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authorJustin Worthe <justin@worthe-it.co.za>2018-05-16 22:47:17 +0200
committerJustin Worthe <justin@worthe-it.co.za>2018-05-16 22:47:17 +0200
commitd5165efe843b7a1543f425087703266fd09501f4 (patch)
tree0dfc1422861396a78d2298f23610501d337def83 /src/engine/mod.rs
parentc6a7a3154b7ba59f3abc7581b35dd460023cc8f9 (diff)
Changed types to assume health can't be more than the hundred in the
first round
Diffstat (limited to 'src/engine/mod.rs')
-rw-r--r--src/engine/mod.rs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/engine/mod.rs b/src/engine/mod.rs
index 6bc200c..b03eda1 100644
--- a/src/engine/mod.rs
+++ b/src/engine/mod.rs
@@ -33,15 +33,15 @@ pub enum GameStatus {
#[derive(Debug, Clone, PartialEq)]
pub struct Player {
pub energy: u16,
- pub health: u16
+ pub health: u8
}
#[derive(Debug, Clone, PartialEq)]
pub struct Building {
pub pos: Point,
- pub health: u16,
+ pub health: u8,
pub construction_time_left: u8,
- pub weapon_damage: u16,
+ pub weapon_damage: u8,
pub weapon_speed: u8,
pub weapon_cooldown_time_left: u8,
pub weapon_cooldown_period: u8,
@@ -51,7 +51,7 @@ pub struct Building {
#[derive(Debug, Clone, PartialEq)]
pub struct Missile {
pub pos: Point,
- pub damage: u16,
+ pub damage: u8,
pub speed: u8,
}