diff options
Diffstat (limited to 'users/ericgebhart')
-rw-r--r-- | users/ericgebhart/base_layers.h | 283 | ||||
-rw-r--r-- | users/ericgebhart/core_keys.h | 293 | ||||
-rw-r--r-- | users/ericgebhart/core_keysets.h | 293 | ||||
-rw-r--r-- | users/ericgebhart/ericgebhart.c | 16 | ||||
-rw-r--r-- | users/ericgebhart/ericgebhart.h | 411 | ||||
-rwxr-xr-x | users/ericgebhart/rules.mk | 11 |
6 files changed, 891 insertions, 416 deletions
diff --git a/users/ericgebhart/base_layers.h b/users/ericgebhart/base_layers.h new file mode 100644 index 0000000000..caf0810574 --- /dev/null +++ b/users/ericgebhart/base_layers.h @@ -0,0 +1,283 @@ +#pragma once +/* + Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "core_keysets.h" + +/******************************************************************/ +/* These are the keys for the middle and bottom edge of any layout*/ +/* That way we only need to set them once and use them everywhere */ +/* The thumb keys, the bottom rows, etc. */ +/******************************************************************/ +/******************************************************************/ +/* Middle Keysets for the XD75 */ +/******************************************************************/ + +// For the middle keys of an xd75. It's got one more column in the middle than +// the ergodox, or the viterbi. And the Ergodox is missing a key in column 7 +// counting from either end. Which is the first and 3rd columns of these sets. + +// it's all an experient. I'm not sure what make sense here. +// stealing what I can from the ergodox layout. +/* The XD75 has 3 keys inbetween the usual left and right hand */ +#define ___ORTHO_15_MIDDLE_T___ OSL(LAYERS), LCTL(KC_A), MDIA_SYMB_KP_LAYERS +#define ___ORTHO_15_MIDDLE_1___ LCTL(KC_C), LCTL(KC_X), LCTL(KC_V) +#define ___ORTHO_15_MIDDLE_2___ TO(SYMB), TO(_RGB), TO(KEYPAD) +#define ___ORTHO_15_MIDDLE_3___ OSL(SYMB), TO(MDIA), OSL(KEYPAD) +#define ___ORTHO_15_MIDDLE_4___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC + +// The same, for BEPO +#define ___ORTHO_15_MIDDLE_T_BP___ OSL(LAYERS), LCTL(BP_A), MDIA_SYMB_KP_LAYERS +#define ___ORTHO_15_MIDDLE_1_BP___ LCTL(BP_C), LCTL(BP_X), LCTL(BP_V) +#define ___ORTHO_15_MIDDLE_2_BP___ TO(SYMB_ON_BEPO), TO(_RGB), TO(KEYPAD_ON_BEPO) +#define ___ORTHO_15_MIDDLE_3_BP___ OSL(SYMB_ON_BEPO), TO(MDIA), OSL(KEYPAD_ON_BEPO) + +// The Viterbi only has 2 keys in the middle. +#define ___ORTHO_14_MIDDLE_T___ OSL(LAYERS), MDIA_SYMB_KP_LAYERS +#define ___ORTHO_14_MIDDLE_1___ LCTL(KC_C), LCTL(KC_V) +#define ___ORTHO_14_MIDDLE_2___ TO(SYMB), TO(KEYPAD) +#define ___ORTHO_14_MIDDLE_3___ OSL(SYMB), OSL(KEYPAD) + +// becomes the upper thumbs, the real 4th row if we throw away +// the number row at the top +#define ___ORTHO_14_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB +// basically the thumb keys like on the ergodox. +#define ___MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, KC_PGDN, ALT_ENT, CTL_SPC + +// The same, for BEPO +#define ___ORTHO_14_MIDDLE_T_BP___ OSL(LAYERS), MDIA_SYMB_KP_LAYERS +#define ___ORTHO_14_MIDDLE_1_BP___ LCTL(BP_C), LCTL(BP_V) +#define ___ORTHO_14_MIDDLE_2_BP___ TO(SYMB_ON_BEPO), TO(KEYPAD_ON_BEPO) +#define ___ORTHO_14_MIDDLE_3_BP___ OSL(SYMB_ON_BEPO), OSL(KEYPAD_ON_BEPO) + +#define ___ORTHO_14_MIDDLE_4_BP___ LSFT(KC_TAB), HOME_END, KC_PGUP, KC_TAB + + +/********************************************************************/ +/** The top rows for numbers, symbols and Fkeys. **/ +/********************************************************************/ +#define ___ORTHO_15_N___ ___NUMBER_L___, ___ORTHO_15_MIDDLE_T___, ___NUMBER_R___ +#define ___ORTHO_15_B_N___ ___NUMBER_BEPO_L___, ___ORTHO_15_MIDDLE_T_BP___, ___NUMBER_BEPO_R___ +// the full bepo symbol row. +#define ___ORTHO_15_B_SYMB___ BP_DLR, ___SYMBOL_BEPO_L___, ___ORTHO_15_MIDDLE_T_BP___, ___SYMBOL_BEPO_R___, BP_EQL + +// transparent in the middle because I only put this on transient layers. +#define ___ORTHO_15_FUNC_1_12___ ___FUNC_1_6___, ___3___, ___FUNC_7_12___ + + +/********************************************************************/ +/** The bottom row and thumbs as needed. **/ +/********************************************************************/ +#define ___BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT +#define ___BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C) + +// the bottom rows for keyboards on bepo. +// bepo on bepo - not enough space to go around.... +#define ___BOTTOM_LEFT_BP___ LCTL(BP_C), BP_ECRC, LCTL(BP_V), KC_LEFT, KC_RIGHT +#define ___BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED, BP_PERC + +// for dvorak on bepo +#define ___BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_C), LCTL(BP_V), KC_LEFT, KC_RIGHT +#define ___BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(KC_V), LCTL(KC_C) + +#define ___ORTHO_15_BOTTOM___ ___BOTTOM_LEFT___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT___ +#define ___ORTHO_15_BOTTOM_FR___ ___BOTTOM_LEFT_FR___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT_FR___ +#define ___ORTHO_15_BOTTOM_BP___ ___BOTTOM_LEFT_BP___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT_BP___ + +#define ___ORTHO_14_BOTTOM___ ___BOTTOM_LEFT___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT___ +#define ___ORTHO_14_BOTTOM_FR___ ___BOTTOM_LEFT_FR___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT_FR___ +#define ___ORTHO_14_BOTTOM_BP___ ___BOTTOM_LEFT_BP___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT_BP___ +#define ___ORTHO_14_THUMBS_BOTTOM___ ___4___, ___MIDDLE_THUMBS___, ___4___ + + +#define ___ERGODOX_THUMB_LEFT___ \ + OSL(SYMB), OSM(KC_LGUI), \ + HOME_END, \ + CTL_BSPC, ALT_DEL, XMONAD_ESC + +#define ___ERGODOX_THUMB_RIGHT___ \ + XXX, OSL(KEYPAD), \ + KC_PGUP, \ + KC_PGDN, ALT_ENT, CTL_SPC + +#define ___ERGODOX_THUMB_RIGHT_BP___ \ + XXX, OSL(KEYPAD_ON_BEPO), \ + KC_PGUP, \ + KC_PGDN, ALT_ENT, CTL_SPC + +#define ___ERGODOX_THUMB_LEFT_BP___ \ + OSL(SYMB_ON_BEPO), OSM(KC_LGUI), \ + HOME_END, \ + CTL_BSPC, ALT_DEL, XMONAD_ESC + +/********************************************************************************/ +/* the interior rows for ortholinear keyboards. the first number is the length */ +/* So you can put what you want on the outside ends, make new middles as needed */ +/* It would be nice to make this a little more dynamic. There is little */ +/* differenc between them. */ +/********************************************************************************/ + +//// ortho15 core rows. used with my xd75. +/***********************************************************/ +/* ORTHO15 interior