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Bots for various Entelect Challenges
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mod.rs
Age
Commit message (
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Author
2018-08-09
Removed dynamic settings
Justin Worthe
2018-08-09
Removed expressive engine
Justin Worthe
2018-07-08
Started moving constants to a constants file
Justin Worthe
2018-07-02
Initial drop in replacement implementation
Justin Worthe
2018-07-01
Built bitwise game state from current game state
Justin Worthe
2018-06-30
Created data structure for bitwise game engine
Justin Worthe
2018-06-30
Moved 'expressive' specific building logic out of generi code
Justin Worthe
2018-06-30
Initial stab at putting game engine behind a trait
Justin Worthe
2018-06-30
Pruned dead functions in the engine
Justin Worthe
2018-06-30
Added test of newly functioning tesla towers
Justin Worthe
2018-06-25
Added rule on maximum two tesla towers
Justin Worthe
2018-06-25
Updated test cases and made engine work correctly according to tests
Justin Worthe
2018-06-25
Compilation, allowing new moves to be chosen, and missile move order
Justin Worthe
2018-06-25
Added functioning of tesla towers
Justin Worthe
2018-06-25
Added new tower type and deconstruct action
Justin Worthe
2018-06-09
Calibrated energy cutoff and turned it on by default
Justin Worthe
2018-06-09
Added pruning of buying energy buildings behind a feature flag
Justin Worthe
2018-06-04
Saturating sub. Marginal speed improvement. Clearer logic.
Justin Worthe
2018-06-04
Moved to replays that have missile position fix
Justin Worthe
2018-06-02
Made my game engine match theirs
Justin Worthe
2018-06-01
Put multispeed missiles back in
Justin Worthe
2018-05-31
Made move_missiles even tighter on iterating and cleaning up
Justin Worthe
2018-05-31
Tighter loop for removing destroyed buildings
Justin Worthe
2018-05-31
Tweaking move missiles to be more efficient
Justin Worthe
2018-05-31
Profile driven optimization of missile moving
Justin Worthe
2018-05-31
Change to finding affordable buildings to avoid a resize
Justin Worthe
2018-05-31
Clippy suggested changes
Justin Worthe
2018-05-17
Improved perf of removing item from unoccupied cells list
Justin Worthe
2018-05-16
Tracked energy production on the player
Justin Worthe
2018-05-16
Moved unconstructed buildings to their own list
Justin Worthe
2018-05-16
Changed types to assume health can't be more than the hundred in the
Justin Worthe
2018-05-15
Additional code and bug fixes to help end to end tests
Justin Worthe
2018-05-14
Fixed bug in unoccupied cell implementation
Justin Worthe
2018-05-14
Added running total of unoccupied cells
Justin Worthe
2018-05-14
Changed invalid move checking to be a debug assertion
Justin Worthe
2018-05-14
Reduced number of needless allocations to improve perf
Justin Worthe
2018-05-13
Removed unnecessary check on missile updates
Justin Worthe
2018-05-13
Added initial benchmarks
Justin Worthe
2018-05-12
Debugged and fixed the errors that had the monte carlo not working
Justin Worthe
2018-05-12
Initial stab at monte carlo implementation
Justin Worthe
2018-05-12
Fixed engine not paying for new buildings
Justin Worthe
2018-05-12
Added new building specifications
Justin Worthe
2018-05-10
Split to library. Reimplemented sample strategy in new state.
Justin Worthe
2018-05-09
Added converting from JSON code to game engine representation
Justin Worthe
2018-05-05
Initial commit with sample bot and embedded game engine
Justin Worthe