summaryrefslogtreecommitdiff
path: root/docs/html/_player_car_8cpp_source.html
blob: b82ee1607185587a9c3a2449da4dbda61dbd111d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<title>Rally X: source/logic/PlayerCar.cpp Source File</title>

<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="doxygen.css" rel="stylesheet" type="text/css" />

<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
  $(document).ready(function() { searchBox.OnSelectItem(0); });
</script>

</head>
<body>
<div id="top"><!-- do not remove this div! -->


<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  
  <td id="projectlogo"><img alt="Logo" src="car.PNG"/></td>
  
  
  <td style="padding-left: 0.5em;">
   <div id="projectname">Rally X
   
   </div>
   <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div>
  </td>
  
  
  
 </tr>
 </tbody>
</table>
</div>

<!-- Generated by Doxygen 1.7.5.1 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li><a href="annotated.html"><span>Classes</span></a></li>
      <li class="current"><a href="files.html"><span>Files</span></a></li>
      <li>
        <div id="MSearchBox" class="MSearchBoxInactive">
        <span class="left">
          <img id="MSearchSelect" src="search/mag_sel.png"
               onmouseover="return searchBox.OnSearchSelectShow()"
               onmouseout="return searchBox.OnSearchSelectHide()"
               alt=""/>
          <input type="text" id="MSearchField" value="Search" accesskey="S"
               onfocus="searchBox.OnSearchFieldFocus(true)" 
               onblur="searchBox.OnSearchFieldFocus(false)" 
               onkeyup="searchBox.OnSearchFieldChange(event)"/>
          </span><span class="right">
            <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
          </span>
        </div>
      </li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="files.html"><span>File&#160;List</span></a></li>
      <li><a href="globals.html"><span>File&#160;Members</span></a></li>
    </ul>
  </div>
<div class="header">
  <div class="headertitle">
<div class="title">source/logic/PlayerCar.cpp</div>  </div>
</div>
<div class="contents">
<a href="_player_car_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="_player_car_8h.html">PlayerCar.h</a>&quot;</span>
<a name="l00002"></a>00002 
<a name="l00003"></a><a class="code" href="class_player_car.html#a59864f7746f6b96364cc5cc87f9b70e0">00003</a> <a class="code" href="class_player_car.html#a59864f7746f6b96364cc5cc87f9b70e0" title="Creates a PlayerCar at the given location facing in the given direction.">PlayerCar::PlayerCar</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f" title="Defines the directions in which movement can happen in the maze.">Maze::Direction</a> facing)
<a name="l00004"></a>00004     :<a class="code" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a>(x,y,<a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a>::PLAYER, facing),
<a name="l00005"></a>00005     _input(_facing),
<a name="l00006"></a>00006     _petrol(1)
<a name="l00007"></a>00007 {
<a name="l00008"></a>00008 }
<a name="l00009"></a>00009 
<a name="l00010"></a><a class="code" href="class_player_car.html#ae8c5ef8fb59e015c17ddad6ed9ebf907">00010</a> <span class="keywordtype">void</span> <a class="code" href="class_player_car.html#ae8c5ef8fb59e015c17ddad6ed9ebf907" title="Processes one frame&#39;s worth of activity for the object, called every frame.">PlayerCar::update</a>(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>&amp; maze, list&lt;Smokescreen&gt;&amp; currentSmoke)
<a name="l00011"></a>00011 {
<a name="l00012"></a>00012     <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a> -= <a class="code" href="class_player_car.html#a1f0b0226242250bd470f48b73defe3be" title="The amount of petrol used every frame.">PETROL_USE_RATE</a>;
<a name="l00013"></a>00013     <span class="keywordflow">if</span> (<a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a>&lt;0)
<a name="l00014"></a>00014     {
<a name="l00015"></a>00015         <a class="code" href="class_car.html#a84b3d05e98d66f358942193ff54dee51" title="The current speed that the Car is moving at.">_speed</a> = <a class="code" href="class_car.html#a7b942584de02f8af6f571a60a1cf32ba" title="The speed that a Car moves at in normal conditions.">_baseSpeed</a>/2;
<a name="l00016"></a>00016         <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a> = 0;
<a name="l00017"></a>00017     }
<a name="l00018"></a>00018 
<a name="l00019"></a>00019     <a class="code" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d" title="The direction in which the object is facing, up, down, left, or right.">_facing</a> = <a class="code" href="class_player_car.html#a5f8477ebd7de6298151ed70fbb9ffa4f" title="Object that handles all interaction with the player.">_input</a>.<a class="code" href="class_keyboard_handler.html#ae17ed4bf0abae7d95f9b772a6d704a70" title="Gives the last direction that the player entered on the keyboard.">getFacing</a>();
<a name="l00020"></a>00020     <a class="code" href="class_car.html#a85e8699362bb5206e4142dbd5d20dcb9" title="Moves the car by its current speed in the direction of its facing.">move</a>(maze);
<a name="l00021"></a>00021 
<a name="l00022"></a>00022     <span class="keywordflow">if</span> (<a class="code" href="class_player_car.html#a5f8477ebd7de6298151ed70fbb9ffa4f" title="Object that handles all interaction with the player.">_input</a>.<a class="code" href="class_keyboard_handler.html#ab66797a37a1c54a630187519870d9a5b" title="Gives whether or not the key for creating a Smokescreen is currently pressed.">getSmokescreen</a>())
<a name="l00023"></a>00023     {
<a name="l00024"></a>00024         <a class="code" href="class_player_car.html#aafbb292597e0e4648a52444b25e0c5d1" title="Creates a Smokescreen one block behind the player if the action is viable.">makeSmoke</a>(currentSmoke);
<a name="l00025"></a>00025     }
<a name="l00026"></a>00026 }
<a name="l00027"></a>00027 
<a name="l00028"></a><a class="code" href="class_player_car.html#aafbb292597e0e4648a52444b25e0c5d1">00028</a> <span class="keywordtype">void</span> <a class="code" href="class_player_car.html#aafbb292597e0e4648a52444b25e0c5d1" title="Creates a Smokescreen one block behind the player if the action is viable.">PlayerCar::makeSmoke</a>(list&lt;Smokescreen&gt;&amp; currentSmoke)
<a name="l00029"></a>00029 {
<a name="l00030"></a>00030     <span class="keywordflow">if</span> (<a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a> &lt; <a class="code" href="class_player_car.html#af4d042839afea10b0947837040eab12c" title="The amount of petrol used to create a Smokescreen.">PETROL_USE_SMOKESCREEN</a>) <span class="keywordflow">return</span>;
<a name="l00031"></a>00031 
<a name="l00032"></a>00032     <span class="keywordtype">double</span> targetX = 0;
<a name="l00033"></a>00033     <span class="keywordtype">double</span> targetY = 0;
<a name="l00034"></a>00034 
<a name="l00035"></a>00035     <span class="keywordflow">switch</span>(<a class="code" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d" title="The direction in which the object is facing, up, down, left, or right.">_facing</a>)
<a name="l00036"></a>00036     {
<a name="l00037"></a>00037         <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fad2e008a4b04be5e2d3559c70193920e7">Maze::UP</a>:
<a name="l00038"></a>00038             targetX = round(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a>);
<a name="l00039"></a>00039             targetY = round(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a>+1);
<a name="l00040"></a>00040             <span class="keywordflow">break</span>;
<a name="l00041"></a>00041         <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fa89ab143d020541957ab5e0e9cfdd3e23">Maze::DOWN</a>:
<a name="l00042"></a>00042             targetX = round(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a>);
<a name="l00043"></a>00043             targetY = round(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a>-1);
<a name="l00044"></a>00044             <span class="keywordflow">break</span>;
<a name="l00045"></a>00045         <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28faab1a1fe0274cd139b3c0116d8caf458c">Maze::LEFT</a>:
<a name="l00046"></a>00046             targetX = round(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a>+1);
<a name="l00047"></a>00047             targetY = round(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a>);
<a name="l00048"></a>00048             <span class="keywordflow">break</span>;
<a name="l00049"></a>00049         <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fa699ae3e1d989e9b12bd200aa86e29e9d">Maze::RIGHT</a>:
<a name="l00050"></a>00050             targetX = round(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a>-1);
<a name="l00051"></a>00051             targetY = round(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a>);
<a name="l00052"></a>00052             <span class="keywordflow">break</span>;
<a name="l00053"></a>00053     }
<a name="l00054"></a>00054 
<a name="l00055"></a>00055     <span class="keywordtype">bool</span> overlap = <span class="keyword">false</span>;
<a name="l00056"></a>00056 
<a name="l00057"></a>00057     <span class="keywordflow">for</span> (list&lt;Smokescreen&gt;::const_iterator iter = currentSmoke.begin(); iter!=currentSmoke.end(); ++iter)
<a name="l00058"></a>00058     {
<a name="l00059"></a>00059         <span class="keywordflow">if</span> ((abs(iter-&gt;x() - targetX)&lt;1)&amp;&amp;(abs(iter-&gt;y() - targetY)&lt;1))
<a name="l00060"></a>00060         {
<a name="l00061"></a>00061             overlap = <span class="keyword">true</span>;
<a name="l00062"></a>00062             <span class="keywordflow">break</span>;
<a name="l00063"></a>00063         }
<a name="l00064"></a>00064     }
<a name="l00065"></a>00065 
<a name="l00066"></a>00066     <span class="keywordflow">if</span> (!overlap)
<a name="l00067"></a>00067     {
<a name="l00068"></a>00068         currentSmoke.push_back(<a class="code" href="class_smokescreen.html" title="GameObject that causes the EnemyCar to be delayed if they crash into it.">Smokescreen</a>(targetX, targetY));
<a name="l00069"></a>00069         <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a> -= <a class="code" href="class_player_car.html#af4d042839afea10b0947837040eab12c" title="The amount of petrol used to create a Smokescreen.">PETROL_USE_SMOKESCREEN</a>;
<a name="l00070"></a>00070     }
<a name="l00071"></a>00071 }
<a name="l00072"></a>00072 
<a name="l00073"></a><a class="code" href="class_player_car.html#a1bdd1dbdf1158b740cd1bcb757f8c578">00073</a> <span class="keywordtype">void</span> <a class="code" href="class_player_car.html#a1bdd1dbdf1158b740cd1bcb757f8c578" title="Function that is called when the PlayerCar collides with an EnemyCar.">PlayerCar::crash</a>()
<a name="l00074"></a>00074 {
<a name="l00075"></a>00075     <a class="code" href="class_game_object.html#adc4a399cc59d5706f75748fb3846faec" title="True if the object has been marked for destruction.">_destroyed</a> = <span class="keyword">true</span>;
<a name="l00076"></a>00076 }
<a name="l00077"></a>00077 
<a name="l00078"></a><a class="code" href="class_player_car.html#aaa8b9d66c0c4e4eab5a303dd0a4e5f39">00078</a> <span class="keywordtype">void</span> <a class="code" href="class_player_car.html#aaa8b9d66c0c4e4eab5a303dd0a4e5f39" title="Function that is called when the PlayerCar collides with a Checkpoint.">PlayerCar::gotCheckpoint</a>()
<a name="l00079"></a>00079 {
<a name="l00080"></a>00080     <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a>+=<a class="code" href="class_player_car.html#aa51ff0da924f9f9b2ea95907a7a26784" title="The amount of petrol gained from collecting a Checkpoint.">PETROL_FROM_CHECKPOINT</a>;
<a name="l00081"></a>00081     <a class="code" href="class_car.html#a84b3d05e98d66f358942193ff54dee51" title="The current speed that the Car is moving at.">_speed</a> = <a class="code" href="class_car.html#a7b942584de02f8af6f571a60a1cf32ba" title="The speed that a Car moves at in normal conditions.">_baseSpeed</a>;
<a name="l00082"></a>00082 }
<a name="l00083"></a>00083 
<a name="l00084"></a><a class="code" href="class_player_car.html#af32c01166e92d567202c8415cb3e7c88">00084</a> <span class="keywordtype">double</span> <a class="code" href="class_player_car.html#af32c01166e92d567202c8415cb3e7c88" title="Function to allow access to the amount of petrol that the PlayerCar still has.">PlayerCar::petrol</a>()<span class="keyword"> const</span>
<a name="l00085"></a>00085 <span class="keyword"></span>{
<a name="l00086"></a>00086     <span class="keywordflow">return</span> <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a>;
<a name="l00087"></a>00087 }
</pre></div></div>
</div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>



<hr class="footer"/><address class="footer"><small>
Generated on Wed Oct 5 2011 20:08:30 for Rally X by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.7.5.1
</small></address>

</body>
</html>