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author | Justin Worthe <justin@worthe-it.co.za> | 2018-06-01 23:36:08 +0200 |
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committer | Justin Worthe <justin@worthe-it.co.za> | 2018-06-01 23:36:08 +0200 |
commit | a81a55fd129b947c347284e271d4c6b214c51068 (patch) | |
tree | 75e4bf69c7c8f549cb1df37821adc2b5c13e1e4c /src/engine/mod.rs | |
parent | aaa7b679a1b4ca48cc443cb4de921fff8800cc33 (diff) |
Put multispeed missiles back in
Diffstat (limited to 'src/engine/mod.rs')
-rw-r--r-- | src/engine/mod.rs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/engine/mod.rs b/src/engine/mod.rs index 064aac2..beb6fb4 100644 --- a/src/engine/mod.rs +++ b/src/engine/mod.rs @@ -198,7 +198,7 @@ impl GameState { where F: FnMut(&mut Point) { let mut missiles_len = missiles.len(); 'missile_loop: for m in (0..missiles.len()).rev() { - //for _ in 0..missiles[m].speed { // only speed of 1 in round 1 + for _ in 0..missiles[m].speed { wrapping_move_fn(&mut missiles[m].pos); if missiles[m].pos.x >= settings.size.x { let damage = cmp::min(missiles[m].damage, opponent.health); @@ -225,7 +225,7 @@ impl GameState { } } } - //} + } } missiles.truncate(missiles_len); } |