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authorLouis Orleans <louis@orleans.io>2019-10-04 20:32:52 -0700
committernoroadsleft <18669334+noroadsleft@users.noreply.github.com>2019-10-04 20:32:52 -0700
commitc5ffd182c8daeaa0b50c45f4f959b5615ae2a6e6 (patch)
tree3ddc7c6341e935caa5068891d918395c94b55a6a /keyboards
parent93bce832555f0f34b2b9a681a7d5d0dbe4462a26 (diff)
[Keymap] update my keymap for Infinity Ergodox (#6864)
* 🎉 Building simple flasher * 🎉 Flashing works * 🎨 Cleaning up * 🐛 Being more specific with board identity * 🐛 Flashing correct keymap * 🎉 Adding keymap * ✨ Updating keymap * 🚨 RGB * ⏪ Revert "🚨 RGB" This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4. * ✨ Improvements to flasher * ✨ Layout tweaks * 💄 Messing around with LCD * 💄 Enabling LCD backlight matching * 🔧 Updating layout * 🐛 Fixing console logging * 🎨 Cleaning up indentation * 🔧 Adding editorconfig * ✨ Adding game layer * 💄 Changing numpad layout * ✨🔥 redoing entire layout It's now more similar to the Planck default layout * ✨ add workman and dvorak layouts * 🐛 fix numpad * 🐛 fix layer orders * 🐛 fix layer toggling * 🐛 fix tri-layer switching * 🐛 fix LCD colors for adjustment layers * 🔥 remove old flasher project * 🔥 remove simple_visualizer * 💄 update LCD colors * 📝 fix layout comments * 💄 swapping 2u buttons * 🔥🔧 removing editorconfig * 🚨 using 2 spaces * 📝 add README * ⏪ Revert "💄 Enabling LCD backlight matching" This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e. * ⏪ Revert "💄 Messing around with LCD" This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5. * 🐛 fix thumb inconsistency in QWERTY * 🐛 fix media keys * ✨ add F# shortcuts to vertical 1.5u buttons * ✨ hold enter for RShift * ✨ hold for numpad * 🎨 remove unnecessary breaks * 🎨 reoganizing layers * ✨ add Colmak layer * 🚧🔧 add basic config * ✨ use more standard numpad layout * 💄 change layer orders * ✨ add caps lock on adjust layer * 🔥 disable space cadet * 📝 update README * 🔨 use userspace config * 🎨 clean up a bit * 🐛 undefine tapping toggle from base config * 🔨 rename LED functions * 💩 someone commited Windows line endings * ✨ left hand thumb is space * ♻️ extract layers def to new file * 🔥 remove unnecessary hooks * ✨💄 set LCD text and color by layer * 💄 update keymap removing layer buttons that I don't really use * ✨ set backlight to full brightness on boot * 🔥 remove unnecessary includes
Diffstat (limited to 'keyboards')
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c174
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h14
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h123
-rw-r--r--keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c384
4 files changed, 263 insertions, 432 deletions
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
index cf0b452bdf..26de392f9a 100644
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c
@@ -1,20 +1,6 @@
#include QMK_KEYBOARD_H
-#include "debug.h"
-#include "action_layer.h"
#include "version.h"
-
-enum custom_layers {
- _QWERTY,
- _WORKMAN,
- _DVORAK,
- _COLEMAK,
- _LOWER,
- _RAISE,
- _ADJUST,
- _GAME,
- _MOUSE,
- _NUM,
-};
+#include "layers.h"
enum custom_keycodes {
QWERTY = SAFE_RANGE,
@@ -39,41 +25,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Tab | Q | W | E | R | T | [{ | | ]} | Y | U | I | O | P | BSPC |
* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
* | ESC | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
- * |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------|
+ * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | Enter |
* `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
* | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
* `------------------------------' `------------------------------'
* ,------------. ,------------.
- * |Play |Mouse | | Num |Mouse|
- * ,----|-----|------| |------+-----+-----.
- * | | | Alt | | Alt | | |
- * |BSPC|LOWER|------| |------|RAISE|Space|
- * | | | LGUI | | LGUI | | |
- * `-----------------' `------------------'
+ * |Play | | | |Play |
+ * ,-----|-----|------| |------+-----+-----.
