Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-09 | Converted game engine vectors to arrayvecs | Justin Worthe | |
2018-07-26 | Bumped version to match major version of engine | Justin Worthe | |
2018-07-23 | Turned on discarding poor performing moves early in default config | Justin Worthe | |
2018-07-23 | Added option for discarding poor performing moves early | Justin Worthe | |
2018-07-02 | Turned on debugging symbols for release mode | Justin Worthe | |
To make it easier to profile and improve | |||
2018-07-01 | Set up (failing) property test for working of new game state | Justin Worthe | |
Unfortunately, for this test to work, I still need to implement the function that reads the game state and goes from one to the other. | |||
2018-06-09 | Updated default features to not include benchmarking | Justin Worthe | |
2018-06-09 | Calibrated energy cutoff and turned it on by default | Justin Worthe | |
2018-06-09 | Added reduced time flag | Justin Worthe | |
2018-06-09 | Added pruning of buying energy buildings behind a feature flag | Justin Worthe | |
2018-06-09 | Added max building price to game settings | Justin Worthe | |
2018-05-16 | Moved away from special benchmarking suite | Justin Worthe | |
Just using normal monte carlo. More iterations -> better. | |||
2018-05-15 | Rayon for threading | Justin Worthe | |
2018-05-14 | Added profiling target with perf | Justin Worthe | |
2018-05-13 | Added initial benchmarks | Justin Worthe | |
There's a lot of room for improvement here. Specifically, I should separate the internal representation from the test interface. Have it provide functionality for creating random valid states. | |||
2018-05-12 | Limited bot to run within the 2 second window | Justin Worthe | |
2018-05-12 | Brought random crate back | Justin Worthe | |
2018-05-05 | Initial commit with sample bot and embedded game engine | Justin Worthe | |