diff options
Diffstat (limited to 'keyboards/cospad')
-rw-r--r-- | keyboards/cospad/config.h | 223 | ||||
-rw-r--r-- | keyboards/cospad/cospad.c | 16 | ||||
-rw-r--r-- | keyboards/cospad/cospad.h | 226 | ||||
-rw-r--r-- | keyboards/cospad/info.json | 198 | ||||
-rw-r--r-- | keyboards/cospad/keymaps/default/keymap.c | 57 | ||||
-rw-r--r-- | keyboards/cospad/keymaps/detrus/keymap.c | 367 | ||||
-rw-r--r-- | keyboards/cospad/keymaps/split_plus_and_zero/keymap.c | 81 | ||||
-rw-r--r-- | keyboards/cospad/keymaps/split_zero/keymap.c | 81 | ||||
-rw-r--r-- | keyboards/cospad/keymaps/via/keymap.c | 85 | ||||
-rw-r--r-- | keyboards/cospad/keymaps/via/rules.mk | 1 | ||||
-rw-r--r-- | keyboards/cospad/readme.md | 18 | ||||
-rw-r--r-- | keyboards/cospad/rules.mk | 32 |
12 files changed, 0 insertions, 1385 deletions
diff --git a/keyboards/cospad/config.h b/keyboards/cospad/config.h deleted file mode 100644 index fd7baf1b87..0000000000 --- a/keyboards/cospad/config.h +++ /dev/null @@ -1,223 +0,0 @@ -/* -Copyright 2020 - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#pragma once - -#include "config_common.h" - -/* USB Device descriptor parameter */ -#define VENDOR_ID 0x4B5C // "KP" -#define PRODUCT_ID 0xB1E5 -#define DEVICE_VER 0x0001 -#define MANUFACTURER KPrepublic -#define PRODUCT Cospad - -/* key matrix size */ -#define MATRIX_ROWS 6 -#define MATRIX_COLS 4 - -/* - * Keyboard Matrix Assignments - * - * Change this to how you wired your keyboard - * COLS: AVR pins used for columns, left to right - * ROWS: AVR pins used for rows, top to bottom - * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) - * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) - * - */ -#define MATRIX_ROW_PINS { D0, D1, D2, D3, D4, D5 } -#define MATRIX_COL_PINS { F0, F1, E6, C7 } -#define UNUSED_PINS - -/* COL2ROW, ROW2COL */ -#define DIODE_DIRECTION COL2ROW - -/* - * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. - */ -#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 - -#define LED_NUM_LOCK_PIN B2 -#define LED_PIN_ON_STATE 0 - -#define BACKLIGHT_PIN F7 -// #define BACKLIGHT_BREATHING -#define BACKLIGHT_LEVELS 3 -#define BACKLIGHT_ON_STATE 0 - -#define RGB_DI_PIN F6 -#ifdef RGB_DI_PIN - #define RGBLED_NUM 4 -// #define RGBLIGHT_HUE_STEP 8 -// #define RGBLIGHT_SAT_STEP 8 -// #define RGBLIGHT_VAL_STEP 8 -// #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ -#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ -// /*== all animations enable ==*/ - #define RGBLIGHT_ANIMATIONS -// /*== or choose animations ==*/ -// #define RGBLIGHT_EFFECT_BREATHING -// #define RGBLIGHT_EFFECT_RAINBOW_MOOD -// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL -// #define RGBLIGHT_EFFECT_SNAKE -// #define RGBLIGHT_EFFECT_KNIGHT -// #define RGBLIGHT_EFFECT_CHRISTMAS -// #define RGBLIGHT_EFFECT_STATIC_GRADIENT -// #define RGBLIGHT_EFFECT_RGB_TEST -// #define RGBLIGHT_EFFECT_ALTERNATING -// /*== customize breathing effect ==*/ -// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ -// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 -// /*==== use exp() and sin() ====*/ -// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 -// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 -#endif - -/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ -#define DEBOUNCE 5 - -/* define if matrix has ghost (lacks anti-ghosting diodes) */ -//#define MATRIX_HAS_GHOST - -/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ -#define LOCKING_SUPPORT_ENABLE -/* Locking resynchronize hack */ -#define LOCKING_RESYNC_ENABLE - -/* If defined, GRAVE_ESC will always act as ESC when CTRL is held. - * This is userful for the Windows task manager shortcut (ctrl+shift+esc). - */ -// #define GRAVE_ESC_CTRL_OVERRIDE - -/* - * Force NKRO - * - * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved - * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the - * makefile for this to work.) - * - * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) - * until the next keyboard reset. - * - * NKRO may prevent your keystrokes from being detected in the BIOS, but it is - * fully operational during normal computer usage. - * - * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) - * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by - * bootmagic, NKRO