+ * | | | Alt | | Alt | | |
+ * |Space|LOWER|------| |------|RAISE|Space|
+ * | | | LGUI | | LGUI | | |
+ * `------------------' `------------------'
*/
[_QWERTY] = LAYOUT_ergodox(
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRACKET,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_FN1,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______,
TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
- KC_MPLY, TG(_MOUSE),
+ KC_MPLY, _______,
KC_LALT,
- KC_BSPACE, LOWER, KC_LGUI,
+ KC_SPACE, LOWER, KC_LGUI,
// right hand
KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_RBRACKET, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPACE,
KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOTE,
- KC_FN1, KC_N, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
+ _______, KC_N, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
- TT(_NUM), TG(_MOUSE),
+ _______, KC_MPLY,
KC_LALT,
- KC_LGUI, RAISE, KC_SPACE
+ KC_LGUI, RAISE, KC_SPACE
),
/* Keymap 0: Basic Workman layer
@@ -84,41 +70,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Tab | Q | D | R | W | B | [{ | | ]} | J | F | U | P | ; | BSPC |
* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
* | ESC | A | S | H | T | G |------| |------| Y | N | E | O | I | ' |
- * |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------|
+ * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
* | LShift | Z | X | M | C | V | | | | K | L | , | . | / | Enter |
* `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
* | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
* `------------------------------' `------------------------------'
* ,------------. ,------------.
- * |Play |Mouse | | Num |Mouse|
- * ,----|-----|------| |------+-----+-----.
- * | | | Alt | | Alt | | |
- * |BSPC|LOWER|------| |------|RAISE|Space|
- * | | | LGUI | | LGUI | | |
- * `-----------------' `------------------'
+ * |Play | | | |Play |
+ * ,-----|-----|------| |------+-----+-----.
+ * | | | Alt | | Alt | | |
+ * |Space|LOWER|------| |------|RAISE|Space|
+ * | | | LGUI | | LGUI | | |
+ * `------------------' `------------------'
*/
[_WORKMAN] = LAYOUT_ergodox(
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_LBRACKET,
KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G,
- KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_FN1,
+ KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, _______,
TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
- KC_MPLY, TG(_MOUSE),
+ KC_MPLY, _______,
KC_LALT,
- KC_BSPACE, LOWER, KC_LGUI,
+ KC_SPACE, LOWER, KC_LGUI,
// right hand
KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_RBRACKET, KC_J, KC_F, KC_U, KC_P, KC_SCOLON, KC_BSPACE,
KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOTE,
- KC_FN1, KC_K, KC_L, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
+ _______, KC_K, KC_L, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
- TT(_NUM), TG(_MOUSE),
+ _______, KC_MPLY,
KC_LALT,
- KC_LGUI, RAISE, KC_SPACE
+ KC_LGUI, RAISE, KC_SPACE
),
/* Keymap 0: Basic Dvorak layer
@@ -129,41 +115,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Tab | ' | , | . | P | Y | [{ | | ]} | F | G | C | R | L | BSPC |
* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
* | ESC | A | O | E | U | I |------| |------| D | H | T | N | S | / |
- * |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------|
+ * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
* | LShift | ; | Q | J | K | X | | | | B | M | W | V | Z | Enter |
* `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
* | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
* `------------------------------' `------------------------------'
* ,------------. ,------------.
- * |Play |Mouse | | Num |Mouse|
- * ,----|-----|------| |------+-----+-----.
- * | | | Alt | | Alt | | |
- * |BSPC|LOWER|------| |------|RAISE|Space|
- * | | | LGUI | | LGUI | | |
- * `-----------------' `------------------'
+ * |Play | | | |Play |
+ * ,-----|-----|------| |------+-----+-----.
