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#include "GameObject.h"
GameObject::GameObject(double x, double y, BitmapStore::Image image, Maze::Direction facing)
:_x(x), _y(y), _destroyed(false), _image(image), _facing(facing)
{
}
double GameObject::x() const
{
return _x;
}
double GameObject::y() const
{
return _y;
}
bool GameObject::destroyed() const
{
return _destroyed;
}
BitmapStore::Image GameObject::image() const
{
return _image;
}
Maze::Direction GameObject::facing() const
{
return _facing;
}
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