diff options
author | Justin Worthe <justin.worthe@entelect.co.za> | 2014-05-14 12:30:04 +0200 |
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committer | Justin Worthe <justin.worthe@entelect.co.za> | 2014-05-14 12:30:04 +0200 |
commit | d0d4f4318cae17e65c738c595550b5e5a0904e05 (patch) | |
tree | 882f2fd9bdb0a1ddf46fa77bba50bd24092f5a40 /game/prefabs | |
parent | 98e5b9470fdc102765a289078b3967e3d94fcae0 (diff) |
Added scoring on colliding with pills
closes #4
Diffstat (limited to 'game/prefabs')
-rw-r--r-- | game/prefabs/pill.js | 5 | ||||
-rw-r--r-- | game/prefabs/player.js | 4 |
2 files changed, 5 insertions, 4 deletions
diff --git a/game/prefabs/pill.js b/game/prefabs/pill.js index 2df13f2..50c0277 100644 --- a/game/prefabs/pill.js +++ b/game/prefabs/pill.js @@ -4,17 +4,14 @@ var Pill = function(game, x, y, frame) { Phaser.Sprite.call(this, game, x, y, 'pill', frame); this.scale = {x: 0.01, y: 0.01}; this.anchor = {x: 0.5, y: 0.5}; - // initialize your prefab here + this.game.physics.arcade.enableBody(this); }; Pill.prototype = Object.create(Phaser.Sprite.prototype); Pill.prototype.constructor = Pill; Pill.prototype.update = function() { - - // write your prefab's specific update code here - }; module.exports = Pill; diff --git a/game/prefabs/player.js b/game/prefabs/player.js index 1336003..b520947 100644 --- a/game/prefabs/player.js +++ b/game/prefabs/player.js @@ -6,6 +6,10 @@ var Player = function(game, x, y, key, frame) { this.moving = false; this.scale = {x: 0.01, y: 0.01}; this.anchor = {x: 0.5, y: 0.5}; + + this.game.physics.arcade.enableBody(this); + + this.score = 0; }; Player.prototype = Object.create(Phaser.Sprite.prototype); |