+ * | | | Alt | | Alt | | |
+ * |Space|LOWER|------| |------|RAISE|Space|
+ * | | | LGUI | | LGUI | | |
+ * `------------------' `------------------'
*/
[_DVORAK] = LAYOUT_ergodox(
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_LBRACKET,
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I,
- KC_LSFT, KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, KC_FN1,
+ KC_LSFT, KC_SCOLON, KC_Q, KC_J, KC_K, KC_X, _______,
TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
- KC_MPLY, TG(_MOUSE),
+ KC_MPLY, _______,
KC_LALT,
- KC_BSPACE, LOWER, KC_LGUI,
+ KC_SPACE, LOWER, KC_LGUI,
// right hand
KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_RBRACKET, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPACE,
KC_D, KC_H, KC_T, KC_N, KC_S, LT(MOUSE, KC_SLSH),
- KC_FN1, KC_B, KC_M, KC_W, KC_V, KC_Z, RSFT_T(KC_ENT),
+ _______, KC_B, KC_M, KC_W, KC_V, KC_Z, RSFT_T(KC_ENT),
RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
- TT(_NUM), TG(_MOUSE),
+ _______, KC_MPLY,
KC_LALT,
- KC_LGUI, RAISE, KC_SPACE
+ KC_LGUI, RAISE, KC_SPACE
),
/* Keymap 0: Basic Colemak layer
@@ -174,41 +160,41 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Tab | Q | W | F | P | G | [{ | | ]} | J | L | U | Y | ; | BSPC |
* |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
* | ESC | A | R | S | T | D |------| |------| H | N | E | I | O | ' |
- * |--------+-----+-----+-----+-----+-----| L1 | | L1 |-----+-----+-----+-----+-----+--------|
+ * |--------+-----+-----+-----+-----+-----| | | |-----+-----+-----+-----+-----+--------|
* | LShift | Z | X | C | V | B | | | | K | M | , | . | / | Enter |
* `--------+-----+-----+-----+-----+------------' `------------+-----+-----+-----+-----+--------'
* | Num |Ctrl | Alt |LGUI |Lower| |Raise|Left |Down | Up |Right |
* `------------------------------' `------------------------------'
* ,------------. ,------------.
- * |Play |Mouse | | Num |Mouse|
- * ,----|-----|------| |------+-----+-----.
- * | | | Alt | | Alt | | |
- * |BSPC|LOWER|------| |------|RAISE|Space|
- * | | | LGUI | | LGUI | | |
- * `-----------------' `------------------'
+ * |Play | | | |Play |
+ * ,-----|-----|------| |------+-----+-----.
+ * | | | Alt | | Alt | | |
+ * |Space|LOWER|------| |------|RAISE|Space|
+ * | | | LGUI | | LGUI | | |
+ * `------------------' `------------------'
*/
[_COLEMAK] = LAYOUT_ergodox(
// left hand
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRACKET,
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_FN1,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, _______,
TT(_NUM), KC_LCTL, KC_LALT, KC_LGUI, LOWER,
- KC_MPLY, TG(_MOUSE),
+ KC_MPLY, _______,
KC_LALT,
- KC_BSPACE, LOWER, KC_LGUI,
+ KC_SPACE, LOWER, KC_LGUI,
// right hand
KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
KC_RBRACKET, KC_J, KC_L, KC_U, KC_Y, KC_SCOLON, KC_BSPACE,
KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOTE,
- KC_FN1, KC_K, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
+ _______, KC_K, KC_M, KC_COMM, KC_DOT, LT(_MOUSE, KC_SLSH), RSFT_T(KC_ENT),
RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
- TT(_NUM), TG(_MOUSE),
+ _______, KC_MPLY,
KC_LALT,
- KC_LGUI, RAISE, KC_SPACE
+ KC_LGUI, RAISE, KC_SPACE
),
/* Lower
@@ -216,19 +202,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,---------------------------------------------------. ,--------------------------------------------------.
* | Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | |
* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
- * | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | |
+ * | ~ | ! | @ | # | $ | % | F6 | | F5 | ^ | & | * | ( | ) | |
* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Del | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | _ | + | { | } | | |
- * |---------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------|
+ * |---------+------+------+------+------+------| F12 | | F11 |------+------+------+------+------+--------|
* | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO ~ |ISO | | Home | End | |
* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | Play | Vol- | Vol+ | Next |
* `-----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
- * |Animat| | |Toggle|Solid |
+ * | | | | | |
* ,------|------|------| |------+------+------.
- * |Bright|Bright| | | |Hue- |Hue+ |
- * |ness- |ness+ |------| |------| | |
+ * | | | | | | | |
+ * | | |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
@@ -261,10 +247,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,---------------------------------------------------. ,--------------------------------------------------.
