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'use strict';
var EntityBase = function(game, x, y, key) {
Phaser.Sprite.call(this, game, x, y, key);
this.scale = {x: 0.01, y: 0.01};
this.anchor = {x: 0.5, y: 0.5};
};
EntityBase.prototype = Object.create(Phaser.Sprite.prototype);
EntityBase.prototype.getBounds = function() {
return new Phaser.Rectangle(this.x, this.y, 0.5, 0.5);
};
module.exports = EntityBase;
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