetector.cpp (limited to 'source/logic/CollisionDetector.cpp') diff --git a/source/logic/CollisionDetector.cpp b/source/logic/CollisionDetector.cpp new file mode 100644 index 0000000..85ebaa8 --- /dev/null +++ b/source/logic/CollisionDetector.cpp @@ -0,0 +1,64 @@ +#include "CollisionDetector.h" + +void CollisionDetector::checkCollisions(list& players, list& enemies, list& checkpoints, list& rocks, list& smokescreens) +{ + for (list::iterator playIter = players.begin(); playIter!=players.end(); ++playIter) + { + for (list::iterator enemyIter = enemies.begin(); enemyIter!=enemies.end(); ++enemyIter) + { + if ((abs(playIter->x() - enemyIter->x())<1)&&(abs(playIter->y() - enemyIter->y())<1)) + { + collision(*playIter, *enemyIter); + } + } + + for (list::iterator checkIter = checkpoints.begin(); checkIter!=checkpoints.end(); ++checkIter) + { + if ((abs(playIter->x() - checkIter->x())<1)&&(abs(playIter->y() - checkIter->y())<1)) + { + collision(*playIter, *checkIter); + } + } + + for (list::iterator rockIter = rocks.begin(); rockIter!=rocks.end(); ++rockIter) + { + if ((abs(playIter->x() - rockIter->x())<1)&&(abs(playIter->y() - rockIter->y())<1)) + { + collision(*playIter, *rockIter); + } + } + } + + for (list::iterator enemyIter = enemies.begin(); enemyIter!=enemies.end(); ++enemyIter) + { + for (list::iterator smokeIter = smokescreens.begin(); smokeIter!=smokescreens.end(); ++smokeIter) + { + if ((abs(enemyIter->x() - smokeIter->x())<1)&&(abs(enemyIter->y() - smokeIter->y())<1)) + { + collision(*enemyIter, *smokeIter); + } + } + } +} + +void CollisionDetector::collision(PlayerCar& player, Checkpoint& checkpoint) +{ + player.gotCheckpoint(); + checkpoint.collect(); +} + +void CollisionDetector::collision(PlayerCar& player, Rock& rock) +{ + player.crash(); +} + +void CollisionDetector::collision(PlayerCar& player, EnemyCar& enemy) +{ + player.crash(); + enemy.crash(); +} + +void CollisionDetector::collision(EnemyCar& enemy, Smokescreen& smokescreen) +{ + enemy.blind(); +} -- cgit v1.2.3