mode will always be enabled until it is toggled again during a - * power-up. - * - */ -//#define FORCE_NKRO - -/* - * Magic Key Options - * - * Magic keys are hotkey commands that allow control over firmware functions of - * the keyboard. They are best used in combination with the HID Listen program, - * found here: https://www.pjrc.com/teensy/hid_listen.html - * - * The options below allow the magic key functionality to be changed. This is - * useful if your keyboard/keypad is missing keys and you want magic key support. - * - */ - -/* key combination for magic key command */ -/* defined by default; to change, uncomment and set to the combination you want */ -// #define IS_COMMAND() (get_mods() == MOD_MASK_SHIFT) - -/* control how magic key switches layers */ -//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true -//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true -//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false - -/* override magic key keymap */ -//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS -//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS -//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM -//#define MAGIC_KEY_HELP H -//#define MAGIC_KEY_HELP_ALT SLASH -//#define MAGIC_KEY_DEBUG D -//#define MAGIC_KEY_DEBUG_MATRIX X -//#define MAGIC_KEY_DEBUG_KBD K -//#define MAGIC_KEY_DEBUG_MOUSE M -//#define MAGIC_KEY_VERSION V -//#define MAGIC_KEY_STATUS S -//#define MAGIC_KEY_CONSOLE C -//#define MAGIC_KEY_LAYER0 0 -//#define MAGIC_KEY_LAYER0_ALT GRAVE -//#define MAGIC_KEY_LAYER1 1 -//#define MAGIC_KEY_LAYER2 2 -//#define MAGIC_KEY_LAYER3 3 -//#define MAGIC_KEY_LAYER4 4 -//#define MAGIC_KEY_LAYER5 5 -//#define MAGIC_KEY_LAYER6 6 -//#define MAGIC_KEY_LAYER7 7 -//#define MAGIC_KEY_LAYER8 8 -//#define MAGIC_KEY_LAYER9 9 -//#define MAGIC_KEY_BOOTLOADER B -//#define MAGIC_KEY_BOOTLOADER_ALT ESC -//#define MAGIC_KEY_LOCK CAPS -//#define MAGIC_KEY_EEPROM E -//#define MAGIC_KEY_EEPROM_CLEAR BSPACE -//#define MAGIC_KEY_NKRO N -//#define MAGIC_KEY_SLEEP_LED Z - -/* - * Feature disable options - * These options are also useful to firmware size reduction. - */ - -/* disable debug print */ -//#define NO_DEBUG - -/* disable print */ -//#define NO_PRINT - -/* disable action features */ -//#define NO_ACTION_LAYER -//#define NO_ACTION_TAPPING -//#define NO_ACTION_ONESHOT - -/* disable these deprecated features by default */ -#define NO_ACTION_MACRO -#define NO_ACTION_FUNCTION - -/* - * MIDI options - */ - -/* enable basic MIDI features: - - MIDI notes can be sent when in Music mode is on -*/ -//#define MIDI_BASIC - -/* enable advanced MIDI features: - - MIDI notes can be added to the keymap - - Octave shift and transpose - - Virtual sustain, portamento, and modulation wheel - - etc. -*/ -//#define MIDI_ADVANCED - -/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ -//#define MIDI_TONE_KEYCODE_OCTAVES 1 - -/* Bootmagic Lite key configuration */ -// #define BOOTMAGIC_LITE_ROW 0 -// #define BOOTMAGIC_LITE_COLUMN 0 diff --git a/keyboards/cospad/cospad.c b/keyboards/cospad/cospad.c deleted file mode 100644 index e7772f2908..0000000000 --- a/keyboards/cospad/cospad.c +++ /dev/null @@ -1,16 +0,0 @@ -/* Copyright 2020 - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -#include "cospad.h" diff --git a/keyboards/cospad/cospad.h b/keyboards/cospad/cospad.h deleted file mode 100644 index 1e3b6c4276..0000000000 --- a/keyboards/cospad/cospad.h +++ /dev/null @@ -1,226 +0,0 @@ -/* Copyright 2020 - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#pragma once - -#include "quantum.h" - -#define ___ KC_NO - -/* This is a shortcut to help you visually see your layout. - * - * The first section contains all of the arguments representing the physical - * layout of the board and position of the keys. - * - * The second converts the arguments into a two-dimensional array which - * represents the switch matrix. - */ - -/* 6x4 ortholinear layout - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | 23 | - * |----|----|----|----| - * | 30 | 31 | 32 | 33 | - * |----|----|----|----| - * | 40 | 41 | 42 | 43 | - * |----|----|----|----| - * | 50 | 51 | 52 | 53 | - * `-------------------' - */ -#define LAYOUT_ortho_6x4( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, k23, \ - k30, k31, k32, k33, \ - k40, k41, k42, k43, \ - k50, k51, k52, k53 \ -) \ -{ \ - { k00, k01, k02, k03 }, \ - { k10, k11, k12, k13 }, \ - { k20, k21, k22, k23 }, \ - { k30, k31, k32, k33 }, \ - { k40, k41, k42, k43 }, \ - { k50, k51, k52, k53 } \ -} - -/* 6x4 gamepad layout - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | | - * |----|----|----| 23 | - * | 30 | 31 | 32 | | - * |----|----|----|----| - * | 40 | 41 | 42 | 43 | - * |----|----|----|----| - * | 50 | 51 | 52 | 53 | - * `-------------------' - */ -#define LAYOUT_gamepad_6x4( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, \ - k30, k31, k32, k23, \ - k40, k41, k42, k43, \ - k50, k51, k52, k53 \ -) \ -{ \ - { k00, k01, k02, k03 }, \ - { k10, k11, k12, k13 }, \ - { k20, k21, k22, k23 }, \ - { k30, k31, k32, ___ }, \ - { k40, k41, k42, k43 }, \ - { k50, k51, k52, k53 } \ -} - -/* 6x4 numpad layout - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | | - * |----|----|----| 23 | - * | 30 | 31 | 32 | | - * |----|----|----|----| - * | 40 | 41 | 42 | | - * |----|----|----| 43 | - * | 50 | 52 | | - * `-------------------' - */ -#define LAYOUT_numpad_6x4( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, \ - k30, k31, k32, k23, \ - k40, k41, k42, \ - k50, k52, k43 \ -) \ -{ \ - { k00, k01, k02, k03 }, \ - { k10, k11, k12, k13 }, \ - { k20, k21, k22, k23 }, \ - { k30, k31, k32, ___ }, \ - { k40, k41, k42, k43 }, \ - { k50, ___, k52, ___ } \ -} - -/* 6x4 numpad layout with split Plus - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | 23 | - * |----|----|----|----| - * | 30 | 31 | 32 | 33 | - * |----|----|----|----| - * | 40 | 41 | 42 | | - * |----|----|----| 43 | - * | 50 | 52 | | - * `-------------------' - */ -#define LAYOUT_numpad_6x4_split_plus( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, k23, \ - k30, k31, k32, k33, \ - k40, k41, k42, \ - k50, k52, k43 \ -) \ -{ \ - { k00, k01, k02, k03 }, \ - { k10, k11, k12, k13 }, \ - { k20, k21, k22, k23 }, \ - { k30, k31, k32, k33 }, \ - { k40, k41, k42, k43 }, \ - { k50, ___, k52, ___ } \ -} - -/* 6x4 numpad with split Plus and 0 keys - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | 23 | - * |----|----|----|----| - * | 30 | 31 | 32 | 33 | - * |----|----|----|----| - * | 40 | 41 | 42 | | - * |----|----|----| 43 | - * | 50 | 51 | 52 | | - * `-------------------' - */ -#define LAYOUT_numpad_6x4_split_plus_zero( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, k23, \ - k30, k31, k32, k33, \ - k40, k41, k42, \ - k50, k51, k52, k43 \ -) \ -{ \ - { k00, k01, k02, k03 }, \ - { k10, k11, k12, k13 }, \ - { k20, k21, k22, k23 }, \ - { k30, k31, k32, k33 }, \ - { k40, k41, k42, k43 }, \ - { k50, k51, k52, ___ } \ -} - -/* 6x4 numpad with split 0 key - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | | - * |----|----|----| 23 | - * | 30 | 31 | 32 | | - * |----|----|----|----| - * | 40 | 41 | 42 | | - * |----|----|----| 43 | - * | 50 | 51 | 52 | | - * `-------------------' - */ -#define LAYOUT_numpad_6x4_split_zero( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, \ - k30, k31, k32, k23, \ - k40, k41, k42, \ - k50, k51, k52, k43 \ -) \ -{ \ - { k00, k01, k02, k03 }, \ - { k10, k11, k12, k13 }, \ - { k20, k21, k22, k23 }, \ - { k30, k31, k32, ___ }, \ - { k40, k41, k42, k43 }, \ - { k50, k51, k52, ___ } \ -} -// Add backwards compatibility for existing keymaps -#define cospad_bl_led_on backlight_enable -#define cospad_bl_led_off backlight_disable -#define cospad_bl_led_togg backlight_toggle diff --git a/keyboards/cospad/info.json b/keyboards/cospad/info.json deleted file mode 100644 index f962cd0d54..0000000000 --- a/keyboards/cospad/info.json +++ /dev/null @@ -1,198 +0,0 @@ -{ - "keyboard_name": "Cospad", - "url": "", - "maintainer": "qmk", - "width": 4, - "height": 6, - "layouts": { - "LAYOUT_ortho_6x4": { - "layout": [ - {"x":0, "y":0}, - {"x":1, "y":0}, - {"x":2, "y":0}, - {"x":3, "y":0}, - - {"x":0, "y":1}, - {"x":1, "y":1}, - {"x":2, "y":1}, - {"x":3, "y":1}, - - {"x":0, "y":2}, - {"x":1, "y":2}, - {"x":2, "y":2}, - {"x":3, "y":2}, - - {"x":0, "y":3}, - {"x":1, "y":3}, - {"x":2, "y":3}, - {"x":3, "y":3}, - - {"x":0, "y":4}, - {"x":1, "y":4}, - {"x":2, "y":4}, - {"x":3, "y":4}, - - {"x":0, "y":5}, - {"x":1, "y":5}, - {"x":2, "y":5}, - {"x":3, "y":5} - ] - }, - "LAYOUT_gamepad_6x4": { - "layout": [ - {"x":0, "y":0}, - {"x":1, "y":0}, - {"x":2, "y":0}, - {"x":3, "y":0}, - - {"x":0, "y":1}, - {"x":1, "y":1}, - {"x":2, "y":1}, - {"x":3, "y":1}, - - {"x":0, "y":2}, - {"x":1, "y":2}, - {"x":2, "y":2}, - - {"x":0, "y":3}, - {"x":1, "y":3}, - {"x":2, "y":3}, - {"x":3, "y":2, "h":2}, - - {"x":0, "y":4}, - {"x":1, "y":4}, - {"x":2, "y":4}, - {"x":3, "y":4}, - - {"x":0, "y":5}, - {"x":1, "y":5}, - {"x":2, "y":5}, - {"x":3, "y":5} - ] - }, - "LAYOUT_numpad_6x4": { - "layout": [ - {"x":0, "y":0}, - {"x":1, "y":0}, - {"x":2, "y":0}, - {"x":3, "y":0}, - - {"x":0, "y":1}, - {"x":1, "y":1}, - {"x":2, "y":1}, - {"x":3, "y":1}, - - {"x":0, "y":2}, - {"x":1, "y":2}, - {"x":2, "y":2}, - - {"x":0, "y":3}, - {"x":1, "y":3}, - {"x":2, "y":3}, - {"x":3, "y":2, "h":2}, - - {"x":0, "y":4}, - {"x":1, "y":4}, - {"x":2, "y":4}, - - {"x":0, "y":5, "w":2}, - {"x":2, "y":5}, - {"x":3, "y":4, "h":2} - ] - }, - "LAYOUT_numpad_6x4_split_plus": { - "layout": [ - {"x":0, "y":0}, - {"x":1, "y":0}, - {"x":2, "y":0}, - {"x":3, "y":0}, - - {"x":0, "y":1}, - {"x":1, "y":1}, - {"x":2, "y":1}, - {"x":3, "y":1}, - - {"x":0, "y":2}, - {"x":1, "y":2}, - {"x":2, "y":2}, - {"x":3, "y":2}, - - {"x":0, "y":3}, - {"x":1, "y":3}, - {"x":2, "y":3}, - {"x":3, "y":3}, - - {"x":0, "y":4}, - {"x":1, "y":4}, - {"x":2, "y":4}, - - {"x":0, "y":5, "w":2}, - {"x":2, "y":5}, - {"x":3, "y":4, "h":2} - ] - }, - "LAYOUT_numpad_6x4_split_plus_zero": { - "layout": [ - {"x":0, "y":0}, - {"x":1, "y":0}, - {"x":2, "y":0}, - {"x":3, "y":0}, - - {"x":0, "y":1}, - {"x":1, "y":1}, - {"x":2, "y":1}, - {"x":3, "y":1}, - - {"x":0, "y":2}, - {"x":1, "y":2}, - {"x":2, "y":2}, - {"x":3, "y":2}, - - {"x":0, "y":3}, - {"x":1, "y":3}, - {"x":2, "y":3}, - {"x":3, "y":3}, - - {"x":0, "y":4}, - {"x":1, "y":4}, - {"x":2, "y":4}, - - {"x":0, "y":5}, - {"x":1, "y":5}, - {"x":2, "y":5}, - {"x":3, "y":4, "h":2} - ] - }, - "LAYOUT_numpad_6x4_split_zero": { - "layout": [ - {"x":0, "y":0}, - {"x":1, "y":0}, - {"x":2, "y":0}, - {"x":3, "y":0}, - - {"x":0, "y":1}, - {"x":1, "y":1}, - {"x":2, "y":1}, - {"x":3, "y":1}, - - {"x":0, "y":2}, - {"x":1, "y":2}, - {"x":2, "y":2}, - - {"x":0, "y":3}, - {"x":1, "y":3}, - {"x":2, "y":3}, - {"x":3, "y":2, "h":2}, - - {"x":0, "y":4}, - {"x":1, "y":4}, - {"x":2, "y":4}, - - {"x":0, "y":5}, - {"x":1, "y":5}, - {"x":2, "y":5}, - {"x":3, "y":4, "h":2} - ] - } - } -} diff --git a/keyboards/cospad/keymaps/default/keymap.c b/keyboards/cospad/keymaps/default/keymap.c deleted file mode 100644 index 06b06d41f9..0000000000 --- a/keyboards/cospad/keymaps/default/keymap.c +++ /dev/null @@ -1,57 +0,0 @@ -#include QMK_KEYBOARD_H - -// Defines names for use in layer keycodes and the keymap -enum layer_names { - _BL, - _FL -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap _BL: (Base Layer) Default Layer - * ,-------------------. - * |Esc |TAB | FN | BS | - * |----|----|----|----| - * | NL | / | * | - | - * |----|----|----|----| - * | 7 | 8 | 9 | | - * |----|----|----| + | - * | 4 | 5 | 6 | | - * |----|----|----|----| - * | 1 | 2 | 3 | | - * |----|----|----| En | - * | 0 | . | | - * `-------------------' - */ - [_BL] = LAYOUT_numpad_6x4( - KC_ESC, KC_TAB, MO(_FL), KC_BSPC, - KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, - KC_P7, KC_P8, KC_P9, - KC_P4, KC_P5, KC_P6, KC_PPLS, - KC_P1, KC_P2, KC_P3, - KC_P0, KC_PDOT, KC_PENT - ), - - /* Keymap _FL: Function Layer - * ,-------------------. - * |RGBT| | | | - * |----|----|----|----| - * |RGBM|RGBP|BTOG| | - * |----|----|----|----| - * |HUD |HUI |BON | | - * |----|----|----| | - * |SAD |SAI |BOFF| | - * |----|----|----|----| - * |VAD |VAS |BSTP| | - * |----|----|----| | - * | |RST | | - * `-------------------' - */ - [_FL] = LAYOUT_numpad_6x4( - RGB_TOG, _______, _______, _______, - RGB_MOD, RGB_M_P, BL_TOGG, _______, - RGB_HUD, RGB_HUI, BL_ON, - RGB_SAD, RGB_SAI, BL_OFF, _______, - RGB_VAD, RGB_VAI, BL_STEP, - _______, RESET, _______ - ) -}; diff --git a/keyboards/cospad/keymaps/detrus/keymap.c b/keyboards/cospad/keymaps/detrus/keymap.c deleted file mode 100644 index 93f95bb01e..0000000000 --- a/keyboards/cospad/keymaps/detrus/keymap.c +++ /dev/null @@ -1,367 +0,0 @@ -#include QMK_KEYBOARD_H -#include "led.h" -#include <print.h> - -#ifdef RGBLIGHT_ENABLE -#include "rgblight.h" -#endif - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -enum cospad_layers { - _QWERTY_LAYER, - _QWERTZ_LAYER, - _COLEMA_LAYER, - _DVORAK_LAYER, - _QWERTY_LOWER_LAYER, - _QWERTZ_LOWER_LAYER, - _COLEMA_LOWER_LAYER, - _DVORAK_LOWER_LAYER, - _RAISE_LAYER, - _ALTER_LAYER, -}; - -// To switch the default layer used for the layout, there are special keycodes. -// Which onces detected below serve to switch it. -enum cospad_keycodes { - QWERTY = SAFE_RANGE, - QWERTZ, - COLEMAK, - DVORAK -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - - /* Keymap _QWERTY_LAYER: Default layer - * ,-----------------------. - * | T | G | B | Alt | - * |-----|-----|-----|-----| - * | R | F | V | LOW | - * |-----|-----|-----|-----| - * | E | D | C | | - * |-----|-----|-----| Spc | - * | W | S | X | | - * |-----|-----|-----|-----| - * | Q | A | Z | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - * - * And it's LOWER layer - * ,-----------------------. - * | P | ; | / | Alt | - * |-----|-----|-----|-----| - * | O | L | . | LOW | - * |-----|-----|-----|-----| - * | I | K | , | | - * |-----|-----|-----| Ent | - * | U | J | M | | - * |-----|-----|-----|-----| - * | Y | H | N | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_QWERTY_LAYER] = LAYOUT_gamepad_6x4( - KC_T, KC_G, KC_B, KC_LALT, \ - KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\ - KC_E, KC_D, KC_C, \ - KC_W, KC_S, KC_X, KC_SPACE, \ - KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ - KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), - [_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ - KC_O, KC_L, KC_DOT, _______, \ - KC_I, KC_K, KC_COMM, \ - KC_U, KC_J, KC_M, KC_ENTER, \ - KC_Y, KC_H, KC_N, _______, \ - _______, _______, _______, _______), - - - - /* Keymap _QWERTZ_LAYER: Alternate default layer - * ,-----------------------. - * | T | G | B | Alt | - * |-----|-----|-----|-----| - * | R | F | V | LOW | - * |-----|-----|-----|-----| - * | E | D | C | | - * |-----|-----|-----| Spc | - * | W | S | X | | - * |-----|-----|-----|-----| - * | Q | A | Y | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - * - * And it's LOWER layer - * ,-----------------------. - * | P | ; | / | Alt | - * |-----|-----|-----|-----| - * | O | L | > | LOW | - * |-----|-----|-----|-----| - * | I | K | < | | - * |-----|-----|-----| Ent | - * | U | J | M | | - * |-----|-----|-----|-----| - * | Z | H | N | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_QWERTZ_LAYER] = LAYOUT_gamepad_6x4( - KC_T, KC_G, KC_B, KC_LALT, \ - KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\ - KC_E, KC_D, KC_C, \ - KC_W, KC_S, KC_X, KC_SPACE, \ - KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\ - KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), - [_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ - KC_O, KC_L, KC_DOT, _______, \ - KC_I, KC_K, KC_COMM, \ - KC_U, KC_J, KC_M, KC_ENTER, \ - KC_Z, KC_H, KC_N, _______, \ - _______, _______, _______, _______), - - - - /* Keymap _COLEMA_LAYER: Alternate default layer - * ,-----------------------. - * | G | D | B | Alt | - * |-----|-----|-----|-----| - * | P | T | V | LOW | - * |-----|-----|-----|-----| - * | F | S | C | | - * |-----|-----|-----| Spc | - * | W | R | X | | - * |-----|-----|-----|-----| - * | Q | A | Z | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - * - * And it's LOWER layer - * ,-----------------------. - * | ; | O | / | Alt | - * |-----|-----|-----|-----| - * | Y | I | . | LOW | - * |-----|-----|-----|-----| - * | U | E | , | | - * |-----|-----|-----| Ent | - * | L | N | M | | - * |-----|-----|-----|-----| - * | J | H | K | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_COLEMA_LAYER] = LAYOUT_gamepad_6x4( - KC_T, KC_D, KC_B, KC_LALT, \ - KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\ - KC_E, KC_S, KC_C, \ - KC_W, KC_R, KC_X, KC_SPACE, \ - KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ - KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), - [_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_SCLN, KC_O, KC_SLSH, _______, \ - KC_Y, KC_I, KC_DOT, _______, \ - KC_U, KC_E, KC_COMM, \ - KC_L, KC_N, KC_M, KC_ENTER, \ - KC_J, KC_H, KC_K, _______, \ - KC_F, KC_G, _______, _______), - - - - /* Keymap _DVORAK_LAYER: Alternate default layer - * ,-----------------------. - * | Y | I | X | Alt | - * |-----|-----|-----|-----| - * | P | U | K | LOW | - * |-----|-----|-----|-----| - * | . | E | J | | - * |-----|-----|-----| Spc | - * | , | O | Q | | - * |-----|-----|-----|-----| - * | ' | A | ; | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - * - * And it's LOWER layer - * ,-----------------------. - * | L | S | Z | Alt | - * |-----|-----|-----|-----| - * | R | N | V | LOW | - * |-----|-----|-----|-----| - * | C | T | W | | - * |-----|-----|-----| Ent | - * | G | H | M | | - * |-----|-----|-----|-----| - * | F | D | B | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_DVORAK_LAYER] = LAYOUT_gamepad_6x4( - KC_Y, KC_I, KC_X, KC_LALT, \ - KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\ - KC_DOT, KC_E, KC_J, \ - KC_COMM, KC_O, KC_A, KC_SPACE, \ - KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\ - KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), - [_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4( - KC_L, KC_S, KC_Z, KC_LALT, \ - KC_R, KC_N, KC_V, _______, \ - KC_C, KC_T, KC_W, \ - KC_G, KC_H, KC_M, KC_ENTER,\ - KC_F, KC_D, KC_B, _______, \ - _______, _______, _______, _______), - - - - /* Keymap _RAISE_LAYER: Additional layer to access more - * ,-----------------------. - * | 5 | 0 | del | Alt | - * |-----|-----|-----|-----| - * | 4 | 9 | -> | LOW | - * |-----|-----|-----|-----| - * | 3 | 8 | <- | | - * |-----|-----|-----| Spc | - * | 2 | 7 | -> | | - * |-----|-----|-----|-----| - * | 1 | 6 | <- | RAI | - * |-----|-----|-----|-----| - * | Esc | Tab | Sft | Ctl | - * `-----------------------' - */ - [_RAISE_LAYER] = LAYOUT_gamepad_6x4( - KC_5, KC_0, KC_BSPC, _______, \ - KC_4, KC_9, KC_RIGHT, _______, \ - KC_3, KC_8, KC_UP, \ - KC_2, KC_7, KC_DOWN, _______, \ - KC_1, KC_6, KC_LEFT, _______, \ - _______, _______, _______, _______), - - - - /* Keymap _ALTER_LAYER: Function layer used to control the Leds - * and use media buttons - * ,----------------------------------------. - * | Val Dec | Bl Toggle | Qwertz | Super | - * |---------|------------|---------|-------| - * | Val Inc | Bl Off | Qwerty | | - * |---------|------------|---------|-------| - * | Sat Dec | Bl On | Colemak | | - * |---------|------------|---------| | - * | Sat Inc | RGB Toggle | Dvorak | | - * |---------|------------|---------|-------| - * | Hue Dec | RGB Next | Vol Dwn | | - * |---------|------------|---------|-------| - * | Hue Inc | RGB Prev | Vol Up | Reset | - * `----------------------------------------' - */ - [_ALTER_LAYER] = LAYOUT_gamepad_6x4( - RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \ - RGB_VAI, BL_OFF, QWERTY, _______, \ - RGB_SAD, BL_ON, COLEMAK, \ - RGB_SAI, RGB_TOG, DVORAK, _______, \ - RGB_HUD, RGB_MOD, KC_VOLD, _______, \ - RGB_HUI, RGB_RMOD, KC_VOLU, RESET), -}; - -// Makes sure to update the good tri-layer if a layer changes -uint32_t layer_state_set_user(uint32_t state) { - switch (biton32(default_layer_state)) { - case _QWERTY_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); - break; - case _QWERTZ_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); - break; - case _COLEMA_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); - break; - case _DVORAK_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); - break; - } - return state; -} - -// Makes the tri-layer -uint32_t default_layer_state_set_kb(uint32_t state) { - switch (biton32(state)) { - case _QWERTY_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); - layer_move(_QWERTY_LAYER); - break; - case _QWERTZ_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); - layer_move(_QWERTZ_LAYER); - break; - case _COLEMA_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); - layer_move(_COLEMA_LAYER); - break; - case _DVORAK_LAYER: - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); - state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); - layer_move(_DVORAK_LAYER); - break; - } - return state; -} - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case BL_TOGG: - if (record->event.pressed) { - cospad_bl_led_togg(); - } - return false; - case BL_ON: - if (record->event.pressed) { - cospad_bl_led_on(); - } - return false; - case BL_OFF: - if (record->event.pressed) { - cospad_bl_led_off(); - } - return false; - case QWERTY: - if (record->event.pressed) { - set_single_persistent_default_layer(_QWERTY_LAYER); - print("switched