rows. used with my xd75 */ +/***********************************************************/ +#define ___13_DVORAK_1___ ___DVORAK_L1___, ___ORTHO_15_MIDDLE_1___, ___DVORAK_R1___ +#define ___13_DVORAK_2___ ___DVORAK_L2___, ___ORTHO_15_MIDDLE_2___, ___DVORAK_R2___ +#define ___13_DVORAK_3___ ___DVORAK_L3___, ___ORTHO_15_MIDDLE_3___, ___DVORAK_R3___ + +#define ___13_QWERTY_1___ ___QWERTY_L1___, ___ORTHO_15_MIDDLE_1___, ___QWERTY_R1___ +#define ___13_QWERTY_2___ ___QWERTY_L2___, ___ORTHO_15_MIDDLE_2___, ___QWERTY_R2___ +#define ___13_QWERTY_3___ ___QWERTY_L3___, ___ORTHO_15_MIDDLE_3___, ___QWERTY_R3___ + +#define ___13_COLEMAK_1___ ___COLEMAK_L1___, ___ORTHO_15_MIDDLE_1___, ___COLEMAK_R1___ +#define ___13_COLEMAK_2___ ___COLEMAK_L2___, ___ORTHO_15_MIDDLE_2___, ___COLEMAK_R2___ +#define ___13_COLEMAK_3___ ___COLEMAK_L3___, ___ORTHO_15_MIDDLE_3___, ___COLEMAK_R3___ + +#define ___13_WORKMAN_1___ ___WORKMAN_L1___, ___ORTHO_15_MIDDLE_1___, ___WORKMAN_R1___ +#define ___13_WORKMAN_2___ ___WORKMAN_L2___, ___ORTHO_15_MIDDLE_2___, ___WORKMAN_R2___ +#define ___13_WORKMAN_3___ ___WORKMAN_L3___, ___ORTHO_15_MIDDLE_3___, ___WORKMAN_R3___ + +#define ___13_NORMAN_1___ ___NORMAN_L1___, ___ORTHO_15_MIDDLE_1___, ___NORMAN_R1___ +#define ___13_NORMAN_2___ ___NORMAN_L2___, ___ORTHO_15_MIDDLE_2___, ___NORMAN_R2___ +#define ___13_NORMAN_3___ ___NORMAN_L3___, ___ORTHO_15_MIDDLE_3___, ___NORMAN_R3___ + +#define ___13_DVORAK_B_1___ ___DVORAK_FR_L1___, ___ORTHO_15_MIDDLE_1_BP___, ___DVORAK_FR_R1___ +#define ___13_DVORAK_B_2___ ___DVORAK_FR_L2___, ___ORTHO_15_MIDDLE_2_BP___, ___DVORAK_FR_R2___ +#define ___13_DVORAK_B_3___ ___DVORAK_FR_L3___, ___ORTHO_15_MIDDLE_3_BP___, ___DVORAK_FR_R3___ + +#define ___13_BEPO_1___ ___BEPO_FR_L1___, ___ORTHO_15_MIDDLE_1_BP___, ___BEPO_FR_R1___ +#define ___13_BEPO_2___ ___BEPO_FR_L2___, ___ORTHO_15_MIDDLE_2_BP___, ___BEPO_FR_R2___ +#define ___13_BEPO_3___ ___BEPO_FR_L3___, ___ORTHO_15_MIDDLE_3_BP___, ___BEPO_FR_R3___ + +// transparent xmonad/dvorak layer +#define ___15_XMONAD_1___ ___, ___DVORAK_L1___, ___3___, ___DVORAK_R1___, ___ +#define ___15_XMONAD_2___ ___, ___DVORAK_L2___, ___3___, ___DVORAK_R2___, ___ +#define ___15_XMONAD_3___ ___, ___DVORAK_L3___, ___3___, ___DVORAK_R3___, ___ + +// transparent xmonad/dvorak layer in bepo +#define ___15_XMONAD_B_1___ ___, ___DVORAK_FR_L1___, ___3___, ___DVORAK_FR_R1___, ___ +#define ___15_XMONAD_B_2___ ___, ___DVORAK_FR_L2___, ___3___, ___DVORAK_FR_R2___, ___ +#define ___15_XMONAD_B_3___ ___, ___DVORAK_FR_L3___, ___3___, ___DVORAK_FR_R3___, ___ + +#define ___15_SYMB_1___ ___SYMBOLS6_1___, ___3___, ___SYMPAD_1___ +#define ___15_SYMB_2___ ___SYMBOLS6_2___, ___3___, ___SYMPAD_2___ +#define ___15_SYMB_3___ ___SYMBOLS6_3___, ___3___, ___SYMPAD_3___ +#define ___15_SYMB_4___ ___SYMBOLS6_4___, ___3___, ___SYMPAD_4___ + +#define ___15_KP_1___ ___2___, ___FUNCPAD_T___, ___5___, ___KEYPAD_1___, ___ +#define ___15_KP_2___ ___2___, ___FUNCPAD_1___, ___5___, ___KEYPAD_2___, ___ +#define ___15_KP_3___ ___2___, ___FUNCPAD_2___, ___5___, ___KEYPAD_3___, KC_PENT +#define ___15_KP_4___ ___2___, ___FUNCPAD_3___, ___5___, ___KEYPAD_4___, ___ + +#define ___15_KP_B_1___ ___2___, ___FUNCPAD_T___, ___5___, ___KEYPAD_1_BP___, ___ +#define ___15_KP_B_2___ ___2___, ___FUNCPAD_1___, ___5___, ___KEYPAD_2_BP___, ___ +#define ___15_KP_B_3___ ___2___, ___FUNCPAD_2___, ___5___, ___KEYPAD_3_BP___, KC_PENT +#define ___15_KP_B_4___ ___2___, ___FUNCPAD_3___, ___5___, ___KEYPAD_4_BP___, ___ + +#define ___15_SYMB_B_1___ ___SYMBOLS6_1_BP___, ___3___, ___SYMPAD_1_BP___ +#define ___15_SYMB_B_2___ ___SYMBOLS6_2_BP___, ___3___, ___SYMPAD_2_BP___ +#define ___15_SYMB_B_3___ ___SYMBOLS6_3_BP___, ___3___, ___SYMPAD_3_BP___ +#define ___15_SYMB_B_4___ ___SYMBOLS6_4_BP___, ___3___, ___SYMPAD_4_BP___ + +#define ___15_MDIA_1___ ___MOUSE_BTNS_L___, ___4___, KC_VOLU, ___MUTE_PRV_PLAY_NXT_STOP___ +#define ___15_MDIA_2___ ___, ___MOUSE_LDUR___, ___4___, KC_VOLD, ___VI_ARROWS___, ___ +#define ___15_MDIA_3___ ___, ___MWHEEL_LDUR___, ___4___, KC_PGUP, ___MOUSE_BTNS_R___ +#define ___15_MDIA_4___ ___2___, ___MACCL___, ___4___, KC_PGDN, ___5___ + +#define ___15_LAYERS_1___ ___X3___, ___2_LAYERS_B1___, ___5___, ___3_LAYERS_T_BP___, ___X2___ +#define ___15_LAYERS_2___ ___X3___, ___2_LAYERS_B2___, ___5___, ___3_LAYERS_T___, ___X2___ +#define ___15_LAYERS_3___ ___X2___, ___3_LAYERS_B3___, ___5___, ___3_LAYERS_T_CTL___, ___X2___ + +#define ___15_RGB_1___ ___, ___RGB_HUE_SAT_INT_UP___, ___5___, ___5___ +#define ___15_RGB_2___ ___, ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___4___, ___RGB_P_B_R_SW_SN___ +#define ___15_RGB_3___ ___5___, ___5___, ___RGB_KXGT___, ___ + + + +/***********************************************************/ +/* ORTHO14 base layer interior rows. used with my viterbi */ +/***********************************************************/ +#define ___12_DVORAK_1___ ___DVORAK_L1___, ___ORTHO_14_MIDDLE_1___, ___DVORAK_R1___ +#define ___12_DVORAK_2___ ___DVORAK_L2___, ___ORTHO_14_MIDDLE_2___, ___DVORAK_R2___ +#define ___12_DVORAK_3___ ___DVORAK_L3___, ___ORTHO_14_MIDDLE_3___, ___DVORAK_R3___ + +#define ___12_QWERTY_1___ ___QWERTY_L1___, ___ORTHO_14_MIDDLE_1___, ___QWERTY_R1___ +#define ___12_QWERTY_2___ ___QWERTY_L2___, ___ORTHO_14_MIDDLE_2___, ___QWERTY_R2___ +#define ___12_QWERTY_3___ ___QWERTY_L3___, ___ORTHO_14_MIDDLE_3___, ___QWERTY_R3___ + +#define ___12_COLEMAK_1___ ___COLEMAK_L1___, ___ORTHO_14_MIDDLE_1___, ___COLEMAK_R1___ +#define ___12_COLEMAK_2___ ___COLEMAK_L2___, ___ORTHO_14_MIDDLE_2___, ___COLEMAK_R2___ +#define ___12_COLEMAK_3___ ___COLEMAK_L3___, ___ORTHO_14_MIDDLE_3___, ___COLEMAK_R3___ + +#define ___12_WORKMAN_1___ ___WORKMAN_L1___, ___ORTHO_14_MIDDLE_1___, ___WORKMAN_R1___ +#define ___12_WORKMAN_2___ ___WORKMAN_L2___, ___ORTHO_14_MIDDLE_2___, ___WORKMAN_R2___ +#define ___12_WORKMAN_3___ ___WORKMAN_L3___, ___ORTHO_14_MIDDLE_3___, ___WORKMAN_R3___ + +#define ___12_NORMAN_1___ ___NORMAN_L1___, ___ORTHO_14_MIDDLE_1___, ___NORMAN_R1___ +#define ___12_NORMAN_2___ ___NORMAN_L2___, ___ORTHO_14_MIDDLE_2___, ___NORMAN_R2___ +#define ___12_NORMAN_3___ ___NORMAN_L3___, ___ORTHO_14_MIDDLE_3___, ___NORMAN_R3___ + +#define ___12_DVORAK_B_1___ ___DVORAK_FR_L1___, ___ORTHO_14_MIDDLE_1_BP___, ___DVORAK_FR_R1___ +#define ___12_DVORAK_B_2___ ___DVORAK_FR_L2___, ___ORTHO_14_MIDDLE_2_BP___, ___DVORAK_FR_R2___ +#define ___12_DVORAK_B_3___ ___DVORAK_FR_L3___, ___ORTHO_14_MIDDLE_3_BP___, ___DVORAK_FR_R3___ + +#define ___12_BEPO_2___ ___BEPO_FR_L1___, ___ORTHO_14_MIDDLE_1_BP___, ___BEPO_FR_R1___ +#define ___12_BEPO_3___ ___BEPO_FR_L2___, ___ORTHO_14_MIDDLE_2_BP___, ___BEPO_FR_R2___ +#define ___12_BEPO_4___ ___BEPO_FR_L3___, ___ORTHO_14_MIDDLE_3_BP___, ___BEPO_FR_R3___ + + +// transparent layers. +#define ___14_XMONAD_1___ ___, ___DVORAK_L1___, ___2___, ___DVORAK_R1___, ___ +#define ___14_XMONAD_2___ ___, ___DVORAK_L2___, ___2___, ___DVORAK_R2___, ___ +#define ___14_XMONAD_3___ ___, ___DVORAK_L3___, ___2___, ___DVORAK_R3___, ___ + +#define ___14_XMONAD_B_1___ ___, ___DVORAK_FR_L1___, ___2___, ___DVORAK_FR_R1___, ___ +#define ___14_XMONAD_B_2___ ___, ___DVORAK_FR_L2___, ___2___, ___DVORAK_FR_R2___, ___ +#define ___14_XMONAD_B_3___ ___, ___DVORAK_FR_L3___, ___2___, ___DVORAK_FR_R3___, ___ + +#define ___14_SYMB_1___ ___SYMBOLS6_1___, ___2___, ___SYMPAD_1___ +#define ___14_SYMB_2___ ___SYMBOLS6_2___, ___2___, ___SYMPAD_2___ +#define ___14_SYMB_3___ ___SYMBOLS6_3___, ___2___, ___SYMPAD_3___ +#define ___14_SYMB_4___ ___SYMBOLS6_4___, ___2___, ___SYMPAD_4___ + +#define ___14_KP_1___ ___2___, ___FUNCPAD_T___, ___4___, ___KEYPAD_1___, ___ +#define ___14_KP_2___ ___2___, ___FUNCPAD_1___, ___4___, ___KEYPAD_2___, ___ +#define ___14_KP_3___ ___2___, ___FUNCPAD_2___, ___4___, ___KEYPAD_3___, KC_PENT +#define ___14_KP_4___ ___2___, ___FUNCPAD_3___, ___4___, ___KEYPAD_4___, ___ + +#define ___14_KP_B_1___ ___2___, ___FUNCPAD_T___, ___4___, ___KEYPAD_1_BP___, ___ +#define ___14_KP_B_2___ ___2___, ___FUNCPAD_1___, ___4___, ___KEYPAD_2_BP___, ___ +#define ___14_KP_B_3___ ___2___, ___FUNCPAD_2___, ___4___, ___KEYPAD_3_BP___, KC_PENT +#define ___14_KP_B_4___ ___2___, ___FUNCPAD_3___, ___4___, ___KEYPAD_4_BP___, ___ + +#define ___14_SYMB_B_1___ ___SYMBOLS6_1_BP___, ___2___, ___SYMPAD_1_BP___ +#define ___14_SYMB_B_2___ ___SYMBOLS6_2_BP___, ___2___, ___SYMPAD_2_BP___ +#define ___14_SYMB_B_3___ ___SYMBOLS6_3_BP___, ___2___, ___SYMPAD_3_BP___ +#define ___14_SYMB_B_4___ ___SYMBOLS6_4_BP___, ___2___, ___SYMPAD_4_BP___ + +#define ___14_MDIA_1___ ___MOUSE_BTNS_L___, ___3___, KC_VOLU, ___MUTE_PRV_PLAY_NXT_STOP___ +#define ___14_MDIA_2___ ___, ___MOUSE_LDUR___, ___3___, KC_VOLD, ___VI_ARROWS___, ___ +#define ___14_MDIA_3___ ___, ___MWHEEL_LDUR___, ___3___, KC_PGUP, ___MOUSE_BTNS_R___ +#define ___14_MDIA_4___ ___2___, ___MACCL___, ___3___, KC_PGDN, ___5___ + +#define ___14_LAYERS_1___ ___X3___, ___2_LAYERS_B1___, ___4___, ___3_LAYERS_T_BP___, ___X2___ +#define ___14_LAYERS_2___ ___X3___, ___2_LAYERS_B2___, ___4___, ___3_LAYERS_T___, ___X2___ +#define ___14_LAYERS_3___ ___X2___, ___3_LAYERS_B3___, ___4___, ___3_LAYERS_T_CTL___, ___X2___ + +#define ___14_RGB_1___ ___, ___RGB_HUE_SAT_INT_UP___, ___4___, ___5___ +#define ___14_RGB_2___ ___, ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___3___, ___RGB_P_B_R_SW_SN___ +#define ___14_RGB_3___ ___5___, ___4___, ___RGB_KXGT___, ___ diff --git a/users/ericgebhart/core_keys.h b/users/ericgebhart/core_keys.h new file mode 100644 index 0000000000..035f740016 --- /dev/null +++ b/users/ericgebhart/core_keys.h @@ -0,0 +1,293 @@ +#pragma once +/* + Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "quantum.h" +#include "process_keycode/process_tap_dance.h" +#include "eeconfig.h" + +//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */ + +void tap(uint16_t keycode); +bool process_record_secrets(uint16_t keycode, keyrecord_t *record); + + +typedef union { + uint8_t raw; + struct { + bool clicky_enable :1; + bool rgb_layer_change :1; + bool is_overwatch :1; + bool nuke_switch :1; + }; +} userspace_config_t; + + +// for the creation of dvorak keys on an Bepo keyboard at the OS layer. +// so we can create an array of reasonable size +// for our translation keys. We have to create a +// good range of numbers +#define GR(x) (x-SAFE_RANGE) + +uint8_t gr(uint8_t); +void send_keycode(uint8_t); + +#define MOD_NONE 0x00 + +// indexs for the keycode translation table. +#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0] +#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1] +#define SHIFTED_KEY(key) key_translations[gr(key)][1][0] +#define SHIFTED_MODS(key) key_translations[gr(key)][1][1] + + +enum userspace_custom_keycodes { + // keep the keycodes using the send_key function close to SAFE_RANGE + // so the array of keycodes remains a reasonbale size. + DB_1 = SAFE_RANGE, // can always be here + DB_2, + DB_3, + DB_4, + DB_5, + DB_6, + DB_7, + DB_8, + DB_9, + DB_0, + DB_GRV, + DB_SCOLON, + DB_SLASH, + DB_BACKSLASH, + DB_EQL, + DB_DOT, + DB_COMM, + DB_QUOT, + DB_MINUS, + DB_RPRN, + DB_LPRN, + DB_RBRC, + DB_LBRC, + // for symbols layer + DB_HASH, + DB_LCBR, + DB_RCBR, + DB_PIPE, + DB_TILD, + DB_CIRC, + DB_LESS, + DB_GRTR, + // End of dvorak on bepo translation keys. + + EPRM, + VRSN, + KC_DVORAK_ON_BEPO, + KC_BEPO, + KC_NORMAN, + KC_QWERTY, + KC_COLEMAK, + KC_DVORAK, + KC_WORKMAN, + KC_MAKE, + KC_RESET, + KC_RGB_T, + KC_SECRET_1, + KC_SECRET_2, + KC_SECRET_3, + KC_SECRET_4, + KC_SECRET_5, + KC_CCCV +}; + +#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) } +#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape. +#define ALT_ENT ALT_T(KC_ENT) // Alt or enter +#define CTL_SPC CTL_T(KC_SPC) // ctrl or space +#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace +#define ALT_DEL ALT_T(KC_DEL) // Alt or delete +#define GUI_ESC GUI_T(KC_ESC) // Gui or escape +#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer + + + +// OSM keycodes, to keep things clean and easy to change +#define KC_MLSF OSM(MOD_LSFT) +#define KC_MRSF OSM(MOD_RSFT) +#define OS_LGUI OSM(MOD_LGUI) +#define OS_RGUI OSM(MOD_RGUI) +#define OS_LSFT OSM(MOD_LSFT) +#define OS_RSFT OSM(MOD_RSFT) +#define OS_LCTL OSM(MOD_LCTL) +#define OS_RCTL OSM(MOD_RCTL) +#define OS_LALT OSM(MOD_LALT) +#define OS_RALT OSM(MOD_RALT) +#define ALT_APP ALT_T(KC_APP) + +#define MG_NKRO MAGIC_TOGGLE_NKRO + + +//// TAP DANCE + + typedef struct { + bool is_press_action; + int state; + } tdtap; + +enum { + SINGLE_TAP = 1, + SINGLE_HOLD = 2, + DOUBLE_TAP = 3, + DOUBLE_HOLD = 4, + DOUBLE_SINGLE_TAP = 5, //send two single taps + TRIPLE_TAP = 6, + TRIPLE_HOLD = 7 +}; + +//Tap Dance Declarations +enum { + TD_ESC_CAPS = 0, + TD_TAB_BKTAB = 1, + TD_MDIA_SYMB = 2, + TD_HOME_END = 3, + TD_XMONAD_ESC = 4, + TD_DEF_LAYER_SW = 5, + TD_DEF_OS_LAYER_SW = 6, + TD_MOUSE_BTNS = 7, + TD_DVORAK_BEPO = 8 +}; + + +// Tap dance +#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance. +#define MDIA_SYMB_KP_LAYERS TD(TD_MDIA_SYMB) // MDIA, symb, keypad, layouts layer tapdance toggle. +#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer +#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer +#define HOME_END TD(TD_HOME_END) // home or end tapdance. +#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4 +#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4 +#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5 + +// HOME ROW LAYER TOGGLE (LT) and Shift. +// both sides of the home row have "shift, ___, media , symb, ___" and "___, symb, media, ___, shift". +// so pinky fingers are shift when held and the index and second fingers are symbol and +// media layers when held. + +// Dvorak +// shift and layer switch on hold on the home row. +#define KC_SFT_T_A SFT_T(KC_A) +#define KC_SFT_T_S SFT_T(KC_S) + +#define KC_LT_SYMB_U LT(SYMB, KC_U) +#define KC_LT_SYMB_H LT(SYMB, KC_H) + +#define KC_LT_MDIA_E LT(MDIA, KC_E) +#define KC_LT_MDIA_T LT(MDIA, KC_T) + +// Need to add this to the others. +#define KC_LT_KP_N LT(KEYPAD, KC_N) +#define KC_LT_KP_O LT(KEYPAD, KC_O) + +// for dvorak on bepo +#define BP_SFT_T_A SFT_T(BP_A) +#define BP_SFT_T_S SFT_T(BP_S) + +#define BP_LT_SYMB_U LT(SYMB, BP_U) +#define BP_LT_SYMB_H LT(MDIA, BP_H) + +#define BP_LT_MDIA_E LT(MDIA, BP_E) +#define BP_LT_MDIA_T LT(MDIA, BP_T) + +// Need to add this to the others. +#define BP_LT_KP_N LT(KEYPAD, BP_N) +#define BP_LT_KP_O LT(KEYPAD, BP_O) + +// for bepo on bepo +#define BP_SFT_T_T SFT_T(BP_T) +#define BP_SFT_T_W SFT_T(BP_W) + +#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I) +#define BP_LT_MDIA_E LT(MDIA, BP_E) +#define BP_LT_KP_U LT(KEYPAD, BP_U) + +#define BP_LT_SYMB_S LT(SYMB_ON_BEPO, BP_S) +#define BP_LT_MDIA_R LT(MDIA, BP_R) +#define BP_LT_KP_N LT(KEYPAD, BP_N) + +#define BP_SFT_T_A SFT_T(BP_A) +#define BP_SFT_T_S SFT_T(BP_S) +#define BP_SFT_T_E SFT_T(BP_E) +#define BP_SFT_T_M SFT_T(BP_M) + +#define BP_SFT_T_ECRC SFT_T(BP_ECRC) +#define BP_SFT_T_CCED SFT_T(BP_CCED) +#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM) + +//QWERTY +#define KC_SFT_T_SCLN SFT_T(KC_SCLN) + +#define KC_LT_MDIA_D LT(MDIA, KC_D) +#define KC_LT_MDIA_K LT(MDIA, KC_K) +#define KC_LT_SYMB_F LT(SYMB, KC_F) +#define KC_LT_SYMB_J LT(SYMB, KC_J) + +//COLEMAK +#define KC_SFT_T_O SFT_T(KC_O) +#define KC_LT_MDIA_S LT(MDIA, KC_S) +#define KC_LT_SYMB_T LT(SYMB, KC_T) + +#define KC_LT_MDIA_E LT(MDIA, KC_E) +#define KC_LT_SYMB_N LT(SYMB, KC_N) + +//WORKMAN +#define KC_SFT_T_I SFT_T(KC_I) +#define KC_LT_MDIA_H LT(MDIA, KC_H) + +//NORMAN +// For keys on the homerow. Hold for shift, keypad,mouse,and smbol layers +#define KC_SFT_T_U SFT_T(KC_U) +#define KC_LT_MDIA_I LT(MDIA, KC_I) + +// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators). +#define MK_CUT LSFT(KC_DEL) // shift + delete +#define MK_COPY LCTL(KC_INS) // ctrl + insert +#define MK_PASTE LSFT(KC_INS) // shift + insert + +#define ___ KC_TRNS +#define XXX KC_NO + +// Blocking keys +#define ___X___ XXX +#define ___X2___ XXX, XXX +#define ___X3___ ___X2___, XXX +#define ___X5___ ___X3___, XXX, XXX +#define ___X15___ ___X5___, ___X5___, ___X5___ + +// Transparent keys +#define ___2___ ___, ___ +#define ___3___ ___2___, ___ +#define ___4___ ___3___, ___ +#define ___5___ ___4___, ___ +#define ___6___ ___5___, ___ +#define ___14___ ___5___, ___4___, ___5___ +#define ___15___ ___5___, ___5___, ___5___ + +int on_qwerty(void); +int get_xmonad_layer(void); +int cur_dance (qk_tap_dance_state_t *state); + +//for the x tap dance. Put it here so it can be used in any keymap +void x_finished (qk_tap_dance_state_t *state, void *user_data); +void x_reset (qk_tap_dance_state_t *state, void *user_data); diff --git a/users/ericgebhart/core_keysets.h b/users/ericgebhart/core_keysets.h new file mode 100644 index 0000000000..ffe02192f6 --- /dev/null +++ b/users/ericgebhart/core_keysets.h @@ -0,0 +1,293 @@ +#pragma once +/* + Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com> + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "core_keys.h" + +/********************************************************************/ +/** Parts are parts, pieces of keysets so we have some decent **/ +/** building blocks to make keymaps with. **/ +/********************************************************************/ + + +// Since our quirky block definitions are basically a list of comma separated +// arguments, we need a wrapper in order for these definitions to be +// expanded before being used as arguments to the LAYOUT_xxx macro. +#if (!defined(LAYOUT) && defined(KEYMAP)) +#define LAYOUT KEYMAP +#endif + +#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__) +#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) +#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__) +#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) + +#define LAYOUT_ortho_5x15_wrapper(...) LAYOUT_ortho_5x15(__VA_ARGS__) +#define LAYOUT_ortho_5x14_wrapper(...) LAYOUT_ortho_5x14(__VA_ARGS__) + + +/********************************************************************/ +/** The Core rows of each given layout. **/ +/********************************************************************/ +//Dvorak on a qwerty software layer in the OS +#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y +#define ___DVORAK_L2___ KC_SFT_T_A, KC_LT_KP_O, KC_LT_MDIA_E, KC_LT_SYMB_U, KC_I +#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X + +#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L +#define ___DVORAK_R2___ KC_D, KC_LT_SYMB_H, KC_LT_MDIA_T, KC_LT_KP_N, KC_SFT_T_S +#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z + +// Qwerty based layers that I don't really use. +#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T +#define ___QWERTY_L2___ KC_SFT_T_A, KC_S, KC_LT_MDIA_D, KC_LT_SYMB_F, KC_G +#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B + +#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P +#define ___QWERTY_R2___ KC_H, KC_LT_SYMB_J, KC_LT_MDIA_K, KC_L, KC_SFT_T_SCLN +#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH + +// COLEMAK +#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G +#define ___COLEMAK_L2___ KC_SFT_T_A, KC_R, KC_LT_MDIA_S, KC_LT_SYMB_T, KC_D +#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B + +#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN +#define ___COLEMAK_R2___ KC_H, KC_LT_SYMB_N, KC_LT_MDIA_E, KC_I, KC_SFT_T_O +#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH + +// COLEMAK-DH +#define ___COLEMAK_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B +#define ___COLEMAK_DH_L2___ KC_SFT_T_A, KC_R, KC_LT_MDIA_S, KC_LT_SYMB_T, KC_G +#define ___COLEMAK_DH_L3___ KC_Z, KC_X, KC_C, KC_D, KC_V + +#define ___COLEMAK_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN +#define ___COLEMAK_DH_R2___ KC_M, KC_LT_SYMB_N, KC_LT_MDIA_E, KC_I, KC_SFT_T_O +#define ___COLEMAK_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH + +// WORKMAN +#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B +#define ___WORKMAN_L2___ KC_SFT_T_A, KC_S, KC_LT_MDIA_H, KC_LT_SYMB_T, KC_G +#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V + +#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN +#define ___WORKMAN_R2___ KC_Y, KC_LT_SYMB_N, KC_LT_MDIA_E, KC_O, KC_SFT_T_I +#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH + +// NORMAN +#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K +#define ___NORMAN_L2___ KC_SFT_T_A, KC_S, KC_LT_MDIA_E, KC_LT_SYMB_T, KC_G +#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B + +#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN +#define ___NORMAN_R2___ KC_Y, KC_LT_SYMB_N, KC_LT_MDIA_I, KC_O, KC_SFT_T_U +#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH + +// BEPO MAPS +// Dvorak on fr-bepo software layer in the OS. +// for dvorak and all the other qwerty like keyboards on bepo +#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y +#define ___DVORAK_FR_L2___ BP_SFT_T_A, BP_LT_KP_O, BP_LT_MDIA_E, BP_LT_SYMB_U, BP_I +#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X + +#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L +#define ___DVORAK_FR_R2___ BP_D, BP_LT_SYMB_H, BP_LT_MDIA_T, BP_LT_KP_N, BP_SFT_T_S +#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z + + +// Bepo on fr-bepo software layer +// for bepo on bepo +/* BP_DLR, BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN, KC_DEL, */ +#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN +/* KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, */ +#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */ + +#define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV +#define ___BEPO_FR_L2___ BP_SFT_T_A, BP_LT_KP_U, BP_LT_SYMB_I, BP_LT_MDIA_E, BP_COMM +#define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K + +#define ___BEPO_FR_R1___ /* BP_DCRC,*/ BP_V, BP_D, BP_L, BP_J, BP_Z +#define ___BEPO_FR_R2___ /* BP_C, */ BP_T, BP_LT_SYMB_S, BP_LT_MDIA_R, BP_LT_KP_N, BP_SFT_T_M //BP_CCED +#define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F //BP_SFT_T_W + +/* BP_DLR, BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN, KC_DEL, */ +/* KC_TAB, BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV, KC_BSPC, */ +/* KC_LSFT, BP_A, BP_U, BP_I, BP_E, BP_COMM, */ +/* KC_LCTRL, BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K, KC_ENT, */ +/* ESC_FN, BP_ECRC, KC_LGUI, KC_LALT, SPC_RALT, */ +/* TT(SWAP), KC_MNXT, */ +/* KC_MPLY, */ +/* TT(FN), TT(NUMS), KC_MPRV, */ + +/* /\* right hand *\/ */ +/* KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, */ +/* KC_BSPC, BP_DCRC, BP_V, BP_D, BP_L, BP_J, BP_Z, */ +/* BP_C, BP_T, BP_S, BP_R, BP_N, M_RSFT, */ +/* KC_ENT, BP_APOS, BP_Q, BP_G, BP_H, BP_F, W_RCTL, */ + + +/*******************************************************************/ +/** For the top rows. Numbers for most things, symbols for Bepo. **/ +/*******************************************************************/ + +// for everything on qwerty. +#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5 +#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0 + +// function key rows, works for everyone. +#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 +#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 + +#define ___FUNC_1_6___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6 +#define ___FUNC_7_12___ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 + +// a top symbol row if someone wants it. +#define ___SYMB_L___ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC +#define ___SYMB_R___ KC_CIRC, KC_AMPR, KC_AST, KC_LPRN, KC_RPRN + +// For numbers on bepo. Bepo has numbers on shifted keys, the +// reverse of most keyboard layouts. +#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5 +#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0 + + +/*******************************************************************/ +/* keysets for the auxillary layers. */ +/* the KC_P? codes don't work for me. I don't use those shifted */ +/* values anyway. */ +/*******************************************************************/ +// Keypads +#define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS +#define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST +#define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS +#define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS + +// Keypad from the default keymap.c of the xd75 +#define ___KEYPAD_1_ALT___ KC_P7, KC_P8, KC_P9, KC_MINS +#define ___KEYPAD_2_ALT___ KC_P4, KC_P5, KC_P6, KC_PLUS +#define ___KEYPAD_3_ALT___ KC_P1, KC_P2, KC_P3, KC_PENT +#define ___KEYPAD_4_ALT___ KC_P0, KC_DOT, KC_PENT, KC_PENT + +// For Bepo +#define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLASH +#define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR +#define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS +#define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS + + +// SYMBOLS +// An arrangement for the left hand with a focus on the ()[]{}s. +#define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE +#define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV +#define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD + +// A larger 6 column arrangement for the left hand, A merge of dvorak and the above. +#define ___SYMBOLS6_1___ KC_GRV, KC_LT, KC_GT, KC_LCBR, KC_RCBR, KC_HASH +#define ___SYMBOLS6_2___ KC_AMPR, KC_AT, KC_ASTR, KC_LPRN, KC_RPRN, KC_PERC +#define ___SYMBOLS6_3___ KC_DLR, KC_DQT, KC_QUOT, KC_LBRC, KC_RBRC, KC_COLON +#define ___SYMBOLS6_4___ ___2___, KC_TILD, KC_DOT, KC_EXLM, KC_SCLN + +#define ___SYMBOLS5_4___ ___, KC_TILD, KC_DOT, KC_EXLM, KC_SCLN + + +// A symbol pad. Basically the same layout as a number pad with the symbols +// instead of the numbers with some extras around it, in familiar places for the +// right hand. +#define ___SYMPAD_1___ KC_GRV, KC_AMPR, KC_ASTR, KC_LCBR, KC_PLUS, KC_PIPE +#define ___SYMPAD_2___ KC_TILD, KC_DLR, KC_PERC, KC_CIRC, KC_ASTR, KC_GRV +#define ___SYMPAD_3___ ___, KC_EXLM, KC_AT, KC_HASH, KC_MINUS, KC_SLASH +#define ___SYMPAD_4___ ___, KC_RCBR, KC_DOT, KC_EQUAL, KC_UNDS, KC_BSLASH + +#define ___5_SYMPAD_4___ KC_RCBR, KC_DOT, KC_EQUAL, KC_UNDS, KC_BSLASH + +// Function pad. Same idea as above, but for function keys. +#define ___FUNCPAD_T___ KC_F10, KC_F11, KC_F12 +#define ___FUNCPAD_1___ KC_F7, KC_F8, KC_F9 +#define ___FUNCPAD_2___ KC_F4, KC_F5, KC_F6 +#define ___FUNCPAD_3___ KC_F1, KC_F2, KC_F3 + + +//--- all over again for BEPO + +// SYMBOLS FOR BEPO +// The top row. Bepo has symbols not numbers. Numbers are the shifted