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authorDanny <nooges@users.noreply.github.com>2019-02-12 19:57:24 -0500
committerDrashna Jaelre <drashna@live.com>2019-02-12 16:57:24 -0800
commitb2ee290c9f506e42dd9c4577c8147646c405aeb0 (patch)
tree4338c3ee37d2f8380c24624a24d8a4cb81d54693 /keyboards/viterbi/keymaps/drashna/keymap.c
parent994852712dbd183e2c764d624ae8ba7d3efb385a (diff)
[Keyboard] Move Keebio boards to own folder (#5109)
* Move boards into keebio folder * Rename keymap * Update BDN9 files * Update BFO-9000 files * Update Chocopad files * Update Dilly files * Update Fourier files, collapse rev1 into main * Update Iris files * Update Laplace files * Update Levinson files, fix buswerks keymap * Update Nyquist files * Fix keymap issues * Update Quefrency files * Update Rorschach files * Update TF68 files * Update Viterbi files * Update Viterbi files * Update Wavelet files * Reformat default layout * Fix up default folder for Iris * Remove already defined aliases
Diffstat (limited to 'keyboards/viterbi/keymaps/drashna/keymap.c')
-rw-r--r--keyboards/viterbi/keymaps/drashna/keymap.c99
1 files changed, 0 insertions, 99 deletions
diff --git a/keyboards/viterbi/keymaps/drashna/keymap.c b/keyboards/viterbi/keymaps/drashna/keymap.c
deleted file mode 100644
index 9ca14961be..0000000000
--- a/keyboards/viterbi/keymaps/drashna/keymap.c
+++ /dev/null
@@ -1,99 +0,0 @@
-#include QMK_KEYBOARD_H
-#include "drashna.h"
-
-extern keymap_config_t keymap_config;
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-
-
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
-#define LMACRO OSL(_MACROS)
-#define DIABLO TG(_DIABLO)
-#define GAMEPAD TG(_GAMEPAD)
-#define MEDIA TT(_MEDIA)
-
-
-//enum more_custom_keycodes {
-// KC_P00 = NEW_SAFE_RANGE
-//};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
- [_NUMLOCK] = LAYOUT_ortho_5x7(
- LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,
- MEDIA, KC_CALC, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST,
- KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS,
- KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS,
- KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_COLN, KC_PENT
- ),
-
- [_DIABLO] = LAYOUT_ortho_5x7(
- KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L,
- KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J,
- KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F,
- KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z, KC_DIABLO_CLEAR,
- KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE)
- ),
-
- [_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch
- LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4,
- MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
- KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
- KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
- KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V
- ),
-
- [_MACROS] = LAYOUT_ortho_5x7(
- LMACRO, KC_OVERWATCH,GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- KC_C9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- KC_SYMM, KC_TORB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- KC_GLHF, KC_GOODGAME, KC_GGEZ, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, KC_PENT
- ),
-
-
- [_MEDIA] = LAYOUT_ortho_5x7(
- KC_MAKE, KC_RESET,MU_TOG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD,
- MEDIA, EEP_RST, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI,
- RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD,
- KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI,
- KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI
- )
-
-
-};
-
-
-
-bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
-
- //switch (keycode) {
- //case KC_P00:
- // if (!record->event.pressed) {
- // tap(KC_KP_0);
- // tap(KC_KP_0);
- // }
- // return false;
- // break;
- //}
- return true;
-}
-
-
-
-
-void matrix_init_keymap(void) {
- #ifndef CONVERT_TO_PROTON_C
- setPinOutput(D5);
- writePinHigh(D5);
-
- setPinOutput(B0);
- writePinHigh(B0);
- #endif
-}