diff options
Diffstat (limited to 'users/ericgebhart/ericgebhart.h')
-rw-r--r-- | users/ericgebhart/ericgebhart.h | 411 |
1 files changed, 7 insertions, 404 deletions
diff --git a/users/ericgebhart/ericgebhart.h b/users/ericgebhart/ericgebhart.h index 6eb11ddfc0..ad66a636ea 100644 --- a/users/ericgebhart/ericgebhart.h +++ b/users/ericgebhart/ericgebhart.h @@ -1,52 +1,13 @@ -/* - Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com> - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ -#include QMK_KEYBOARD_H +#pragma once #ifndef ericgebhart #define ericgebhart -#include "quantum.h" -#include "process_keycode/process_tap_dance.h" - - -void tap(uint16_t keycode); -bool process_record_secrets(uint16_t keycode, keyrecord_t *record); - - -#define EECONFIG_USERSPACE (uint8_t *)19 - -typedef union { - uint8_t raw; - struct { - bool clicky_enable :1; - bool rgb_layer_change :1; - bool is_overwatch :1; - bool nuke_switch :1; - }; -} userspace_config_t; - -#define ___ KC_TRNS -#define XXX KC_NO +#include QMK_KEYBOARD_H +#include "base_layers.h" -// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators). -#define MK_CUT LSFT(KC_DEL) // shift + delete -#define MK_COPY LCTL(KC_INS) // ctrl + insert -#define MK_PASTE LSFT(KC_INS) // shift + insert +//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */ #define DVORAK 0 // dvorak layout (default) #define QWERTY 1 @@ -63,367 +24,9 @@ typedef union { #define LAYERS 11 // layers and right mousekeys. #define XMONAD 12 // xmonad ie. dvorak. #define XMONAD_FR 13 // xmonad ie. dvorak. - - -// for the creation of dvorak keys on an Bepo keyboard at the OS layer. - -// so we can create an array of reasonable size -// for our translation keys. We have to create a -// good range of numbers -#define GR(x) (x-SAFE_RANGE) - -uint8_t gr(uint8_t); -void send_keycode(uint8_t); - -#define MOD_NONE 0x00 - -// indexs for the keycode translation table. -#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0] -#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1] -#define SHIFTED_KEY(key) key_translations[gr(key)][1][0] -#define SHIFTED_MODS(key) key_translations[gr(key)][1][1] - - -enum userspace_custom_keycodes { - // keep the keycodes using the send_key function close to SAFE_RANGE - // so the array of keycodes remains a reasonbale size. - DB_1 = SAFE_RANGE, // can always be here - DB_2, - DB_3, - DB_4, - DB_5, - DB_6, - DB_7, - DB_8, - DB_9, - DB_0, - DB_GRV, - DB_SCOLON, - DB_SLASH, - DB_BACKSLASH, - DB_EQL, - DB_DOT, - DB_COMM, - DB_QUOT, - DB_MINUS, - DB_RPRN, - DB_LPRN, - DB_RBRC, - DB_LBRC, - // for symbols layer - DB_HASH, - DB_LCBR, - DB_RCBR, - DB_PIPE, - DB_TILD, - DB_CIRC, - DB_LESS, - DB_GRTR, - // End of dvorak on bepo translation keys. - - EPRM, - VRSN, - KC_DVORAK_ON_BEPO, - KC_BEPO, - KC_NORMAN, - KC_QWERTY, - KC_COLEMAK, - KC_DVORAK, - KC_WORKMAN, - KC_MAKE, - KC_RESET, - KC_RGB_T, - KC_SECRET_1, - KC_SECRET_2, - KC_SECRET_3, - KC_SECRET_4, - KC_SECRET_5, - KC_CCCV -}; - -#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) } -#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape. -#define ALT_ENT ALT_T(KC_ENT) // Alt or enter -#define CTL_SPC CTL_T(KC_SPC) // ctrl or space -#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace -#define ALT_DEL ALT_T(KC_DEL) // Alt or delete -#define GUI_ESC GUI_T(KC_ESC) // Gui or escape -#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer - -#define KC_SFT_T_U SFT_T(KC_U) -#define KC_SFT_T_H SFT_T(KC_H) -#define KC_LT_SYMB_I LT(SYMB, KC_I) -#define KC_LT_SYMB_D LT(SYMB, KC_D) - -// for dvorak on bepo -#define BP_SFT_T_U SFT_T(BP_U) -#define BP_SFT_T_H SFT_T(BP_H) -#define BP_LT_SYMB_D LT(SYMB, BP_D) - - -// for bepo on bepo -#define BP_SFT_T_T SFT_T(BP_T) -#define BP_LT_SYMB_C LT(SYMB_ON_BEPO, BP_C) -#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I) -#define BP_SFT_T_E SFT_T(BP_E) -#define BP_SFT_T_ECRC SFT_T(BP_ECRC) -#define BP_SFT_T_CCED SFT_T(BP_CCED) -#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM) - -// OSM keycodes, to keep things clean and easy to change -#define KC_MLSF OSM(MOD_LSFT) -#define KC_MRSF OSM(MOD_RSFT) -#define OS_LGUI OSM(MOD_LGUI) -#define OS_RGUI OSM(MOD_RGUI) -#define OS_LSFT OSM(MOD_LSFT) -#define OS_RSFT OSM(MOD_RSFT) -#define OS_LCTL OSM(MOD_LCTL) -#define OS_RCTL OSM(MOD_RCTL) -#define OS_LALT OSM(MOD_LALT) -#define OS_RALT OSM(MOD_RALT) -#define ALT_APP ALT_T(KC_APP) - -#define MG_NKRO MAGIC_TOGGLE_NKRO - - -//// TAP DANCE - -typedef struct { - bool is_press_action; - int state; -} tdtap; - -enum { - SINGLE_TAP = 1, - SINGLE_HOLD = 2, - DOUBLE_TAP = 3, - DOUBLE_HOLD = 4, - DOUBLE_SINGLE_TAP = 5, //send two single taps - TRIPLE_TAP = 6, - TRIPLE_HOLD = 7 - }; - - //Tap Dance Declarations - enum { - TD_ESC_CAPS = 0, - TD_TAB_BKTAB = 1, - TD_MDIA_SYMB = 2, - TD_HOME_END = 3, - TD_XMONAD_ESC = 4, - TD_DEF_LAYER_SW = 5, - TD_DEF_OS_LAYER_SW = 6, - TD_MOUSE_BTNS = 7, - TD_DVORAK_BEPO = 8 - }; - - -// Tap dance -#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance. -#define MDIA_SYMB TD(TD_MDIA_SYMB) // MDIA or Symb layer tapdance toggle. -#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer -#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer -#define HOME_END TD(TD_HOME_END) // home or end tapdance. -#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4 -#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4 -#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5 - - -int on_qwerty(void); -int get_xmonad_layer(void); -int cur_dance (qk_tap_dance_state_t *state); - -//for the x tap dance. Put it here so it can be used in any keymap -void x_finished (qk_tap_dance_state_t *state, void *user_data); -void x_reset (qk_tap_dance_state_t *state, void *user_data); - - -// Blocks for each of the four major keyboard layouts -// Organized so we can quickly adapt and modify all of them -// at once, rather than for each keyboard, one at a time. -// And this allows for much cleaner blocks in the keymaps. -// For instance Tap/Hold for Control on all of the layouts - -// NOTE: These are all the same length. If you do a search/replace -// then you need to add/remove underscores to keep the -// lengths consistent. - -// Since our quirky block definitions are basically a list of comma separated -// arguments, we need a wrapper in order for these definitions to be -// expanded before being used as arguments to the LAYOUT_xxx macro. -#if (!defined(LAYOUT) && defined(KEYMAP)) -#define LAYOUT KEYMAP -#endif - -#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__) -#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) -#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__) -#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) - -//Dvorak on a qwerty software layer in the OS -#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y -#define ___DVORAK_L2___ KC_A, KC_O, KC_E, KC_SFT_T_U, KC_LT_SYMB_I -#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X - -#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L -#define ___DVORAK_R2___ KC_LT_SYMB_D, KC_SFT_T_H, KC_T, KC_N, KC_S -#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z - - -// Dvorak on fr-bepo software layer in the OS. -// for dvorak and all the other qwerty like keyboards on bepo -#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5 -#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0 - -#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y -#define ___DVORAK_FR_L2___ BP_A, BP_O, BP_E, BP_SFT_T_U, BP_LT_SYMB_I -#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X - -#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L -#define ___DVORAK_FR_R2___ BP_LT_SYMB_D, BP_SFT_T_H, BP_T, BP_N, BP_S -#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z - - -// Bepo on fr-bepo software layer -// for bepo on bepo -#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN -#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */ - -#define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV -#define ___BEPO_FR_L2___ BP_A, BP_U, BP_I, BP_SFT_T_E, BP_LT_SYMB_COMM -#define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K - -#define ___BEPO_FR_R1___ /* BP_DCRC*/ BP_V, BP_D, BP_L, BP_J, BP_Z //, BP_W -#define ___BEPO_FR_R2___ /* BP_C */ BP_SFT_T_T, BP_S, BP_R, BP_N, BP_M //BP_CCED -#define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F - -// the bottom rows for keyboards on bepo. -#define ___ERGODOX_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(BP_V), LCTL(BP_C) -#define ___ERGODOX_BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_V), KC_INS, KC_LEFT, KC_RIGHT - -// Since we have 7 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN, NORMAN, -// 2 of them based on a Bepo software keyboard, --- DVORAK_ON_BEPO and BEPO), -// this allows us to quickly modify the bottom row for all of the layouts -// so we don't have to alter it 4 times and hope that we haven't missed -// anything -#define ___ERGODOX_BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT -#define ___ERGODOX_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C) - -#define ___ERGODOX_THUMB_LEFT___ \ - KC_RALT, ALGR_SYMB, \ - HOME_END, \ - CTL_BSPC, ALT_DEL, XMONAD_ESC - -#define ___ERGODOX_THUMB_RIGHT___ \ - ALGR_SYMB, TD_MOUSE_BTNS, \ - KC_PGUP, \ - KC_PGDN, ALT_ENT, CTL_SPC - -#define ___ERGODOX_TRANS_THUMBS___ \ - ___, ___, \ - ___, \ - ___, ___, ___ \ - -#define ___ERGODOX_TRANS_BOTTOM___ \ - ___,___,___,___,___ - -#define ___ERGODOX_TRANS_6_ROW___ \ - ___,___,___,___,___,___ - - - -// Qwerty based layers that I don't really use. -#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T -#define ___QWERTY_L2___ KC_A, KC_S, KC_D, KC_F, KC_G -#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B - -#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P -#define ___QWERTY_R2___ KC_H, KC_J, KC_K, KC_L, KC_SCLN -#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH - - -#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G -#define ___COLEMAK_L2___ KC_A, KC_R, KC_S, KC_T, KC_D -#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B - -#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN -#define ___COLEMAK_R2___ KC_H, KC_N, KC_E, KC_I, KC_O -#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH - - -#define ___COLEMAK_MOD_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B -#define ___COLEMAK_MOD_DH_L2___ KC_A, KC_R, KC_S, KC_T, KC_G -#define ___COLEMAK_MOD_DH_L3___ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V - -#define ___COLEMAK_MOD_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN -#define ___COLEMAK_MOD_DH_R2___ KC_M, KC_N, KC_E, KC_I, KC_O -#define ___COLEMAK_MOD_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH - - -#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B -#define ___WORKMAN_L2___ KC_A, KC_S, KC_H, KC_T, KC_G -#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V - -#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN -#define ___WORKMAN_R2___ KC_Y, KC_N, KC_E, KC_O, KC_I -#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH - - -#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K -#define ___NORMAN_L2___ KC_A, KC_S, KC_E, KC_T, KC_G -#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B - -#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN -#define ___NORMAN_R2___ KC_Y, KC_N, KC_I, KC_O, KC_U -#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH - - -// For the top rows. Numbers for most things, symbols for Bepo. - -// for everything on qwerty. -#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5 -#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0 - -// function key rows, works for everyone. -#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 -#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 - - -// Rows for the auxillary layers. - -// The symbol layer is for qwerty. I need another one for Bepo... - -// the KC_P? codes don't work for me. I don't use those shifted values anyway. -#define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS -#define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST -#define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS -#define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS - -#define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLASH -#define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR -#define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS -#define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS - -#define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE -#define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV -#define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD - -#define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE -#define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV -#define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD - -#define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R -#define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R -#define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5 -#define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1 -#define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2 - -#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP -#define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT - -#define ___LAYERS_L1___ DF(BEPO), DF(DVORAK_ON_BEPO) -#define ___LAYERS_L2___ DF(COLEMAK), DF(DVORAK) -#define ___LAYERS_L3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN) -#define ___LAYERS_L4___ TO(MDIA), TO(SYMB_ON_BEPO), TO(SYMB) +#define KEYPAD 14 // number and Fkey pads +#define KEYPAD_ON_BEPO 15 // number and Fkey pads. +#define _RGB 16 // RGB stuff. #endif |