values. +#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN +/* KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, */ +#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */ + +// An arrangement for the left hand with a focus on the ()[]{}s. +#define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE +#define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV +#define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD + +// A larger 6 column arrangement for the left hand, A merge of dvorak and the above. +#define ___SYMBOLS6_1_BP___ DB_GRV, DB_LESS, DB_GRTR, DB_LCBR, DB_RCBR, DB_HASH +#define ___SYMBOLS6_2_BP___ KC_AMPR, BP_AT, BP_ASTR, DB_LPRN, DB_RPRN, BP_PERC +#define ___SYMBOLS6_3_BP___ BP_DLR, BP_DQOT, DB_QUOT, DB_LBRC, DB_RBRC, KC_COLON +#define ___SYMBOLS6_4_BP___ ___2___, DB_TILD, DB_DOT, KC_EXLM, DB_SCOLON + +#define ___SYMBOLS5_4_BP___ ___, DB_TILD, DB_DOT, KC_EXLM, DB_SCOLON + +// A symbol pad. Basically the same layout as a number pad with the symbols +// instead of the numbers with some extras around it, in familiar places for the +// right hand. +#define ___SYMPAD_1_BP___ DB_GRV, BP_AMPR, BP_ASTR, DB_LCBR, BP_PLUS, DB_PIPE +#define ___SYMPAD_2_BP___ DB_TILD, BP_DLR, BP_PERC, DB_CIRC, BP_ASTR, DB_GRV +#define ___SYMPAD_3_BP___ ___, BP_EXLM, BP_AT, DB_HASH, BP_MINS, BP_SLSH +#define ___SYMPAD_4_BP___ ___, DB_RCBR, DB_DOT, BP_EQL, BP_MINUS, DB_BACKSLASH + +#define ___5_SYMPAD_4_BP___ DB_RCBR, DB_DOT, BP_EQL, BP_MINUS, DB_BACKSLASH + +// Parts are parts. +// MOUSE, ARROW and MEDIA KEY SETS +#define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R +#define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R +#define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5 +#define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1 +#define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2 +#define ___MACCL___ ___MOUSE_ACCL_012___ + +#define ___PRV_PLAY_NXT_STOP KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP +#define ___VDN_MUTE_VUP___ KC_VOLD, KC_MUTE, KC_VOLU + +#define ___MUTE_PRV_PLAY_NXT_STOP___ KC_MUTE, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP +#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP +#define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT + +// RGB FUNCTION Keysets +// RGB row for the _FN layer from the redo of the default keymap.c +#define ___RGB_HUE_SAT_INT_UP___ RGB_HUI, RGB_SAI, RGB_VAI, RGB_RMOD +#define ___RGB_HUE_SAT_INT_DN___ RGB_HUD, RGB_SAD, RGB_VAD, RGB_MOD +#define ___RGB_MODE_PRV_NXT___ RGB_RMOD, RGB_MOD +#define ___RGB_TOGGLE___ RGB_TOG +#define ___RGB_P_B_R_SW_SN___ RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN +#define ___RGB_KXGT___ RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T + +// Print screen, screen lock, pause +#define ___PSCR_SLCK_PAUS___ KC_PSCR, KC_SLCK, KC_PAUS + +// LAYER Keyset rows. Changing the Default base layer or the transient layers. +// Some are full length. The baselayers leave the ends open. hence a 13. +// for an ORtho 15. +#define ___2_LAYERS_B1___ DF(BEPO), DF(DVORAK_ON_BEPO) +#define ___2_LAYERS_B2___ DF(COLEMAK), DF(DVORAK) +#define ___3_LAYERS_B3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN) +#define ___3_LAYERS_B4___ ___X3___ +// transient layers. +#define ___3_LAYERS_T_BP___ TO(MDIA), TO(SYMB_ON_BEPO), TO(KEYPAD_ON_BEPO) +#define ___3_LAYERS_T___ TO(MDIA), TO(SYMB), TO(KEYPAD) +#define ___3_LAYERS_T_CTL___ TO(_RGB), ___X2___ diff --git a/users/ericgebhart/ericgebhart.c b/users/ericgebhart/ericgebhart.c index 69aa450e0a..76143c6ed1 100644 --- a/users/ericgebhart/ericgebhart.c +++ b/users/ericgebhart/ericgebhart.c @@ -14,6 +14,7 @@ You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ + #include "ericgebhart.h" #include "quantum.h" @@ -122,8 +123,6 @@ const uint8_t key_translations[][2][2] = { [GR(DB_CIRC)] = {{BP_AT, MOD_BIT(KC_RALT)}, {BP_AT, MOD_BIT(KC_RALT)}}, [GR(DB_LESS)] = {{BP_LGIL, MOD_BIT(KC_RALT)}, {BP_LGIL, MOD_BIT(KC_RALT)}}, [GR(DB_GRTR)] = {{BP_RGIL, MOD_BIT(KC_RALT)}, {BP_RGIL, MOD_BIT(KC_RALT)}}, - - }; @@ -275,7 +274,7 @@ xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record- // to save on firmware space, since it's limited. #ifdef MACROS_ENABLED case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros - if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); } + if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USER, userspace_config.raw); } return false; break; #endif // MACROS_ENABLED @@ -304,7 +303,7 @@ xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record- case CLICKY_TOGGLE: #ifdef AUDIO_CLICKY userspace_config.clicky_enable = clicky_enable; - eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); + eeprom_update_byte(EECONFIG_USER, userspace_config.raw); #endif break; #ifdef UNICODE_ENABLE @@ -390,13 +389,20 @@ void tap_dance_layer_switch (qk_tap_dance_state_t *state, void *user_data) { if(on_qwerty()) layer_invert(SYMB); else - layer_invert(SYMB_ON_BEPO); + layer_invert(SYMB_ON_BEPO); break; case 2: layer_invert(MDIA); break; case 3: layer_invert(LAYERS); + break; + case 4: + if(on_qwerty()) + layer_invert(KEYPAD); + else + layer_invert(KEYPAD_ON_BEPO); + break; default: break; } diff --git a/users/ericgebhart/ericgebhart.h b/users/ericgebhart/ericgebhart.h index 6eb11ddfc0..ad66a636ea 100644 --- a/users/ericgebhart/ericgebhart.h +++ b/users/ericgebhart/ericgebhart.h @@ -1,52 +1,13 @@ -/* - Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com> - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ -#include QMK_KEYBOARD_H +#pragma once #ifndef ericgebhart #define ericgebhart -#include "quantum.h" -#include "process_keycode/process_tap_dance.h" - - -void tap(uint16_t keycode); -bool process_record_secrets(uint16_t keycode, keyrecord_t *record); - - -#define EECONFIG_USERSPACE (uint8_t *)19 - -typedef union { - uint8_t raw; - struct { - bool clicky_enable :1; - bool rgb_layer_change :1; - bool is_overwatch :1; - bool nuke_switch :1; - }; -} userspace_config_t; - -#define ___ KC_TRNS -#define XXX KC_NO +#include QMK_KEYBOARD_H +#include "base_layers.h" -// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators). -#define MK_CUT LSFT(KC_DEL) // shift + delete -#define MK_COPY LCTL(KC_INS) // ctrl + insert -#define MK_PASTE LSFT(KC_INS) // shift + insert +//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */ #define DVORAK 0 // dvorak layout (default) #define QWERTY 1 @@ -63,367 +24,9 @@ typedef union { #define LAYERS 11 // layers and right mousekeys. #define XMONAD 12 // xmonad ie. dvorak. #define XMONAD_FR 13 // xmonad ie. dvorak. - - -// for the creation of dvorak