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author | Jack Humbert <jack.humb@gmail.com> | 2016-11-25 11:22:44 -0500 |
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committer | GitHub <noreply@github.com> | 2016-11-25 11:22:44 -0500 |
commit | bf23ac96f62be1cb36d414e76599523af3caf00f (patch) | |
tree | a5e3bb927a48d7601f28e94e34ae5d29489d99bf /readme.md | |
parent | 98d7ad6f497449634eb1a0037d2c21ac73da9841 (diff) | |
parent | 97e7486d4c8818f4a6b3e619729d6f4f6524a7d1 (diff) |
Merge pull request #902 from OferPlesser/feature/ps2-mouse-support
PS/2 mouse support
Diffstat (limited to 'readme.md')
-rw-r--r-- | readme.md | 39 |
1 files changed, 39 insertions, 0 deletions
@@ -1157,6 +1157,45 @@ The firmware supports 5 different light effects, and the color (hue, saturation, Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20. +## PS/2 Mouse Support + +Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device. +In order to do this you must first enable the option in your Makefile. + + PS2_MOUSE_ENABLE = yes + +Then, decide whether to use interrupts (better if your microcontroller supports them) or busywait, and enable the relevant option. + + PS2_USE_INT = yes + // PS2_USE_BUSYWAIT = yes + +If you're using a teensy and have hooked up the clock on your PS/2 device to D1 and the data to D0, you're all set. +Otherwise, you will need to update the following defines in your `config.h`: + + #define PS2_CLOCK_PORT PORTD + #define PS2_CLOCK_PIN PIND + #define PS2_CLOCK_DDR DDRD + #define PS2_CLOCK_BIT 1 + + #define PS2_DATA_PORT PORTD + #define PS2_DATA_PIN PIND + #define PS2_DATA_DDR DDRD + #define PS2_DATA_BIT 0 + +And with `PS2_USE_INT` also define these macros: + + #define PS2_INT_INIT() do { \ + EICRA |= ((1<<ISC11) | \ + (0<<ISC10)); \ + } while (0) + #define PS2_INT_ON() do { \ + EIMSK |= (1<<INT1); \ + } while (0) + #define PS2_INT_OFF() do { \ + EIMSK &= ~(1<<INT1); \ + } while (0) + #define PS2_INT_VECT INT1_vect + ## Safety Considerations You probably don't want to "brick" your keyboard, making it impossible |