to QWERTY layout\n"); - } - return false; - break; - case QWERTZ: - if (record->event.pressed) { - set_single_persistent_default_layer(_QWERTZ_LAYER); - } - return false; - break; - case COLEMAK: - if (record->event.pressed) { - set_single_persistent_default_layer(_COLEMA_LAYER); - } - return false; - break; - case DVORAK: - if (record->event.pressed) { - set_single_persistent_default_layer(_DVORAK_LAYER); - } - return false; - break; - default: - return true; - } -} diff --git a/keyboards/cospad/keymaps/split_plus_and_zero/keymap.c b/keyboards/cospad/keymaps/split_plus_and_zero/keymap.c deleted file mode 100644 index dd2ff00cd1..0000000000 --- a/keyboards/cospad/keymaps/split_plus_and_zero/keymap.c +++ /dev/null @@ -1,81 +0,0 @@ -#include QMK_KEYBOARD_H - -/* - * This keymap is based on the default keymap for the cospad. - * It was adapted for the split Plus and split 0 layout focusing on the "00" key. - */ - -enum custom_keycodes { - DBL_ZRO = SAFE_RANGE, -}; - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case DBL_ZRO: - if (record->event.pressed) { - // when keycode DBL_ZRO is pressed - SEND_STRING("00"); - } else { - // when keycode DBL_ZRO is released - } - break; - - } - return true; -}; - -// Defines names for use in layer keycodes and the keymap -enum layer_names { - _BL, - _FL -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap _BL: (Base Layer) Default Layer - * ,-------------------. - * |Esc |TAB | FN | BS | - * |----|----|----|----| - * | NL | / | * | - | - * |----|----|----|----| - * | 7 | 8 | 9 | ~ | - * |----|----|----|----| - * | 4 | 5 | 6 | + | - * |----|----|----|----| - * | 1 | 2 | 3 | | - * |----|----|----| En | - * | 0 | 00 | . | | - * `-------------------' - */ - [_BL] = LAYOUT_numpad_6x4_split_plus_zero( - KC_ESC, KC_TAB, MO(_FL), KC_BSPC, - KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, - KC_P7, KC_P8, KC_P9, KC_TILD, - KC_P4, KC_P5, KC_P6, KC_PPLS, - KC_P1, KC_P2, KC_P3, - KC_P0, DBL_ZRO, KC_PDOT, KC_PENT - ), - - /* Keymap _FL: Function Layer - * ,-------------------. - * |RGBT| | | | - * |----|----|----|----| - * |RGBM|RGBP|BTOG| | - * |----|----|----|----| - * |HUD |HUI |BON | | - * |----|----|----|----| - * |SAD |SAI |BOFF| | - * |----|----|----|----| - * |VAD |VAS |BSTP| | - * |----|----|----| | - * | | |RST | | - * `-------------------' - */ - [_FL] = LAYOUT_numpad_6x4_split_plus_zero( - RGB_TOG, _______, _______, _______, - RGB_MOD, RGB_M_P, BL_TOGG, _______, - RGB_HUD, RGB_HUI, BL_ON, _______, - RGB_SAD, RGB_SAI, BL_OFF, _______, - RGB_VAD, RGB_VAI, BL_STEP, - _______, _______, RESET, _______ - ) -}; diff --git a/keyboards/cospad/keymaps/split_zero/keymap.c b/keyboards/cospad/keymaps/split_zero/keymap.c deleted file mode 100644 index 3a0c7d6e4e..0000000000 --- a/keyboards/cospad/keymaps/split_zero/keymap.c +++ /dev/null @@ -1,81 +0,0 @@ -#include QMK_KEYBOARD_H - -/* - * This keymap is based on the default keymap for the cospad. - * It was adapted for the split 0 layout focusing on the "00" key. - */ - -enum custom_keycodes { - DBL_ZRO = SAFE_RANGE, -}; - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case DBL_ZRO: - if (record->event.pressed) { - // when keycode DBL_ZRO is pressed - SEND_STRING("00"); - } else { - // when keycode DBL_ZRO is released - } - break; - - } - return true; -}; - -// Defines names for use in layer keycodes and the keymap -enum layer_names { - _BL, - _FL -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap _BL: (Base Layer) Default Layer - * ,-------------------. - * |Esc |TAB | FN | BS | - * |----|----|----|----| - * | NL | / | * | - | - * |----|----|----|----| - * | 7 | 8 | 9 | | - * |----|----|----| + | - * | 4 | 5 | 6 | | - * |----|----|----|----| - * | 1 | 2 | 3 | | - * |----|----|----| En | - * | 0 | 00 | . | | - * `-------------------' - */ - [_BL] = LAYOUT_numpad_6x4_split_zero( - KC_ESC, KC_TAB, MO(_FL), KC_BSPC, - KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, - KC_P7, KC_P8, KC_P9, - KC_P4, KC_P5, KC_P6, KC_PPLS, - KC_P1, KC_P2, KC_P3, - KC_P0, DBL_ZRO, KC_PDOT, KC_PENT - ), - - /* Keymap _FL: Function Layer - * ,-------------------. - * |RGBT| | | | - * |----|----|----|----| - * |RGBM|RGBP|BTOG| | - * |----|----|----|----| - * |HUD |HUI |BON | | - * |----|----|----| | - * |SAD |SAI |BOFF| | - * |----|----|----|----| - * |VAD |VAS |BSTP| | - * |----|----|----| | - * | | |RST | | - * `-------------------' - */ - [_FL] = LAYOUT_numpad_6x4_split_zero( - RGB_TOG, _______, _______, _______, - RGB_MOD, RGB_M_P, BL_TOGG, _______, - RGB_HUD, RGB_HUI, BL_ON, - RGB_SAD, RGB_SAI, BL_OFF, _______, - RGB_VAD, RGB_VAI, BL_STEP, - _______, _______, RESET, _______ - ) -}; diff --git a/keyboards/cospad/keymaps/via/keymap.c b/keyboards/cospad/keymaps/via/keymap.c deleted file mode 100644 index f8611c02d7..0000000000 --- a/keyboards/cospad/keymaps/via/keymap.c +++ /dev/null @@ -1,85 +0,0 @@ -/* Copyright 2020 Team Mechlovin - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - - #include QMK_KEYBOARD_H - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap _BL: (Base Layer) Default Layer - * ,-------------------. - * |Esc |TAB | FN | BS | - * |----|----|----|----| - * | NL | / | * | - | - * |----|----|----|----| - * | 7 | 8 | 9 | | - * |----|----|----| + | - * | 4 | 5 | 6 | | - * |----|----|----|----| - * | 1 | 2 | 3 | | - * |----|----|----| En | - * | 0 | . | | - * `-------------------' - */ - [0] = LAYOUT_numpad_6x4( - KC_ESC, KC_TAB, MO(1), KC_BSPC, - KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, - KC_P7, KC_P8, KC_P9, - KC_P4, KC_P5, KC_P6, KC_PPLS, - KC_P1, KC_P2, KC_P3, - KC_P0, KC_PDOT, KC_PENT - ), - - /* Keymap _FL: Function Layer - * ,-------------------. - * |RGBT| | | | - * |----|----|----|----| - * |RGBM|RGBP|BTOG| | - * |----|----|----|----| - * |HUD |HUI |BON | | - * |----|----|----| | - * |SAD |SAI |BOFF| | - * |----|----|----|----| - * |VAD |VAS |BSTP| | - * |----|----|----| | - * | |RST | | - * `-------------------' - */ - [1] = LAYOUT_numpad_6x4( - RGB_TOG, _______, _______, _______, - RGB_MOD, RGB_M_P, BL_TOGG, _______, - RGB_HUD, RGB_HUI, BL_ON, - RGB_SAD, RGB_SAI, BL_OFF, _______, - RGB_VAD, RGB_VAI, BL_STEP, - _______, RESET, _______ - ), - - [2] = LAYOUT_numpad_6x4( - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS - ), - - [3] = LAYOUT_numpad_6x4( - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS - ) -}; diff --git a/keyboards/cospad/keymaps/via/rules.mk b/keyboards/cospad/keymaps/via/rules.mk deleted file mode 100644 index 036bd6d1c3..0000000000 --- a/keyboards/cospad/keymaps/via/rules.mk +++ /dev/null @@ -1 +0,0 @@ -VIA_ENABLE = yes
\ No newline at end of file diff --git a/keyboards/cospad/readme.md b/keyboards/cospad/readme.md deleted file mode 100644 index 9bb3dfdc0e..0000000000 --- a/keyboards/cospad/readme.md +++ /dev/null @@ -1,18 +0,0 @@ -# Cospad - -A DIY keypad kit sold by KPRepublic, runs TKG natively. - -* Keyboard Maintainer: QMK Community -* Hardware Supported: Cospad PCB -* Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html) - -Supported Layouts: - -![Numpad layouts](https://i.imgur.com/t03lXJ4.png) -![Ortholinear layouts](https://i.imgur.com/mliUcCc.png) - -Make example for this keyboard (after setting up your build environment): - - make cospad:default - -See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). diff --git a/keyboards/cospad/rules.mk b/keyboards/cospad/rules.mk deleted file mode 100644 index fd79af01f3..0000000000 --- a/keyboards/cospad/rules.mk +++ /dev/null @@ -1,32 +0,0 @@ -# MCU name -MCU = atmega32u4 - -# Bootloader selection -# Teensy halfkay -# Pro Micro caterina -# Atmel DFU atmel-dfu -# LUFA DFU lufa-dfu -# QMK DFU qmk-dfu -# ATmega32A bootloadHID -# ATmega328P USBasp -BOOTLOADER = atmel-dfu - -# Build Options -# change yes to no to disable -# -BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration -MOUSEKEY_ENABLE = no # Mouse keys -EXTRAKEY_ENABLE = yes # Audio control and System control -CONSOLE_ENABLE = no # Console for debug -COMMAND_ENABLE = no # Commands for debug and configuration -# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE -SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend -# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work -NKRO_ENABLE = yes # USB Nkey Rollover -BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality -RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow -MIDI_ENABLE = no # MIDI support -BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID -AUDIO_ENABLE = no # Audio output on port C6 - -LAYOUTS = numpad_6x4 ortho_6x4 |