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author | Justin Worthe <justin.worthe@entelect.co.za> | 2014-05-14 12:18:39 +0200 |
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committer | Justin Worthe <justin.worthe@entelect.co.za> | 2014-05-14 12:18:39 +0200 |
commit | 98e5b9470fdc102765a289078b3967e3d94fcae0 (patch) | |
tree | cd5436269ce5a40486b0b4fc039f62cb49959dcb /game/prefabs | |
parent | a5ab29fd2d015f2db65d8062d2bb23222859b6d1 (diff) |
Added pill to the world and set object anchors to their center
re #4
Diffstat (limited to 'game/prefabs')
-rw-r--r-- | game/prefabs/pill.js | 20 | ||||
-rw-r--r-- | game/prefabs/player.js | 1 | ||||
-rw-r--r-- | game/prefabs/wall.js | 1 |
3 files changed, 22 insertions, 0 deletions
diff --git a/game/prefabs/pill.js b/game/prefabs/pill.js new file mode 100644 index 0000000..2df13f2 --- /dev/null +++ b/game/prefabs/pill.js @@ -0,0 +1,20 @@ +'use strict'; + +var Pill = function(game, x, y, frame) { + Phaser.Sprite.call(this, game, x, y, 'pill', frame); + this.scale = {x: 0.01, y: 0.01}; + this.anchor = {x: 0.5, y: 0.5}; + // initialize your prefab here + +}; + +Pill.prototype = Object.create(Phaser.Sprite.prototype); +Pill.prototype.constructor = Pill; + +Pill.prototype.update = function() { + + // write your prefab's specific update code here + +}; + +module.exports = Pill; diff --git a/game/prefabs/player.js b/game/prefabs/player.js index a195f94..1336003 100644 --- a/game/prefabs/player.js +++ b/game/prefabs/player.js @@ -5,6 +5,7 @@ var Player = function(game, x, y, key, frame) { this.moving = false; this.scale = {x: 0.01, y: 0.01}; + this.anchor = {x: 0.5, y: 0.5}; }; Player.prototype = Object.create(Phaser.Sprite.prototype); diff --git a/game/prefabs/wall.js b/game/prefabs/wall.js index 11ca511..c4eee79 100644 --- a/game/prefabs/wall.js +++ b/game/prefabs/wall.js @@ -3,6 +3,7 @@ var Wall = function(game, x, y, frame) { Phaser.Sprite.call(this, game, x, y, 'wall', frame); this.scale = {x: 0.01, y: 0.01}; + this.anchor = {x: 0.5, y: 0.5}; }; Wall.prototype = Object.create(Phaser.Sprite.prototype); |