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   <div id="projectname">Rally X
   
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   <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div>
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<div class="title">EnemyCar Member List</div>  </div>
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This is the complete list of members for <a class="el" href="class_enemy_car.html">EnemyCar</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="class_car.html#a7b942584de02f8af6f571a60a1cf32ba">_baseSpeed</a></td><td><a class="el" href="class_car.html">Car</a></td><td><code> [protected, static]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game_object.html#adc4a399cc59d5706f75748fb3846faec">_destroyed</a></td><td><a class="el" href="class_game_object.html">GameObject</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d">_facing</a></td><td><a class="el" href="class_game_object.html">GameObject</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game_object.html#a8b0aa105507a8a9559bbc2a66198ccd6">_image</a></td><td><a class="el" href="class_game_object.html">GameObject</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_car.html#a84b3d05e98d66f358942193ff54dee51">_speed</a></td><td><a class="el" href="class_car.html">Car</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_enemy_car.html#a65a1c7b520f043aae27800ced9e8d543">_state</a></td><td><a class="el" href="class_enemy_car.html">EnemyCar</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_enemy_car.html#aa84ac6485311c535526ea14d02d98cc9">_targetX</a></td><td><a class="el" href="class_enemy_car.html">EnemyCar</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_enemy_car.html#a61ff3751123febe8bc9ab24d0763245c">_targetY</a></td><td><a class="el" href="class_enemy_car.html">EnemyCar</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614">_x</a></td><td><a class="el" href="class_game_object.html">GameObject</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e">_y</a></td><td><a class="el" href="class_game_object.html">GameObject</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_enemy_car.html#aeb8bf92c965ab33f793b0274a02f142c">blind</a>()</td><td><a class="el" href="class_enemy_car.html">EnemyCar</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87af45d8b201d7334e42651b262a03d631c">BLINDED</a> enum value</td><td><a class="el" href="class_enemy_car.html">EnemyCar</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_car.html#a3bd1dc6b75af9dc5bbe4354e0b3161d0">Car</a>(double x, double y, BitmapStore::Image image, Maze::Direction facing)</td><td><a class="el" href="class_car.html">Car</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87a28df0785e03156c97ddeb81da5e0770c">CHASING</a> enum value</td><td><a class="el" href="class_enemy_car.html">EnemyCar</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_enemy_car.html#afa61cecf7df51e26edd632303c18945c">checkFacing</a>(const Maze &amp;maze, double chasingX, double chasingY, const list&lt; Rock &gt; &amp;rocks)</td><td><a class="el" href="class_enemy_car.html">EnemyCar</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_enemy_car.html#ac5836046e802a749abb2308886b34060">crash</a>()</td><td><a class="el" href="class_enemy_car.html">EnemyCar</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game_object.html#a266871f6c0220f6b3c902075ebff8eea">destroyed</a>() const </td><td><a class="el" href="class_game_object.html">GameObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_enemy_car.html#a8af7d3c56fa9dad09992ce6fbd7389d2">EnemyCar</a>(double x, double y)</td><td><a class="el" href="class_enemy_car.html">EnemyCar</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game_object.html#a2549066ec4dc8f4ca2d3a8c5d5729324">facing</a>() const </td><td><a class="el" href="class_game_object.html">GameObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game_object.html#a26cba01b9c2d301d4ee89a98b9396d67">GameObject</a>(double x, double y, BitmapStore::Image image, Maze::Direction facing=Maze::UP)</td><td><a class="el" href="class_game_object.html">GameObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game_object.html#a05e352e3e01e774892beee0503fdb349">image</a>() const </td><td><a class="el" href="class_game_object.html">GameObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_car.html#a85e8699362bb5206e4142dbd5d20dcb9">move</a>(const Maze &amp;maze)</td><td><a class="el" href="class_car.html">Car</a></td><td><code> [protected]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_enemy_car.html#af0dca9b89448557020ef02a18cffb682">rockAtLocation</a>(double x, double y, const list&lt; Rock &gt; &amp;rocks)</td><td><a class="el" href="class_enemy_car.html">EnemyCar</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_car.html#a68b59187e1520a5d016b0894b4c116b9">speed</a>() const </td><td><a class="el" href="class_car.html">Car</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87">States</a> enum name</td><td><a class="el" href="class_enemy_car.html">EnemyCar</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_enemy_car.html#a9f08f73a076e48a0bc0092e72e15e7e4">update</a>(const Maze &amp;maze, const list&lt; PlayerCar &gt; &amp;players, const list&lt; Rock &gt; &amp;rocks)</td><td><a class="el" href="class_enemy_car.html">EnemyCar</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game_object.html#a676dd981c2891493782de36fb4618cd8">x</a>() const </td><td><a class="el" href="class_game_object.html">GameObject</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_game_object.html#a293548656551d6aed5f714f8c4a3235b">y</a>() const </td><td><a class="el" href="class_game_object.html">GameObject</a></td><td></td></tr>
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