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AgeCommit message (Collapse)Author
2018-08-09Converted game engine vectors to arrayvecsJustin Worthe
2018-07-26Bumped version to match major version of engineJustin Worthe
2018-07-23Turned on discarding poor performing moves early in default configJustin Worthe
2018-07-23Added option for discarding poor performing moves earlyJustin Worthe
2018-07-02Turned on debugging symbols for release modeJustin Worthe
To make it easier to profile and improve
2018-07-01Set up (failing) property test for working of new game stateJustin Worthe
Unfortunately, for this test to work, I still need to implement the function that reads the game state and goes from one to the other.
2018-06-09Updated default features to not include benchmarkingJustin Worthe
2018-06-09Calibrated energy cutoff and turned it on by defaultJustin Worthe
2018-06-09Added reduced time flagJustin Worthe
2018-06-09Added pruning of buying energy buildings behind a feature flagJustin Worthe
2018-06-09Added max building price to game settingsJustin Worthe
2018-05-16Moved away from special benchmarking suiteJustin Worthe
Just using normal monte carlo. More iterations -> better.
2018-05-15Rayon for threadingJustin Worthe
2018-05-14Added profiling target with perfJustin Worthe
2018-05-13Added initial benchmarksJustin Worthe
There's a lot of room for improvement here. Specifically, I should separate the internal representation from the test interface. Have it provide functionality for creating random valid states.
2018-05-12Limited bot to run within the 2 second windowJustin Worthe
2018-05-12Brought random crate backJustin Worthe
2018-05-05Initial commit with sample bot and embedded game engineJustin Worthe