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author | Justin Worthe <justin.worthe@entelect.co.za> | 2014-07-31 13:58:22 +0200 |
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committer | Justin Worthe <justin.worthe@entelect.co.za> | 2014-07-31 13:58:22 +0200 |
commit | 98ba22e7064db57316dfff1ae127feb3dceeb73e (patch) | |
tree | 1f7fe3065f804e491f558650285e8c6d05fc914b /docs/html/_enemy_car_8h_source.html |
Diffstat (limited to 'docs/html/_enemy_car_8h_source.html')
-rw-r--r-- | docs/html/_enemy_car_8h_source.html | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/docs/html/_enemy_car_8h_source.html b/docs/html/_enemy_car_8h_source.html new file mode 100644 index 0000000..a436efe --- /dev/null +++ b/docs/html/_enemy_car_8h_source.html @@ -0,0 +1,148 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> +<title>Rally X: source/logic/EnemyCar.h Source File</title> + +<link href="tabs.css" rel="stylesheet" type="text/css"/> +<link href="doxygen.css" rel="stylesheet" type="text/css" /> + +<link href="search/search.css" rel="stylesheet" type="text/css"/> +<script type="text/javascript" src="jquery.js"></script> +<script type="text/javascript" src="search/search.js"></script> +<script type="text/javascript"> + $(document).ready(function() { searchBox.OnSelectItem(0); }); +</script> + +</head> +<body> +<div id="top"><!-- do not remove this div! --> + + +<div id="titlearea"> +<table cellspacing="0" cellpadding="0"> + <tbody> + <tr style="height: 56px;"> + + <td id="projectlogo"><img alt="Logo" src="car.PNG"/></td> + + + <td style="padding-left: 0.5em;"> + <div id="projectname">Rally X + + </div> + <div id="projectbrief">ELEN3009 Project by Justin Wernick and David Schneider</div> + </td> + + + + </tr> + </tbody> +</table> +</div> + +<!-- Generated by Doxygen 1.7.5.1 --> +<script type="text/javascript"> +var searchBox = new SearchBox("searchBox", "search",false,'Search'); +</script> + <div id="navrow1" class="tabs"> + <ul class="tablist"> + <li><a href="index.html"><span>Main Page</span></a></li> + <li><a href="annotated.html"><span>Classes</span></a></li> + <li class="current"><a href="files.html"><span>Files</span></a></li> + <li> + <div id="MSearchBox" class="MSearchBoxInactive"> + <span class="left"> + <img id="MSearchSelect" src="search/mag_sel.png" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + alt=""/> + <input type="text" id="MSearchField" value="Search" accesskey="S" + onfocus="searchBox.OnSearchFieldFocus(true)" + onblur="searchBox.OnSearchFieldFocus(false)" + onkeyup="searchBox.OnSearchFieldChange(event)"/> + </span><span class="right"> + <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> + </span> + </div> + </li> + </ul> + </div> + <div id="navrow2" class="tabs2"> + <ul class="tablist"> + <li><a href="files.html"><span>File List</span></a></li> + <li><a href="globals.html"><span>File Members</span></a></li> + </ul> + </div> +<div class="header"> + <div class="headertitle"> +<div class="title">source/logic/EnemyCar.h</div> </div> +</div> +<div class="contents"> +<a href="_enemy_car_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef ENEMYCAR_H</span> +<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define ENEMYCAR_H</span> +<a name="l00003"></a>00003 <span class="preprocessor"></span> +<a name="l00004"></a>00004 <span class="preprocessor">#include <cmath></span> +<a name="l00005"></a>00005 +<a name="l00006"></a>00006 <span class="preprocessor">#include "../presentation/BitmapStore.h"</span> +<a name="l00007"></a>00007 +<a name="l00008"></a>00008 <span class="preprocessor">#include "../logic/Car.h"</span> +<a name="l00009"></a>00009 <span class="preprocessor">#include "../logic/PlayerCar.h"</span> +<a name="l00010"></a>00010 <span class="preprocessor">#include "../logic/Rock.h"</span> +<a name="l00011"></a>00011 <span class="preprocessor">#include "../logic/MazeMath.h"</span> +<a name="l00012"></a>00012 +<a name="l00021"></a><a class="code" href="class_enemy_car.html">00021</a> <span class="keyword">class </span><a class="code" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a>: <span class="keyword">public</span> <a class="code" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a> +<a name="l00022"></a>00022 { +<a name="l00023"></a>00023 <span class="keyword">public</span>: +<a name="l00030"></a>00030 <a class="code" href="class_enemy_car.html#a8af7d3c56fa9dad09992ce6fbd7389d2" title="Creates an EnemyCar at the given coordinates.">EnemyCar</a>(<span class="keywordtype">double</span> <a class="code" href="class_game_object.html#a676dd981c2891493782de36fb4618cd8" title="Provides access to the x coordinate of the object.">x</a>, <span class="keywordtype">double</span> <a class="code" href="class_game_object.html#a293548656551d6aed5f714f8c4a3235b" title="Provides access to the y coordinate of the object.">y</a>); +<a name="l00031"></a>00031 +<a name="l00032"></a>00032 <span class="comment">//assignment and copy