* | Version | F1 | F2 | F3 | F4 | F5 | F11 | | F12 | F6 | F7 | F8 | F9 | F10 | F11 |
* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
- * | ` | 1 | 2 | 3 | 4 | 5 | | | | 6 | 7 | 8 | 9 | 0 | |
+ * | ` | 1 | 2 | 3 | 4 | 5 | F6 | | F5 | 6 | 7 | 8 | 9 | 0 | |
* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Del | F1 | F2 | F3 | F4 | F5 |------| |------| F6 | - | = | [ | ] | \ |
- * |---------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------|
+ * |---------+------+------+------+------+------| F12 | | F11 |------+------+------+------+------+--------|
* | | F7 | F8 | F9 | F10 | F11 | | | | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | | Play | Vol- | Vol+ | Next |
@@ -308,7 +294,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | |Reset |Debug | | | | | | | |TRM on|TRMoff| | | Del |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | CPSLCK | | | | |AG Nrm|------| |------|AG Swp|QWERTY|Wrkman|Dvorak| | |
+ * | CPSLCK | | | | |AG Nrm|------| |------|AG Swp|QWERTY|Wrkman|Dvorak|Colmak| |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
@@ -325,7 +311,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_ADJUST] = LAYOUT_ergodox(
// left hand
VRSN, _______, _______, _______, _______, _______, _______,
- _______, RESET, DEBUG, _______, _______, _______, _______,
+ _______, RESET, DEBUG, BL_TOGG, BL_STEP, _______, _______,
KC_CAPS, _______, _______, _______, _______, AG_NORM,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
@@ -502,6 +488,11 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
return MACRO_NONE;
};
+void matrix_init_user() {
+ backlight_enable();
+ backlight_level(BACKLIGHT_LEVELS);
+}
+
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
@@ -576,34 +567,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return true;
}
-
-/**
- * Runs just one time when the keyboard initializes.
- */
-void matrix_init_user(void) {
-
-};
-
-/**
- * Runs constantly in the background, in a loop.
- */
-void matrix_scan_user(void) {
- uint8_t layer = biton32(layer_state);
-
- ergodox_board_led_off();
- ergodox_led_lower_off();
- ergodox_led_raise_off();
- ergodox_led_adjust_off();
-
- switch (layer) {
- case _LOWER:
- ergodox_led_lower_on();
- break;
- case _RAISE:
- ergodox_led_raise_on();
- break;
- case _ADJUST:
- ergodox_led_adjust_on();
- break;
- }
-};
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h
new file mode 100644
index 0000000000..d852fe9803
--- /dev/null
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/layers.h
@@ -0,0 +1,14 @@
+#include QMK_KEYBOARD_H
+
+enum custom_layers {
+ _QWERTY,
+ _WORKMAN,
+ _DVORAK,
+ _COLEMAK,
+ _LOWER,
+ _RAISE,
+ _ADJUST,
+ _GAME,
+ _MOUSE,
+ _NUM,
+};
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h
new file mode 100644
index 0000000000..9213e99f42
--- /dev/null
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h
@@ -0,0 +1,123 @@
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
+#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
+
+// Currently we are assuming that both the backlight and LCD are enabled
+// But it's entirely possible to write a custom visualizer that use only
+// one of them
+#ifndef LCD_BACKLIGHT_ENABLE
+#error This visualizer needs that LCD backlight is enabled
+#endif
+
+#ifndef LCD_ENABLE
+#error This visualizer needs that LCD is enabled
+#endif
+
+#include "visualizer.h"
+#include "visualizer_keyframes.h"
+#include "lcd_keyframes.h"
+#include "lcd_backlight_keyframes.h"
+#include "system/serial_link.h"
+#include "led.h"
+#include "default_animations.h"
+
+static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
+static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
+
+static bool initial_update = true;
+
+// Feel free to modify the animations below, or even add new ones if needed
+
+static keyframe_animation_t lcd_layer_display = {
+ .num_frames = 1,
+ .loop = false,
+ .frame_lengths = {gfxMillisecondsToTicks(0)},
+ .frame_functions = {lcd_keyframe_display_layer_and_led_states}
+};
+
+// The color animation animates the LCD color when you change layers
+static keyframe_animation_t color_animation = {
+ .num_frames = 2,
+ .loop = false,
+ // Note that there's a 200 ms no-operation frame,
+ // this prevents the color from changing when activating the layer
+ // momentarily
+ .frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
+ .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
+};
+
+void initialize_user_visualizer(visualizer_state_t* state) {
+ // The brightness will be dynamically adjustable in the future
+ // But for now, change it here.
