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authorJustin Worthe <justin.worthe@entelect.co.za>2014-05-14 12:30:04 +0200
committerJustin Worthe <justin.worthe@entelect.co.za>2014-05-14 12:30:04 +0200
commitd0d4f4318cae17e65c738c595550b5e5a0904e05 (patch)
tree882f2fd9bdb0a1ddf46fa77bba50bd24092f5a40 /game/prefabs/pill.js
parent98e5b9470fdc102765a289078b3967e3d94fcae0 (diff)
Added scoring on colliding with pills
closes #4
Diffstat (limited to 'game/prefabs/pill.js')
-rw-r--r--game/prefabs/pill.js5
1 files changed, 1 insertions, 4 deletions
diff --git a/game/prefabs/pill.js b/game/prefabs/pill.js
index 2df13f2..50c0277 100644
--- a/game/prefabs/pill.js
+++ b/game/prefabs/pill.js
@@ -4,17 +4,14 @@ var Pill = function(game, x, y, frame) {
Phaser.Sprite.call(this, game, x, y, 'pill', frame);
this.scale = {x: 0.01, y: 0.01};
this.anchor = {x: 0.5, y: 0.5};
- // initialize your prefab here
+ this.game.physics.arcade.enableBody(this);
};
Pill.prototype = Object.create(Phaser.Sprite.prototype);
Pill.prototype.constructor = Pill;
Pill.prototype.update = function() {
-
- // write your prefab's specific update code here
-
};
module.exports = Pill;