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authorJustin Worthe <justin.worthe@gmail.com>2014-09-21 10:31:48 +0200
committerJustin Worthe <justin.worthe@gmail.com>2014-09-21 10:31:48 +0200
commitc508e9ef283a4069ea1af923ca1a241d2c954a1e (patch)
tree930f8ad620fdde4e1668cd1909fc9eaca35fcae1 /game/prefabs/wall.js
parent48049a71ab041d8b109e2a7a12a8439ed3be812a (diff)
Renamed prefab folder
Diffstat (limited to 'game/prefabs/wall.js')
-rw-r--r--game/prefabs/wall.js12
1 files changed, 0 insertions, 12 deletions
diff --git a/game/prefabs/wall.js b/game/prefabs/wall.js
deleted file mode 100644
index c4eee79..0000000
--- a/game/prefabs/wall.js
+++ /dev/null
@@ -1,12 +0,0 @@
-'use strict';
-
-var Wall = function(game, x, y, frame) {
- Phaser.Sprite.call(this, game, x, y, 'wall', frame);
- this.scale = {x: 0.01, y: 0.01};
- this.anchor = {x: 0.5, y: 0.5};
-};
-
-Wall.prototype = Object.create(Phaser.Sprite.prototype);
-Wall.prototype.constructor = Wall;
-
-module.exports = Wall;