+ lcd_backlight_brightness(130);
+ state->current_lcd_color = initial_color;
+ state->target_lcd_color = logo_background_color;
+ initial_update = true;
+ start_keyframe_animation(&default_startup_animation);
+}
+
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state);
+
+void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+ // Add more tests, change the colors and layer texts here
+ // Usually you want to check the high bits (higher layers first)
+ // because that's the order layers are processed for keypresses
+ // You can for check for example:
+ // state->status.layer
+ // state->status.default_layer
+ // state->status.leds (see led.h for available statuses)
+
+ uint32_t prev_color = state->target_lcd_color;
+ const char* prev_layer_text = state->layer_text;
+
+ get_visualizer_layer_and_color(state);
+
+ if (initial_update || prev_color != state->target_lcd_color) {
+ start_keyframe_animation(&color_animation);
+ }
+
+ if (initial_update || prev_layer_text != state->layer_text) {
+ start_keyframe_animation(&lcd_layer_display);
+ }
+ // You can also stop existing animations, and start your custom ones here
+ // remember that you should normally have only one animation for the LCD
+ // and one for the background. But you can also combine them if you want.
+}
+
+void user_visualizer_suspend(visualizer_state_t* state) {
+ state->layer_text = "Suspending...";
+ uint8_t hue = LCD_HUE(state->current_lcd_color);
+ uint8_t sat = LCD_SAT(state->current_lcd_color);
+ state->target_lcd_color = LCD_COLOR(hue, sat, 0);
+ start_keyframe_animation(&default_suspend_animation);
+}
+
+void user_visualizer_resume(visualizer_state_t* state) {
+ state->current_lcd_color = initial_color;
+ state->target_lcd_color = logo_background_color;
+ initial_update = true;
+ start_keyframe_animation(&default_startup_animation);
+}
+
+#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
index d339ecc970..54fc2363c7 100644
--- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
+++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
@@ -1,5 +1,5 @@
/*
-Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
+Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -15,331 +15,65 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/**
- * Currently we are assuming that both the backlight and LCD are enabled
- * But it's entirely possible to write a custom visualizer that use only
- * one of them
- */
-#ifndef LCD_BACKLIGHT_ENABLE
-#error This visualizer needs that LCD backlight is enabled
-#endif
-
-#ifndef LCD_ENABLE
-#error This visualizer needs that LCD is enabled
-#endif
-
-#include "./visualizer.h"
-#include "visualizer_keyframes.h"
-#include "lcd_keyframes.h"
-#include "lcd_backlight_keyframes.h"
-#include "system/serial_link.h"
-#include "default_animations.h"
-
-static const uint32_t logo_background_color = LCD_COLOR(0, 0, 255);
-static const uint32_t initial_color = LCD_COLOR(84, 255, 255);
-
-static const uint32_t led_emulation_colors[4] = {
- LCD_COLOR(0, 0, 255),
- LCD_COLOR(141, 255, 255),
- LCD_COLOR(18, 255, 255),
- LCD_COLOR(194, 255, 255),
-};
-
-static uint32_t next_led_target_color = 0;
-
-typedef enum {
- LCD_STATE_INITIAL,
- LCD_STATE_LAYER_BITMAP,
- LCD_STATE_BITMAP_AND_LEDS,
-} lcd_state_t;
-
-static lcd_state_t lcd_state = LCD_STATE_INITIAL;
-
-typedef struct {
- uint8_t led_on;
- uint8_t led1;
- uint8_t led2;
- uint8_t led3;
-} visualizer_user_data_t;
-
-/**
- * Don't access from visualization function, use the visualizer state instead
- */
-static visualizer_user_data_t user_data_keyboard = {
- .led_on = 0,
- .led1 = LED_BRIGHTNESS_HI,
- .led2 = LED_BRIGHTNESS_HI,
- .led3 = LED_BRIGHTNESS_HI,
-};
-
-_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
- "Please increase the VISUALIZER_USER_DATA_SIZE");
-
-// Feel free to modify the animations below, or even add new ones if needed
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t one_led_color = {
- .num_frames = 1,
- .loop = false,
- .frame_lengths = {gfxMillisecondsToTicks(0)},
- .frame_functions = {lcd_backlight_keyframe_set_color},
-};
-
-bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
- uint32_t temp = next_led_target_color;
- next_led_target_color = state->target_lcd_color;
- state->target_lcd_color = temp;
- return false;
-}
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t two_led_colors = {
- .num_frames = 2,
- .loop = true,
- .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
- .frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
-};
-
-/**
- * The LCD animation alternates between the layer name display and a
- * bitmap that displays all active layers
- */
-static keyframe_animation_t lcd_bitmap_animation = {
- .num_frames = 1,
- .loop = false,
- .frame_lengths = {gfxMillisecondsToTicks(0)},
- .frame_functions = {lcd_keyframe_display_layer_bitmap},
-};
-
-static keyframe_animation_t lcd_bitmap_leds_animation = {
- .num_frames = 2,
- .loop = true,
- .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
- .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
-};
-
-void initialize_user_visualizer(visualizer_state_t* state) {
- /**
- * The brightness will be dynamically adjustable in the future
- * But for now, change it here.
