Rally X
ELEN3009 Project by Justin Wernick and David Schneider
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_baseSpeed | Car | [protected, static] |
_destroyed | GameObject | [protected] |
_facing | GameObject | [protected] |
_image | GameObject | [protected] |
_speed | Car | [protected] |
_state | EnemyCar | [private] |
_targetX | EnemyCar | [private] |
_targetY | EnemyCar | [private] |
_x | GameObject | [protected] |
_y | GameObject | [protected] |
blind() | EnemyCar | |
BLINDED enum value | EnemyCar | [private] |
Car(double x, double y, BitmapStore::Image image, Maze::Direction facing) | Car | |
CHASING enum value | EnemyCar | [private] |
checkFacing(const Maze &maze, double chasingX, double chasingY, const list< Rock > &rocks) | EnemyCar | [private] |
crash() | EnemyCar | |
destroyed() const | GameObject | |
EnemyCar(double x, double y) | EnemyCar | |
facing() const | GameObject | |
GameObject(double x, double y, BitmapStore::Image image, Maze::Direction facing=Maze::UP) | GameObject | |
image() const | GameObject | |
move(const Maze &maze) | Car | [protected] |
rockAtLocation(double x, double y, const list< Rock > &rocks) | EnemyCar | [private] |
speed() const | Car | |
States enum name | EnemyCar | [private] |
update(const Maze &maze, const list< PlayerCar > &players, const list< Rock > &rocks) | EnemyCar | |
x() const | GameObject | |
y() const | GameObject |