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+<div class="title">source/logic/PlayerCar.cpp</div> </div>
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+<a href="_player_car_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#include &quot;<a class="code" href="_player_car_8h.html">PlayerCar.h</a>&quot;</span>
+<a name="l00002"></a>00002
+<a name="l00003"></a><a class="code" href="class_player_car.html#a59864f7746f6b96364cc5cc87f9b70e0">00003</a> <a class="code" href="class_player_car.html#a59864f7746f6b96364cc5cc87f9b70e0" title="Creates a PlayerCar at the given location facing in the given direction.">PlayerCar::PlayerCar</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28f" title="Defines the directions in which movement can happen in the maze.">Maze::Direction</a> facing)
+<a name="l00004"></a>00004 :<a class="code" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a>(x,y,<a class="code" href="class_bitmap_store.html" title="Class for accessing images in ALLEGRO_BITMAP format and low level drawing.">BitmapStore</a>::PLAYER, facing),
+<a name="l00005"></a>00005 _input(_facing),
+<a name="l00006"></a>00006 _petrol(1)
+<a name="l00007"></a>00007 {
+<a name="l00008"></a>00008 }
+<a name="l00009"></a>00009
+<a name="l00010"></a><a class="code" href="class_player_car.html#ae8c5ef8fb59e015c17ddad6ed9ebf907">00010</a> <span class="keywordtype">void</span> <a class="code" href="class_player_car.html#ae8c5ef8fb59e015c17ddad6ed9ebf907" title="Processes one frame&#39;s worth of activity for the object, called every frame.">PlayerCar::update</a>(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>&amp; maze, list&lt;Smokescreen&gt;&amp; currentSmoke)
+<a name="l00011"></a>00011 {
+<a name="l00012"></a>00012 <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a> -= <a class="code" href="class_player_car.html#a1f0b0226242250bd470f48b73defe3be" title="The amount of petrol used every frame.">PETROL_USE_RATE</a>;
+<a name="l00013"></a>00013 <span class="keywordflow">if</span> (<a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a>&lt;0)
+<a name="l00014"></a>00014 {
+<a name="l00015"></a>00015 <a class="code" href="class_car.html#a84b3d05e98d66f358942193ff54dee51" title="The current speed that the Car is moving at.">_speed</a> = <a class="code" href="class_car.html#a7b942584de02f8af6f571a60a1cf32ba" title="The speed that a Car moves at in normal conditions.">_baseSpeed</a>/2;
+<a name="l00016"></a>00016 <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a> = 0;
+<a name="l00017"></a>00017 }
+<a name="l00018"></a>00018
+<a name="l00019"></a>00019 <a class="code" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d" title="The direction in which the object is facing, up, down, left, or right.">_facing</a> = <a class="code" href="class_player_car.html#a5f8477ebd7de6298151ed70fbb9ffa4f" title="Object that handles all interaction with the player.">_input</a>.<a class="code" href="class_keyboard_handler.html#ae17ed4bf0abae7d95f9b772a6d704a70" title="Gives the last direction that the player entered on the keyboard.">getFacing</a>();
+<a name="l00020"></a>00020 <a class="code" href="class_car.html#a85e8699362bb5206e4142dbd5d20dcb9" title="Moves the car by its current speed in the direction of its facing.">move</a>(maze);
+<a name="l00021"></a>00021
+<a name="l00022"></a>00022 <span class="keywordflow">if</span> (<a class="code" href="class_player_car.html#a5f8477ebd7de6298151ed70fbb9ffa4f" title="Object that handles all interaction with the player.">_input</a>.<a class="code" href="class_keyboard_handler.html#ab66797a37a1c54a630187519870d9a5b" title="Gives whether or not the key for creating a Smokescreen is currently pressed.">getSmokescreen</a>())
+<a name="l00023"></a>00023 {
+<a name="l00024"></a>00024 <a class="code" href="class_player_car.html#aafbb292597e0e4648a52444b25e0c5d1" title="Creates a Smokescreen one block behind the player if the action is viable.">makeSmoke</a>(currentSmoke);
+<a name="l00025"></a>00025 }
+<a name="l00026"></a>00026 }
+<a name="l00027"></a>00027
+<a name="l00028"></a><a class="code" href="class_player_car.html#aafbb292597e0e4648a52444b25e0c5d1">00028</a> <span class="keywordtype">void</span> <a class="code" href="class_player_car.html#aafbb292597e0e4648a52444b25e0c5d1" title="Creates a Smokescreen one block behind the player if the action is viable.">PlayerCar::makeSmoke</a>(list&lt;Smokescreen&gt;&amp; currentSmoke)
+<a name="l00029"></a>00029 {
+<a name="l00030"></a>00030 <span class="keywordflow">if</span> (<a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a> &lt; <a class="code" href="class_player_car.html#af4d042839afea10b0947837040eab12c" title="The amount of petrol used to create a Smokescreen.">PETROL_USE_SMOKESCREEN</a>) <span class="keywordflow">return</span>;
+<a name="l00031"></a>00031
+<a name="l00032"></a>00032 <span class="keywordtype">double</span> targetX = 0;
+<a name="l00033"></a>00033 <span class="keywordtype">double</span> targetY = 0;
+<a name="l00034"></a>00034
+<a name="l00035"></a>00035 <span class="keywordflow">switch</span>(<a class="code" href="class_game_object.html#a24d36b1a64504298700a7ae7111fad5d" title="The direction in which the object is facing, up, down, left, or right.">_facing</a>)
+<a name="l00036"></a>00036 {
+<a name="l00037"></a>00037 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fad2e008a4b04be5e2d3559c70193920e7">Maze::UP</a>:
+<a name="l00038"></a>00038 targetX = round(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a>);
+<a name="l00039"></a>00039 targetY = round(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a>+1);
+<a name="l00040"></a>00040 <span class="keywordflow">break</span>;
+<a name="l00041"></a>00041 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fa89ab143d020541957ab5e0e9cfdd3e23">Maze::DOWN</a>:
+<a name="l00042"></a>00042 targetX = round(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a>);
+<a name="l00043"></a>00043 targetY = round(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a>-1);
+<a name="l00044"></a>00044 <span class="keywordflow">break</span>;
+<a name="l00045"></a>00045 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28faab1a1fe0274cd139b3c0116d8caf458c">Maze::LEFT</a>:
+<a name="l00046"></a>00046 targetX = round(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a>+1);
+<a name="l00047"></a>00047 targetY = round(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a>);
+<a name="l00048"></a>00048 <span class="keywordflow">break</span>;
+<a name="l00049"></a>00049 <span class="keywordflow">case</span> <a class="code" href="class_maze.html#ad12c28d50f4d7457160a70a94acfe28fa699ae3e1d989e9b12bd200aa86e29e9d">Maze::RIGHT</a>:
+<a name="l00050"></a>00050 targetX = round(<a class="code" href="class_game_object.html#acc5b8970ff0036786fdd9af621bd1614" title="The x coordinate of the object&#39;s position.">_x</a>-1);
+<a name="l00051"></a>00051 targetY = round(<a class="code" href="class_game_object.html#ade9a5568d88963b86547ddcaec465b4e" title="The y coordinate of the object&#39;s position.">_y</a>);
+<a name="l00052"></a>00052 <span class="keywordflow">break</span>;
+<a name="l00053"></a>00053 }
+<a name="l00054"></a>00054
+<a name="l00055"></a>00055 <span class="keywordtype">bool</span> overlap = <span class="keyword">false</span>;
+<a name="l00056"></a>00056
+<a name="l00057"></a>00057 <span class="keywordflow">for</span> (list&lt;Smokescreen&gt;::const_iterator iter = currentSmoke.begin(); iter!=currentSmoke.end(); ++iter)
+<a name="l00058"></a>00058 {
+<a name="l00059"></a>00059 <span class="keywordflow">if</span> ((abs(iter-&gt;x() - targetX)&lt;1)&amp;&amp;(abs(iter-&gt;y() - targetY)&lt;1))
+<a name="l00060"></a>00060 {
+<a name="l00061"></a>00061 overlap = <span class="keyword">true</span>;
+<a name="l00062"></a>00062 <span class="keywordflow">break</span>;
+<a name="l00063"></a>00063 }
+<a name="l00064"></a>00064 }
+<a name="l00065"></a>00065
+<a name="l00066"></a>00066 <span class="keywordflow">if</span> (!overlap)
+<a name="l00067"></a>00067 {
+<a name="l00068"></a>00068 currentSmoke.push_back(<a class="code" href="class_smokescreen.html" title="GameObject that causes the EnemyCar to be delayed if they crash into it.">Smokescreen</a>(targetX, targetY));
+<a name="l00069"></a>00069 <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a> -= <a class="code" href="class_player_car.html#af4d042839afea10b0947837040eab12c" title="The amount of petrol used to create a Smokescreen.">PETROL_USE_SMOKESCREEN</a>;
+<a name="l00070"></a>00070 }
+<a name="l00071"></a>00071 }
+<a name="l00072"></a>00072
+<a name="l00073"></a><a class="code" href="class_player_car.html#a1bdd1dbdf1158b740cd1bcb757f8c578">00073</a> <span class="keywordtype">void</span> <a class="code" href="class_player_car.html#a1bdd1dbdf1158b740cd1bcb757f8c578" title="Function that is called when the PlayerCar collides with an EnemyCar.">PlayerCar::crash</a>()
+<a name="l00074"></a>00074 {
+<a name="l00075"></a>00075 <a class="code" href="class_game_object.html#adc4a399cc59d5706f75748fb3846faec" title="True if the object has been marked for destruction.">_destroyed</a> = <span class="keyword">true</span>;
+<a name="l00076"></a>00076 }
+<a name="l00077"></a>00077
+<a name="l00078"></a><a class="code" href="class_player_car.html#aaa8b9d66c0c4e4eab5a303dd0a4e5f39">00078</a> <span class="keywordtype">void</span> <a class="code" href="class_player_car.html#aaa8b9d66c0c4e4eab5a303dd0a4e5f39" title="Function that is called when the PlayerCar collides with a Checkpoint.">PlayerCar::gotCheckpoint</a>()
+<a name="l00079"></a>00079 {
+<a name="l00080"></a>00080 <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a>+=<a class="code" href="class_player_car.html#aa51ff0da924f9f9b2ea95907a7a26784" title="The amount of petrol gained from collecting a Checkpoint.">PETROL_FROM_CHECKPOINT</a>;
+<a name="l00081"></a>00081 <a class="code" href="class_car.html#a84b3d05e98d66f358942193ff54dee51" title="The current speed that the Car is moving at.">_speed</a> = <a class="code" href="class_car.html#a7b942584de02f8af6f571a60a1cf32ba" title="The speed that a Car moves at in normal conditions.">_baseSpeed</a>;
+<a name="l00082"></a>00082 }
+<a name="l00083"></a>00083
+<a name="l00084"></a><a class="code" href="class_player_car.html#af32c01166e92d567202c8415cb3e7c88">00084</a> <span class="keywordtype">double</span> <a class="code" href="class_player_car.html#af32c01166e92d567202c8415cb3e7c88" title="Function to allow access to the amount of petrol that the PlayerCar still has.">PlayerCar::petrol</a>()<span class="keyword"> const</span>
+<a name="l00085"></a>00085 <span class="keyword"></span>{
+<a name="l00086"></a>00086 <span class="keywordflow">return</span> <a class="code" href="class_player_car.html#a51f836c3619c42df7762d440e8007010" title="The amount of petrol that the PlayerCar still has.">_petrol</a>;
+<a name="l00087"></a>00087 }
+</pre></div></div>
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