- */
- lcd_backlight_brightness(180);
- state->current_lcd_color = initial_color;
- state->target_lcd_color = logo_background_color;
- lcd_state = LCD_STATE_INITIAL;
- start_keyframe_animation(&default_startup_animation);
-}
-
-static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
- return user_data->led_on & (1u << num);
-}
-
-static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
- for (int i=0; i < 4; i++) {
- if (is_led_on(user_data, i)) {
- return i + 1;
- }
- }
- return 0;
-}
-
-static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
- uint8_t master_index = get_led_index_master(user_data);
- if (master_index!=0) {
- for (int i=master_index; i < 4; i++) {
- if (is_led_on(user_data, i)) {
- return i + 1;
- }
- }
- }
-
- return 0;
-}
-
-static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
- if (
- is_led_on(user_data, 0) &&
- is_led_on(user_data, 1) &&
- is_led_on(user_data, 2)
- ) {
- return 3;
- }
- return 0;
-}
-
-static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
- switch (index) {
- case 1:
- return user_data->led1;
- case 2:
- return user_data->led2;
- case 3:
- return user_data->led3;
- }
- return 0;
-}
-
-static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
- visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
- visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
-
- uint8_t new_index;
- uint8_t old_index;
-
- if (true || is_serial_link_master()) {
- new_index = get_led_index_master(user_data_new);
- old_index = get_led_index_master(user_data_old);
- } else {
- new_index = get_led_index_slave(user_data_new);
- old_index = get_led_index_slave(user_data_old);
- }
-
- uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
- uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
-
- uint8_t new_brightness = get_brightness(user_data_new, new_index);
- uint8_t old_brightness = get_brightness(user_data_old, old_index);
-
- uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
- uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
-
- if (
- lcd_state == LCD_STATE_INITIAL ||
- new_index != old_index ||
- new_secondary_index != old_secondary_index ||
- new_brightness != old_brightness ||
- new_secondary_brightness != old_secondary_brightness
- ) {
- if (new_secondary_index != 0) {
- state->target_lcd_color = change_lcd_color_intensity(
- led_emulation_colors[new_index], new_brightness);
- next_led_target_color = change_lcd_color_intensity(
- led_emulation_colors[new_secondary_index], new_secondary_brightness);
-
- stop_keyframe_animation(&one_led_color);
- start_keyframe_animation(&two_led_colors);
- } else {
- state->target_lcd_color = change_lcd_color_intensity(
- led_emulation_colors[new_index], new_brightness);
-
- stop_keyframe_animation(&two_led_colors);
- start_keyframe_animation(&one_led_color);
- }
+#include "./simple_visualizer.h"
+#include "util.h"
+#include "layers.h"
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+ switch(biton32(default_layer_state)) {
+ case _QWERTY:
+ state->layer_text = "QWERTY";
+ state->target_lcd_color = LCD_COLOR(0, 255, 128);
+ break;
+ case _WORKMAN:
+ state->layer_text = "Workman";
+ state->target_lcd_color = LCD_COLOR(80, 255, 128);
+ break;
+ case _DVORAK:
+ state->layer_text = "Dvorak";
+ state->target_lcd_color = LCD_COLOR(194, 255, 128);
+ break;
+ case _COLEMAK:
+ state->layer_text = "Colemak";
+ state->target_lcd_color = LCD_COLOR(18, 255, 128);
+ break;
}
-}
-
-static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
- if (state->status.leds) {
- if (
- lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
- state->status.leds != prev_status->leds ||
- state->status.layer != prev_status->layer ||
- state->status.default_layer != prev_status->default_layer
- ) {
- // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
- stop_keyframe_animation(&lcd_bitmap_animation);
- lcd_state = LCD_STATE_BITMAP_AND_LEDS;
- /**
- * For information:
- * The logic in this function makes sure that this doesn't happen, but if you call start on an
- * animation that is already playing it will be restarted.
