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authorLouis Orleans <louis@orleans.io>2019-10-04 20:32:52 -0700
committernoroadsleft <18669334+noroadsleft@users.noreply.github.com>2019-10-04 20:32:52 -0700
commitc5ffd182c8daeaa0b50c45f4f959b5615ae2a6e6 (patch)
tree3ddc7c6341e935caa5068891d918395c94b55a6a /keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h
parent93bce832555f0f34b2b9a681a7d5d0dbe4462a26 (diff)
[Keymap] update my keymap for Infinity Ergodox (#6864)
* 🎉 Building simple flasher * 🎉 Flashing works * 🎨 Cleaning up * 🐛 Being more specific with board identity * 🐛 Flashing correct keymap * 🎉 Adding keymap * ✨ Updating keymap * 🚨 RGB * ⏪ Revert "🚨 RGB" This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4. * ✨ Improvements to flasher * ✨ Layout tweaks * 💄 Messing around with LCD * 💄 Enabling LCD backlight matching * 🔧 Updating layout * 🐛 Fixing console logging * 🎨 Cleaning up indentation * 🔧 Adding editorconfig * ✨ Adding game layer * 💄 Changing numpad layout * ✨🔥 redoing entire layout It's now more similar to the Planck default layout * ✨ add workman and dvorak layouts * 🐛 fix numpad * 🐛 fix layer orders * 🐛 fix layer toggling * 🐛 fix tri-layer switching * 🐛 fix LCD colors for adjustment layers * 🔥 remove old flasher project * 🔥 remove simple_visualizer * 💄 update LCD colors * 📝 fix layout comments * 💄 swapping 2u buttons * 🔥🔧 removing editorconfig * 🚨 using 2 spaces * 📝 add README * ⏪ Revert "💄 Enabling LCD backlight matching" This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e. * ⏪ Revert "💄 Messing around with LCD" This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5. * 🐛 fix thumb inconsistency in QWERTY * 🐛 fix media keys * ✨ add F# shortcuts to vertical 1.5u buttons * ✨ hold enter for RShift * ✨ hold for numpad * 🎨 remove unnecessary breaks * 🎨 reoganizing layers * ✨ add Colmak layer * 🚧🔧 add basic config * ✨ use more standard numpad layout * 💄 change layer orders * ✨ add caps lock on adjust layer * 🔥 disable space cadet * 📝 update README * 🔨 use userspace config * 🎨 clean up a bit * 🐛 undefine tapping toggle from base config * 🔨 rename LED functions * 💩 someone commited Windows line endings * ✨ left hand thumb is space * ♻️ extract layers def to new file * 🔥 remove unnecessary hooks * ✨💄 set LCD text and color by layer * 💄 update keymap removing layer buttons that I don't really use * ✨ set backlight to full brightness on boot * 🔥 remove unnecessary includes
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+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
+#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
+
+// Currently we are assuming that both the backlight and LCD are enabled
+// But it's entirely possible to write a custom visualizer that use only
+// one of them
+#ifndef LCD_BACKLIGHT_ENABLE
+#error This visualizer needs that LCD backlight is enabled
+#endif
+
+#ifndef LCD_ENABLE
+#error This visualizer needs that LCD is enabled
+#endif
+
+#include "visualizer.h"
+#include "visualizer_keyframes.h"
+#include "lcd_keyframes.h"
+#include "lcd_backlight_keyframes.h"
+#include "system/serial_link.h"
+#include "led.h"
+#include "default_animations.h"
+
+static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
+static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
+
+static bool initial_update = true;
+
+// Feel free to modify the animations below, or even add new ones if needed
+
+static keyframe_animation_t lcd_layer_display = {
+ .num_frames = 1,
+ .loop = false,
+ .frame_lengths = {gfxMillisecondsToTicks(0)},
+ .frame_functions = {lcd_keyframe_display_layer_and_led_states}
+};
+
+// The color animation animates the LCD color when you change layers
+static keyframe_animation_t color_animation = {
+ .num_frames = 2,
+ .loop = false,
+ // Note that there's a 200 ms no-operation frame,
+ // this prevents the color from changing when activating the layer
+ // momentarily
+ .frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
+ .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
+};
+
+void initialize_user_visualizer(visualizer_state_t* state) {
+ // The brightness will be dynamically adjustable in the future
+ // But for now, change it here.
+ lcd_backlight_brightness(130);
+ state->current_lcd_color = initial_color;
+ state->target_lcd_color = logo_background_color;
+ initial_update = true;
+ start_keyframe_animation(&default_startup_animation);
+}
+
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state);
+
+void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+ // Add more tests, change the colors and layer texts here
+ // Usually you want to check the high bits (higher layers first)
+ // because that's the order layers are processed for keypresses
+ // You can for check for example:
+ // state->status.layer
+ // state->status.default_layer
+ // state->status.leds (see led.h for available statuses)
+
+ uint32_t prev_color = state->target_lcd_color;
+ const char* prev_layer_text = state->layer_text;
+
+ get_visualizer_layer_and_color(state);
+
+ if (initial_update || prev_color != state->target_lcd_color) {
+ start_keyframe_animation(&color_animation);
+ }
+
+ if (initial_update || prev_layer_text != state->layer_text) {
+ start_keyframe_animation(&lcd_layer_display);
+ }
+ // You can also stop existing animations, and start your custom ones here
+ // remember that you should normally have only one animation for the LCD
+ // and one for the background. But you can also combine them if you want.
+}
+
+void user_visualizer_suspend(visualizer_state_t* state) {
+ state->layer_text = "Suspending...";
+ uint8_t hue = LCD_HUE(state->current_lcd_color);
+ uint8_t sat = LCD_SAT(state->current_lcd_color);
+ state->target_lcd_color = LCD_COLOR(hue, sat, 0);
+ start_keyframe_animation(&default_suspend_animation);
+}
+
+void user_visualizer_resume(visualizer_state_t* state) {
+ state->current_lcd_color = initial_color;
+ state->target_lcd_color = logo_background_color;
+ initial_update = true;
+ start_keyframe_animation(&default_startup_animation);
+}
+
+#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */