#include "GameObject.h" GameObject::GameObject(double x, double y, BitmapStore::Image image, Maze::Direction facing) :_x(x), _y(y), _destroyed(false), _image(image), _facing(facing) { } double GameObject::x() const { return _x; } double GameObject::y() const { return _y; } bool GameObject::destroyed() const { return _destroyed; } BitmapStore::Image GameObject::image() const { return _image; } Maze::Direction GameObject::facing() const { return _facing; }