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Diffstat (limited to 'keyboards/cospad/cospad.h')
-rw-r--r-- | keyboards/cospad/cospad.h | 226 |
1 files changed, 0 insertions, 226 deletions
diff --git a/keyboards/cospad/cospad.h b/keyboards/cospad/cospad.h deleted file mode 100644 index 1e3b6c4276..0000000000 --- a/keyboards/cospad/cospad.h +++ /dev/null @@ -1,226 +0,0 @@ -/* Copyright 2020 - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#pragma once - -#include "quantum.h" - -#define ___ KC_NO - -/* This is a shortcut to help you visually see your layout. - * - * The first section contains all of the arguments representing the physical - * layout of the board and position of the keys. - * - * The second converts the arguments into a two-dimensional array which - * represents the switch matrix. - */ - -/* 6x4 ortholinear layout - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | 23 | - * |----|----|----|----| - * | 30 | 31 | 32 | 33 | - * |----|----|----|----| - * | 40 | 41 | 42 | 43 | - * |----|----|----|----| - * | 50 | 51 | 52 | 53 | - * `-------------------' - */ -#define LAYOUT_ortho_6x4( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, k23, \ - k30, k31, k32, k33, \ - k40, k41, k42, k43, \ - k50, k51, k52, k53 \ -) \ -{ \ - { k00, k01, k02, k03 }, \ - { k10, k11, k12, k13 }, \ - { k20, k21, k22, k23 }, \ - { k30, k31, k32, k33 }, \ - { k40, k41, k42, k43 }, \ - { k50, k51, k52, k53 } \ -} - -/* 6x4 gamepad layout - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | | - * |----|----|----| 23 | - * | 30 | 31 | 32 | | - * |----|----|----|----| - * | 40 | 41 | 42 | 43 | - * |----|----|----|----| - * | 50 | 51 | 52 | 53 | - * `-------------------' - */ -#define LAYOUT_gamepad_6x4( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, \ - k30, k31, k32, k23, \ - k40, k41, k42, k43, \ - k50, k51, k52, k53 \ -) \ -{ \ - { k00, k01, k02, k03 }, \ - { k10, k11, k12, k13 }, \ - { k20, k21, k22, k23 }, \ - { k30, k31, k32, ___ }, \ - { k40, k41, k42, k43 }, \ - { k50, k51, k52, k53 } \ -} - -/* 6x4 numpad layout - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | | - * |----|----|----| 23 | - * | 30 | 31 | 32 | | - * |----|----|----|----| - * | 40 | 41 | 42 | | - * |----|----|----| 43 | - * | 50 | 52 | | - * `-------------------' - */ -#define LAYOUT_numpad_6x4( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, \ - k30, k31, k32, k23, \ - k40, k41, k42, \ - k50, k52, k43 \ -) \ -{ \ - { k00, k01, k02, k03 }, \ - { k10, k11, k12, k13 }, \ - { k20, k21, k22, k23 }, \ - { k30, k31, k32, ___ }, \ - { k40, k41, k42, k43 }, \ - { k50, ___, k52, ___ } \ -} - -/* 6x4 numpad layout with split Plus - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | 23 | - * |----|----|----|----| - * | 30 | 31 | 32 | 33 | - * |----|----|----|----| - * | 40 | 41 | 42 | | - * |----|----|----| 43 | - * | 50 | 52 | | - * `-------------------' - */ -#define LAYOUT_numpad_6x4_split_plus( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, k23, \ - k30, k31, k32, k33, \ - k40, k41, k42, \ - k50, k52, k43 \ -) \ -{ \ - { k00, k01, k02, k03 }, \ - { k10, k11, k12, k13 }, \ - { k20, k21, k22, k23 }, \ - { k30, k31, k32, k33 }, \ - { k40, k41, k42, k43 }, \ - { k50, ___, k52, ___ } \ -} - -/* 6x4 numpad with split Plus and 0 keys - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | 23 | - * |----|----|----|----| - * | 30 | 31 | 32 | 33 | - * |----|----|----|----| - * | 40 | 41 | 42 | | - * |----|----|----| 43 | - * | 50 | 51 | 52 | | - * `-------------------' - */ -#define LAYOUT_numpad_6x4_split_plus_zero( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, k23, \ - k30, k31, k32, k33, \ - k40, k41, k42, \ - k50, k51, k52, k43 \ -) \ -{ \ - { k00, k01, k02, k03 }, \ - { k10, k11, k12, k13 }, \ - { k20, k21, k22, k23 }, \ - { k30, k31, k32, k33 }, \ - { k40, k41, k42, k43 }, \ - { k50, k51, k52, ___ } \ -} - -/* 6x4 numpad with split 0 key - * ,-------------------. - * | 00 | 01 | 02 | 03 | - * |----|----|----|----| - * | 10 | 11 | 12 | 13 | - * |----|----|----|----| - * | 20 | 21 | 22 | | - * |----|----|----| 23 | - * | 30 | 31 | 32 | | - * |----|----|----|----| - * | 40 | 41 | 42 | | - * |----|----|----| 43 | - * | 50 | 51 | 52 | | - * `-------------------' - */ -#define LAYOUT_numpad_6x4_split_zero( \ - k00, k01, k02, k03, \ - k10, k11, k12, k13, \ - k20, k21, k22, \ - k30, k31, k32, k23, \ - k40, k41, k42, \ - k50, k51, k52, k43 \ -) \ -{ \ - { k00, k01, k02, k03 }, \ - { k10, k11, k12, k13 }, \ - { k20, k21, k22, k23 }, \ - { k30, k31, k32, ___ }, \ - { k40, k41, k42, k43 }, \ - { k50, k51, k52, ___ } \ -} -// Add backwards compatibility for existing keymaps -#define cospad_bl_led_on backlight_enable -#define cospad_bl_led_off backlight_disable -#define cospad_bl_led_togg backlight_toggle |