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authorJack Humbert <jack.humb@gmail.com>2016-11-25 11:22:44 -0500
committerGitHub <noreply@github.com>2016-11-25 11:22:44 -0500
commitbf23ac96f62be1cb36d414e76599523af3caf00f (patch)
treea5e3bb927a48d7601f28e94e34ae5d29489d99bf
parent98d7ad6f497449634eb1a0037d2c21ac73da9841 (diff)
parent97e7486d4c8818f4a6b3e619729d6f4f6524a7d1 (diff)
Merge pull request #902 from OferPlesser/feature/ps2-mouse-support
PS/2 mouse support
-rw-r--r--build_keyboard.mk1
-rw-r--r--quantum/config_common.h4
-rw-r--r--readme.md39
3 files changed, 41 insertions, 3 deletions
diff --git a/build_keyboard.mk b/build_keyboard.mk
index 61aebf3935..055ce632ae 100644
--- a/build_keyboard.mk
+++ b/build_keyboard.mk
@@ -199,6 +199,7 @@ endif
VPATH += $(KEYBOARD_PATH)
VPATH += $(COMMON_VPATH)
+include $(TMK_PATH)/protocol.mk
include $(TMK_PATH)/common.mk
SRC += $(TMK_COMMON_SRC)
diff --git a/quantum/config_common.h b/quantum/config_common.h
index 8ed5f4a106..6b525fe1c6 100644
--- a/quantum/config_common.h
+++ b/quantum/config_common.h
@@ -76,10 +76,9 @@
} while(0)
# else
# error "USART configuration is needed."
+# endif
#endif
-// I'm fairly sure these aren't needed, but oh well - Jack
-
/*
* PS/2 Interrupt configuration
*/
@@ -125,4 +124,3 @@
#endif
-#endif
diff --git a/readme.md b/readme.md
index 8615b48d55..0157b90724 100644
--- a/readme.md
+++ b/readme.md
@@ -1157,6 +1157,45 @@ The firmware supports 5 different light effects, and the color (hue, saturation,
Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
+## PS/2 Mouse Support
+
+Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
+In order to do this you must first enable the option in your Makefile.
+
+ PS2_MOUSE_ENABLE = yes
+
+Then, decide whether to use interrupts (better if your microcontroller supports them) or busywait, and enable the relevant option.
+
+ PS2_USE_INT = yes
+ // PS2_USE_BUSYWAIT = yes
+
+If you're using a teensy and have hooked up the clock on your PS/2 device to D1 and the data to D0, you're all set.
+Otherwise, you will need to update the following defines in your `config.h`:
+
+ #define PS2_CLOCK_PORT PORTD
+ #define PS2_CLOCK_PIN PIND
+ #define PS2_CLOCK_DDR DDRD
+ #define PS2_CLOCK_BIT 1
+
+ #define PS2_DATA_PORT PORTD
+ #define PS2_DATA_PIN PIND
+ #define PS2_DATA_DDR DDRD
+ #define PS2_DATA_BIT 0
+
+And with `PS2_USE_INT` also define these macros:
+
+ #define PS2_INT_INIT() do { \
+ EICRA |= ((1<<ISC11) | \
+ (0<<ISC10)); \
+ } while (0)
+ #define PS2_INT_ON() do { \
+ EIMSK |= (1<<INT1); \
+ } while (0)
+ #define PS2_INT_OFF() do { \
+ EIMSK &= ~(1<<INT1); \
+ } while (0)
+ #define PS2_INT_VECT INT1_vect
+
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible