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<a href="_enemy_car_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef ENEMYCAR_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define ENEMYCAR_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &lt;cmath&gt;</span>
<a name="l00005"></a>00005 
<a name="l00006"></a>00006 <span class="preprocessor">#include &quot;../presentation/BitmapStore.h&quot;</span>
<a name="l00007"></a>00007 
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;../logic/Car.h&quot;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;../logic/PlayerCar.h&quot;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;../logic/Rock.h&quot;</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;../logic/MazeMath.h&quot;</span>
<a name="l00012"></a>00012 
<a name="l00021"></a><a class="code" href="class_enemy_car.html">00021</a> <span class="keyword">class </span><a class="code" href="class_enemy_car.html" title="GameObject that chases the player around the maze.">EnemyCar</a>: <span class="keyword">public</span> <a class="code" href="class_car.html" title="GameObject that moves through the maze and changes direction.">Car</a>
<a name="l00022"></a>00022 {
<a name="l00023"></a>00023     <span class="keyword">public</span>:
<a name="l00030"></a>00030         <a class="code" href="class_enemy_car.html#a8af7d3c56fa9dad09992ce6fbd7389d2" title="Creates an EnemyCar at the given coordinates.">EnemyCar</a>(<span class="keywordtype">double</span> <a class="code" href="class_game_object.html#a676dd981c2891493782de36fb4618cd8" title="Provides access to the x coordinate of the object.">x</a>, <span class="keywordtype">double</span> <a class="code" href="class_game_object.html#a293548656551d6aed5f714f8c4a3235b" title="Provides access to the y coordinate of the object.">y</a>);
<a name="l00031"></a>00031 
<a name="l00032"></a>00032         <span class="comment">//assignment and copy constructors have been left with the compiler generated versions</span>
<a name="l00033"></a>00033 
<a name="l00043"></a>00043         <span class="keywordtype">void</span> <a class="code" href="class_enemy_car.html#a9f08f73a076e48a0bc0092e72e15e7e4" title="Processes one frame&#39;s worth of activity for the object, called every frame.">update</a>(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>&amp; maze, <span class="keyword">const</span> list&lt;PlayerCar&gt;&amp; players, <span class="keyword">const</span> list&lt;Rock&gt;&amp; rocks);
<a name="l00044"></a>00044 
<a name="l00048"></a>00048         <span class="keywordtype">void</span> <a class="code" href="class_enemy_car.html#ac5836046e802a749abb2308886b34060" title="Function that is called when an EnemyCar crashes into a PlayerCar.">crash</a>();
<a name="l00049"></a>00049 
<a name="l00053"></a>00053         <span class="keywordtype">void</span> <a class="code" href="class_enemy_car.html#aeb8bf92c965ab33f793b0274a02f142c" title="Function that is called when an EnemyCar drives into a Smokescreen.">blind</a>();
<a name="l00054"></a>00054 
<a name="l00055"></a>00055     <span class="keyword">private</span>:
<a name="l00061"></a><a class="code" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87">00061</a>         <span class="keyword">enum</span> <a class="code" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87" title="States that define how the EnemyCar&#39;s AI should behave.">States</a> {
<a name="l00062"></a><a class="code" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87af45d8b201d7334e42651b262a03d631c">00062</a>             <a class="code" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87af45d8b201d7334e42651b262a03d631c" title="The EnemyCar can not see, and so does not move.">BLINDED</a>, 
<a name="l00063"></a><a class="code" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87a28df0785e03156c97ddeb81da5e0770c">00063</a>             <a class="code" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87a28df0785e03156c97ddeb81da5e0770c" title="The EnemyCar tries to drive to the block that the player is currently on.">CHASING</a> 
<a name="l00064"></a>00064             };
<a name="l00065"></a>00065 
<a name="l00066"></a><a class="code" href="class_enemy_car.html#a65a1c7b520f043aae27800ced9e8d543">00066</a>         <a class="code" href="class_enemy_car.html#afdd204c097eda1ff9232743bf216ce87" title="States that define how the EnemyCar&#39;s AI should behave.">States</a> <a class="code" href="class_enemy_car.html#a65a1c7b520f043aae27800ced9e8d543" title="The state that the object is currently in.">_state</a>; 
<a name="l00067"></a><a class="code" href="class_enemy_car.html#aa84ac6485311c535526ea14d02d98cc9">00067</a>         <span class="keywordtype">double</span> <a class="code" href="class_enemy_car.html#aa84ac6485311c535526ea14d02d98cc9" title="The x coordinate that the EnemyCar is driving towards.">_targetX</a>; 
<a name="l00068"></a><a class="code" href="class_enemy_car.html#a61ff3751123febe8bc9ab24d0763245c">00068</a>         <span class="keywordtype">double</span> <a class="code" href="class_enemy_car.html#a61ff3751123febe8bc9ab24d0763245c" title="The y coordinate that the EnemyCar is driving towards.">_targetY</a>; 
<a name="l00069"></a>00069 
<a name="l00085"></a>00085         <span class="keywordtype">void</span> <a class="code" href="class_enemy_car.html#afa61cecf7df51e26edd632303c18945c" title="Updates the direction that the EnemyCar is facing, if neccesary.">checkFacing</a>(<span class="keyword">const</span> <a class="code" href="class_maze.html" title="A rectangular 2D boolean array, representing where cars can drive and where they cannot.">Maze</a>&amp; maze, <span class="keywordtype">double</span> chasingX, <span class="keywordtype">double</span> chasingY, <span class="keyword">const</span> list&lt;Rock&gt;&amp; rocks);
<a name="l00086"></a>00086 
<a name="l00094"></a>00094         <span class="keywordtype">bool</span> <a class="code" href="class_enemy_car.html#af0dca9b89448557020ef02a18cffb682" title="Iterates through a list of Rocks and determines if moving to a given position would result in a colli...">rockAtLocation</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <span class="keyword">const</span> list&lt;Rock&gt;&amp; rocks);
<a name="l00095"></a>00095 };
<a name="l00096"></a>00096 
<a name="l00097"></a>00097 <span class="preprocessor">#endif // ENEMYCAR_H</span>
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