keys on an Bepo keyboard at the OS layer. - -// so we can create an array of reasonable size -// for our translation keys. We have to create a -// good range of numbers -#define GR(x) (x-SAFE_RANGE) - -uint8_t gr(uint8_t); -void send_keycode(uint8_t); - -#define MOD_NONE 0x00 - -// indexs for the keycode translation table. -#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0] -#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1] -#define SHIFTED_KEY(key) key_translations[gr(key)][1][0] -#define SHIFTED_MODS(key) key_translations[gr(key)][1][1] - - -enum userspace_custom_keycodes { - // keep the keycodes using the send_key function close to SAFE_RANGE - // so the array of keycodes remains a reasonbale size. - DB_1 = SAFE_RANGE, // can always be here - DB_2, - DB_3, - DB_4, - DB_5, - DB_6, - DB_7, - DB_8, - DB_9, - DB_0, - DB_GRV, - DB_SCOLON, - DB_SLASH, - DB_BACKSLASH, - DB_EQL, - DB_DOT, - DB_COMM, - DB_QUOT, - DB_MINUS, - DB_RPRN, - DB_LPRN, - DB_RBRC, - DB_LBRC, - // for symbols layer - DB_HASH, - DB_LCBR, - DB_RCBR, - DB_PIPE, - DB_TILD, - DB_CIRC, - DB_LESS, - DB_GRTR, - // End of dvorak on bepo translation keys. - - EPRM, - VRSN, - KC_DVORAK_ON_BEPO, - KC_BEPO, - KC_NORMAN, - KC_QWERTY, - KC_COLEMAK, - KC_DVORAK, - KC_WORKMAN, - KC_MAKE, - KC_RESET, - KC_RGB_T, - KC_SECRET_1, - KC_SECRET_2, - KC_SECRET_3, - KC_SECRET_4, - KC_SECRET_5, - KC_CCCV -}; - -#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) } -#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape. -#define ALT_ENT ALT_T(KC_ENT) // Alt or enter -#define CTL_SPC CTL_T(KC_SPC) // ctrl or space -#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace -#define ALT_DEL ALT_T(KC_DEL) // Alt or delete -#define GUI_ESC GUI_T(KC_ESC) // Gui or escape -#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer - -#define KC_SFT_T_U SFT_T(KC_U) -#define KC_SFT_T_H SFT_T(KC_H) -#define KC_LT_SYMB_I LT(SYMB, KC_I) -#define KC_LT_SYMB_D LT(SYMB, KC_D) - -// for dvorak on bepo -#define BP_SFT_T_U SFT_T(BP_U) -#define BP_SFT_T_H SFT_T(BP_H) -#define BP_LT_SYMB_D LT(SYMB, BP_D) - - -// for bepo on bepo -#define BP_SFT_T_T SFT_T(BP_T) -#define BP_LT_SYMB_C LT(SYMB_ON_BEPO, BP_C) -#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I) -#define BP_SFT_T_E SFT_T(BP_E) -#define BP_SFT_T_ECRC SFT_T(BP_ECRC) -#define BP_SFT_T_CCED SFT_T(BP_CCED) -#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM) - -// OSM keycodes, to keep things clean and easy to change -#define KC_MLSF OSM(MOD_LSFT) -#define KC_MRSF OSM(MOD_RSFT) -#define OS_LGUI OSM(MOD_LGUI) -#define OS_RGUI OSM(MOD_RGUI) -#define OS_LSFT OSM(MOD_LSFT) -#define OS_RSFT OSM(MOD_RSFT) -#define OS_LCTL OSM(MOD_LCTL) -#define OS_RCTL OSM(MOD_RCTL) -#define OS_LALT OSM(MOD_LALT) -#define OS_RALT OSM(MOD_RALT) -#define ALT_APP ALT_T(KC_APP) - -#define MG_NKRO MAGIC_TOGGLE_NKRO - - -//// TAP DANCE - -typedef struct { - bool is_press_action; - int state; -} tdtap; - -enum { - SINGLE_TAP = 1, - SINGLE_HOLD = 2, - DOUBLE_TAP = 3, - DOUBLE_HOLD = 4, - DOUBLE_SINGLE_TAP = 5, //send two single taps - TRIPLE_TAP = 6, - TRIPLE_HOLD = 7 - }; - - //Tap Dance Declarations - enum { - TD_ESC_CAPS = 0, - TD_TAB_BKTAB = 1, - TD_MDIA_SYMB = 2, - TD_HOME_END = 3, - TD_XMONAD_ESC = 4, - TD_DEF_LAYER_SW = 5, - TD_DEF_OS_LAYER_SW = 6, - TD_MOUSE_BTNS = 7, - TD_DVORAK_BEPO = 8 - }; - - -// Tap dance -#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance. -#define MDIA_SYMB TD(TD_MDIA_SYMB) // MDIA or Symb layer tapdance toggle. -#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer -#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer -#define HOME_END TD(TD_HOME_END) // home or end tapdance. -#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4 -#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4 -#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5 - - -int on_qwerty(void); -int get_xmonad_layer(void); -int cur_dance (qk_tap_dance_state_t *state); - -//for the x tap dance. Put it here so it can be used in any keymap -void x_finished (qk_tap_dance_state_t *state, void *user_data); -void x_reset (qk_tap_dance_state_t *state, void *user_data); - - -// Blocks for each of the four major keyboard layouts -// Organized so we can quickly adapt and modify all of them -// at once, rather than for each keyboard, one at a time. -// And this allows for much cleaner blocks in the keymaps. -// For instance Tap/Hold for Control on all of the layouts - -// NOTE: These are all the same length. If you do a search/replace -// then you need to add/remove underscores to keep the -// lengths consistent. - -// Since our quirky block definitions are basically a list of comma separated -// arguments, we need a wrapper in order for these definitions to be -// expanded before being used as arguments to the LAYOUT_xxx macro. -#if (!defined(LAYOUT) && defined(KEYMAP)) -#define LAYOUT KEYMAP -#endif - -#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__) -#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) -#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__) -#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) - -//Dvorak on a qwerty software layer in the OS -#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y -#define ___DVORAK_L2___ KC_A, KC_O, KC_E, KC_SFT_T_U, KC_LT_SYMB_I -#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X - -#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L -#define ___DVORAK_R2___ KC_LT_SYMB_D, KC_SFT_T_H, KC_T, KC_N, KC_S -#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z - - -// Dvorak on fr-bepo software layer in the OS. -// for dvorak and all the other qwerty like keyboards on bepo -#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5 -#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0 - -#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y -#define ___DVORAK_FR_L2___ BP_A, BP_O, BP_E, BP_SFT_T_U, BP_LT_SYMB_I -#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X - -#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L -#define ___DVORAK_FR_R2___ BP_LT_SYMB_D, BP_SFT_T_H, BP_T, BP_N, BP_S -#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z - - -// Bepo on fr-bepo software layer -// for bepo on bepo -#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN -#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */ - -#define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV -#define ___BEPO_FR_L2___ BP_A, BP_U, BP_I, BP_SFT_T_E, BP_LT_SYMB_COMM -#define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K - -#define ___BEPO_FR_R1___ /* BP_DCRC*/ BP_V, BP_D, BP_L, BP_J, BP_Z //, BP_W -#define ___BEPO_FR_R2___ /* BP_C */ BP_SFT_T_T, BP_S, BP_R, BP_N, BP_M //BP_CCED -#define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F - -// the bottom rows for keyboards on bepo. -#define ___ERGODOX_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(BP_V), LCTL(BP_C) -#define ___ERGODOX_BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_V), KC_INS, KC_LEFT, KC_RIGHT - -// Since we have 7 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN, NORMAN, -// 2 of them based on a Bepo software keyboard, --- DVORAK_ON_BEPO and BEPO), -// this allows us to quickly modify the bottom row for all of the layouts -// so we don't have to alter it 4 times and hope that we haven't missed -// anything -#define ___ERGODOX_BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT -#define ___ERGODOX_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C) - -#define ___ERGODOX_THUMB_LEFT___ \ - KC_RALT, ALGR_SYMB, \ - HOME_END, \ - CTL_BSPC, ALT_DEL, XMONAD_ESC - -#define ___ERGODOX_THUMB_RIGHT___ \ - ALGR_SYMB, TD_MOUSE_BTNS, \ - KC_PGUP, \ - KC_PGDN, ALT_ENT, CTL_SPC - -#define ___ERGODOX_TRANS_THUMBS___ \ - ___, ___, \ - ___, \ - ___, ___, ___ \ - -#define ___ERGODOX_TRANS_BOTTOM___ \ - ___,___,___,___,___ - -#define ___ERGODOX_TRANS_6_ROW___ \ - ___,___,___,___,___,___ - - - -// Qwerty based layers that I don't really use. -#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T -#define ___QWERTY_L2___ KC_A, KC_S, KC_D, KC_F, KC_G -#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B - -#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P -#define ___QWERTY_R2___ KC_H, KC_J, KC_K, KC_L, KC_SCLN -#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH - - -#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G -#define ___COLEMAK_L2___ KC_A, KC_R, KC_S, KC_T, KC_D -#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B - -#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN -#define ___COLEMAK_R2___ KC_H, KC_N, KC_E, KC_I, KC_O -#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH - - -#define ___COLEMAK_MOD_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B -#define ___COLEMAK_MOD_DH_L2___ KC_A, KC_R, KC_S, KC_T, KC_G -#define ___COLEMAK_MOD_DH_L3___ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V - -#define ___COLEMAK_MOD_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN -#define ___COLEMAK_MOD_DH_R2___ KC_M, KC_N, KC_E, KC_I, KC_O -#define ___COLEMAK_MOD_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH - - -#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B -#define ___WORKMAN_L2___ KC_A, KC_S, KC_H, KC_T, KC_G -#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V - -#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN -#define ___WORKMAN_R2___ KC_Y, KC_N, KC_E, KC_O, KC_I -#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH - - -#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K -#define ___NORMAN_L2___ KC_A, KC_S, KC_E, KC_T, KC_G -#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B - -#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN -#define ___NORMAN_R2___ KC_Y, KC_N, KC_I, KC_O, KC_U -#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH - - -// For the top rows. Numbers for most things, symbols for Bepo. - -// for everything on qwerty. -#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5 -#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0 - -// function key rows, works for everyone. -#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 -#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 - - -// Rows for the auxillary layers. - -// The symbol layer is for qwerty. I need another one for Bepo... - -// the KC_P? codes don't work for me. I don't use those shifted values anyway. -#define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS -#define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST -#define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS -#define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS - -#define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLASH -#define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR -#define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS -#define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS - -#define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE -#define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV -#define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD - -#define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE -#define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV -#define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD - -#define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R -#define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R -#define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5 -#define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1 -#define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2 - -#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP -#define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT - -#define ___LAYERS_L1___ DF(BEPO), DF(DVORAK_ON_BEPO) -#define ___LAYERS_L2___ DF(COLEMAK), DF(DVORAK) -#define ___LAYERS_L3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN) -#define ___LAYERS_L4___ TO(MDIA), TO(SYMB_ON_BEPO), TO(SYMB) +#define KEYPAD 14 // number and Fkey pads +#define KEYPAD_ON_BEPO 15 // number and Fkey pads. +#define _RGB 16 // RGB stuff. #endif diff --git a/users/ericgebhart/rules.mk b/users/ericgebhart/rules.mk index 2572d21118..70017a5950 100755 --- a/users/ericgebhart/rules.mk +++ b/users/ericgebhart/rules.mk @@ -1,18 +1,15 @@ -USER_NAME := ericgebhart SRC += ericgebhart.c MOUSEKEY_ENABLE = yes # Mouse keys EXTRAKEY_ENABLE = yes # Audio control and System control -COMMAND_ENABLE = yes # Commands for debug and configuration -NKRO_ENABLE = yes # USB Nkey Rollover - for issues, see github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work -SWAP_HANDS_ENABLE= yes # Allow swapping hands of keyboard +COMMAND_ENABLE = no # Commands for debug and configuration +NKRO_ENABLE = no # USB Nkey Rollover - for issues, see github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +SWAP_HANDS_ENABLE= no # Allow swapping hands of keyboard KEY_LOCK_ENABLE = yes # Enable the KC_LOCK key TAP_DANCE_ENABLE = yes # Enable the tap dance feature. -CONSOLE_ENABLE = yes # Console for debug +CONSOLE_ENABLE = no # Console for debug BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration UNICODE_ENABLE = no SLEEP_LED_ENABLE = no API_SYSEX_ENABLE = no -RGBLIGHT_ENABLE = no -RGBLIGHT_ANIMATION = no |