- */
- start_keyframe_animation(&lcd_bitmap_leds_animation);
- }
- } else {
- if (
- lcd_state != LCD_STATE_LAYER_BITMAP ||
- state->status.layer != prev_status->layer ||
- state->status.default_layer != prev_status->default_layer
- ) {
- stop_keyframe_animation(&lcd_bitmap_leds_animation);
-
- lcd_state = LCD_STATE_LAYER_BITMAP;
- start_keyframe_animation(&lcd_bitmap_animation);
- }
+ switch(biton32(state->status.layer)) {
+ case _LOWER:
+ state->layer_text = "Lower";
+ state->target_lcd_color = LCD_COLOR(141, 255, 255);
+ break;
+ case _RAISE:
+ state->layer_text = "Raise";
+ state->target_lcd_color = LCD_COLOR(18, 255, 255);
+ break;
+ case _ADJUST:
+ state->layer_text = "Adjust";
+ state->target_lcd_color = LCD_COLOR(194, 255, 255);
+ break;
+ case _NUM:
+ state->layer_text = "Numpad";
+ state->target_lcd_color = LCD_COLOR(80, 255, 255);
+ break;
+ case _MOUSE:
+ state->layer_text = "Mouse";
+ state->target_lcd_color = LCD_COLOR(300, 255, 255);
+ break;
+ case _GAME:
+ state->layer_text = "Game";
+ state->target_lcd_color = LCD_COLOR(300, 255, 255);
+ break;
+ case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
+ break;
+ default:
+ state->layer_text = "NONE";
+ state->target_lcd_color = LCD_COLOR(0, 255, 255);
+ break;
}
}
-
-void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
- /**
- * Check the status here to start and stop animations
- * You might have to save some state, like the current animation here so that you can start the right
- * This function is called every time the status changes
- *
- * NOTE that this is called from the visualizer thread, so don't access anything else outside the status
- * This is also important because the slave won't have access to the active layer for example outside the
- * status.
- */
-
- update_emulated_leds(state, prev_status);
- update_lcd_text(state, prev_status);
-}
-
-void user_visualizer_suspend(visualizer_state_t* state) {
- state->layer_text = "Suspending...";
- uint8_t hue = LCD_HUE(state->current_lcd_color);
- uint8_t sat = LCD_SAT(state->current_lcd_color);
- state->target_lcd_color = LCD_COLOR(hue, sat, 0);
- start_keyframe_animation(&default_suspend_animation);
-}
-
-void user_visualizer_resume(visualizer_state_t* state) {
- state->current_lcd_color = initial_color;
- state->target_lcd_color = logo_background_color;
- lcd_state = LCD_STATE_INITIAL;
- start_keyframe_animation(&default_startup_animation);
-}
-
-void ergodox_board_led_on(void){
- // No board led support
-}
-
-void ergodox_led_lower_on(void){
- user_data_keyboard.led_on |= (1u << 0);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_raise_on(void){
- user_data_keyboard.led_on |= (1u << 1);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_adjust_on(void){
- user_data_keyboard.led_on |= (1u << 2);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_board_led_off(void){
- // No board led support
-}
-
-void ergodox_led_lower_off(void){
- user_data_keyboard.led_on &= ~(1u << 0);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_raise_off(void){
- user_data_keyboard.led_on &= ~(1u << 1);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_adjust_off(void){
- user_data_keyboard.led_on &= ~(1u << 2);
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_lower_set(uint8_t n) {
- user_data_keyboard.led1 = n;
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_raise_set(uint8_t n) {
- user_data_keyboard.led2 = n;
- visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_led_adjust_set(uint8_t n) {
- user_data_keyboard.led3 = n;
- visualizer_set_user_data(&user_data_keyboard);
-}