constructors have been left with the compiler generated versions</span> +<a name="l00033"></a>00033 +<a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="class_enemy_car.html#a9f08f73a076e48a0bc0092e72e15e7e4" title="Processes one frame's worth of activity for the object, called every frame.">update</a>(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>& maze, <span class="keyword">const</span> list<PlayerCar>& players, <span class="keyword">const</span> list<Rock>& rocks); +<a name="l00044"></a>00044 +<a name="l00048"></a>00048 <span class="keywordtype">void</span> <a class="code" href="class_enemy_car.html#ac5836046e802a749abb2308886b34060" title="Function that is called when an EnemyCar crashes into a PlayerCar.">crash</a>(); +<a name="l00049"></a>00049 +<a name="l00053"></a>00053 <span class="keywordtype">void</span> <a class="code" href="class_enemy_car.html#aeb8bf92c965ab33f793b0274a02f142c" title="Function that is called when an EnemyCar drives into a Smokescreen.">blind</a>(); +<a name="l00054"></a>00054 +<a name="l00055"></a>00055 <span class="keyword">private</span>: +<a name="l00061"></a><a class="code" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87">00061</a> <span class="keyword">enum</span> <a class="code" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87" title="States that define how the EnemyCar's AI should behave.">States</a> { +<a name="l00062"></a><a class="code" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87af45d8b201d7334e42651b262a03d631c">00062</a> <a class="code" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87af45d8b201d7334e42651b262a03d631c" title="The EnemyCar can not see, and so does not move.">BLINDED</a>, +<a name="l00063"></a><a class="code" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87a28df0785e03156c97ddeb81da5e0770c">00063</a> <a class="code" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87a28df0785e03156c97ddeb81da5e0770c" title="The EnemyCar tries to drive to the block that the player is currently on.">CHASING</a> +<a name="l00064"></a>00064 }; +<a name="l00065"></a>00065 +<a name="l00066"></a><a class="code" href="class_enemy_car.html#a65a1c7b520f043aae27800ced9e8d543">00066</a> <a class="code" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87" title="States that define how the EnemyCar's AI should behave.">States</a> <a class="code" href="class_enemy_car.html#a65a1c7b520f043aae27800ced9e8d543" title="The state that the object is currently in.">_state</a>; +<a name="l00067"></a><a class="code" href="class_enemy_car.html#aa84ac6485311c535526ea14d02d98cc9">00067</a> <span class="keywordtype">double</span> <a class="code" href="class_enemy_car.html#aa84ac6485311c535526ea14d02d98cc9" title="The x coordinate that the EnemyCar is driving towards.">_targetX</a>; +<a name="l00068"></a><a class="code" href="class_enemy_car.html#a61ff3751123febe8bc9ab24d0763245c">00068</a> <span class="keywordtype">double</span> <a class="code" href="class_enemy_car.html#a61ff3751123febe8bc9ab24d0763245c" title="The y coordinate that the EnemyCar is driving towards.">_targetY</a>; +<a name="l00069"></a>00069 +<a name="l00085"></a>00085 <span class="keywordtype">void</span> <a class="code" href="class_enemy_car.html#afa61cecf7df51e26edd632303c18945c" title="Updates the direction that the EnemyCar is facing, if neccesary.">checkFacing</a>(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>& maze, <span class="keywordtype">double</span> chasingX, <span class="keywordtype">double</span> chasingY, <span class="keyword">const</span> list<Rock>& rocks); +<a name="l00086"></a>00086 +<a name="l00094"></a>00094 <span class="keywordtype">bool</span> <a class="code" href="class_enemy_car.html#af0dca9b89448557020ef02a18cffb682" title="Iterates through a list of Rocks and determines if moving to a given position would result in a colli...">rockAtLocation</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <span class="keyword">const</span> list<Rock>& rocks); +<a name="l00095"></a>00095 }; +<a name="l00096"></a>00096 +<a name="l00097"></a>00097 <span class="preprocessor">#endif // ENEMYCAR_H</span> +</pre></div></div> +</div> +<!-- window showing the filter options --> +<div id="MSearchSelectWindow" + onmouseover="return searchBox.OnSearchSelectShow()" + onmouseout="return searchBox.OnSearchSelectHide()" + onkeydown="return searchBox.OnSearchSelectKey(event)"> +<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerator</a></div> + +<!-- iframe showing the search results (closed by default) --> +<div id="MSearchResultsWindow"> +<iframe src="javascript:void(0)" frameborder="0" + name="MSearchResults" id="MSearchResults"> +</iframe> +</div> + + + +<hr class="footer"/><address class="footer"><small> +Generated on Wed Oct 5 2011 20:08:30 for Rally X by  <a href="http://www.doxygen.org/index.html"> +<img class="footer" src="doxygen.png" alt="doxygen"/> +</a> 1.7.5.1 +</small></address> + +</body> +</html> |