diff options
author | Justin Worthe <justin.worthe@gmail.com> | 2014-09-21 10:31:48 +0200 |
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committer | Justin Worthe <justin.worthe@gmail.com> | 2014-09-21 10:31:48 +0200 |
commit | c508e9ef283a4069ea1af923ca1a241d2c954a1e (patch) | |
tree | 930f8ad620fdde4e1668cd1909fc9eaca35fcae1 /game/prefabs/player.js | |
parent | 48049a71ab041d8b109e2a7a12a8439ed3be812a (diff) |
Renamed prefab folder
Diffstat (limited to 'game/prefabs/player.js')
-rw-r--r-- | game/prefabs/player.js | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/game/prefabs/player.js b/game/prefabs/player.js deleted file mode 100644 index c7f0b94..0000000 --- a/game/prefabs/player.js +++ /dev/null @@ -1,118 +0,0 @@ -'use strict'; - -var Player = function(game, x, y, key, frame, soundKey) { - var player = this; - - Phaser.Sprite.call(this, game, x, y, key, frame); - this.animations.add('active', [0]); - this.animations.add('waiting', [1]); - this.animations.add('activePoison', [2]); - this.animations.add('waitingPoison', [3]); - - this.baseKey = key; - this.moving = false; - this.scale = {x: 0.01, y: 0.01}; - this.anchor = {x: 0.5, y: 0.5}; - - this.score = 0; - this.maxScore = 1; - this.isMyTurn = false; - this.canBeEaten = true; - - this.currentAnimation = { - isMyTurn: true, - poisonPillActive: false - } - - this.hasPoisonPill = true; - this.poisonPillActive = false; - this.gamepadPoisonLastPressed = Number.NEGATIVE_INFINITY; - this.lastTween = null; - - this.scoreSound = game.sound.add(soundKey); - this.respawnSound = game.sound.add('owSound'); - - - //BEWARE! HORRIBLE HACK AHEAD! - //Intercepts the call to get a new buffer so that we can set the playbackRate. - var audioContext = this.scoreSound.context; - var childContext = Object.create(audioContext); - this.scoreSound.context = childContext; - - childContext.createBufferSource = function() { - var source = audioContext.createBufferSource(); - var scoreFraction = player.score / player.maxScore; - source.playbackRate.value = 0.75 + scoreFraction*6; - return source; - }; -}; - -Player.prototype = Object.create(Phaser.Sprite.prototype); -Player.prototype.constructor = Player; - -Player.prototype.update = function() { - if (this.isMyTurn !== this.currentAnimation.isMyTurn || this.poisonPillActive !== this.currentAnimation.poisonPillActive) { - this.currentAnimation.isMyTurn = this.isMyTurn; - this.currentAnimation.poisonPillActive = this.poisonPillActive; - - var animation; - if (!this.currentAnimation.isMyTurn) { - if (!this.currentAnimation.poisonPillActive) { - animation = 'waiting'; - } - else { - animation = 'waitingPoison' - } - } - else { - if (!this.currentAnimation.poisonPillActive) { - animation = 'active'; - } - else { - animation = 'activePoison' - } - } - this.play(animation); - } -}; - -Player.prototype.move = function(newX, newY, callback, callbackContext) { - this.moving = true; - - var tween = this.game.add.tween(this).to({x: newX, y: newY}, 500); - tween.onComplete.add(callback, callbackContext); - tween.onComplete.add(this.finishMovement, this); - - this.lastTween = tween; - - tween.start(); -}; - -Player.prototype.multistepMove = function(moveX, moveY, teleportX, teleportY, finalX, finalY, callback, callbackContext) { - this.moving = true; - - var firstTween = this.game.add.tween(this).to({x: moveX, y: moveY}, 500); - - firstTween.onComplete.add(function() { - this.teleport(teleportX, teleportY); - this.move(finalX, finalY, callback, callbackContext); - }, this); - - firstTween.start(); -} - -Player.prototype.teleport = function(newX, newY) { - this.x = newX; - this.y = newY; -} - -Player.prototype.finishMovement = function() { - this.moving = false; - this.lastTween = null; -}; - -Player.prototype.getBounds = function() { - return new Phaser.Rectangle(this.x, this.y, 0.2, 0.2); -}; - -module.exports = Player; |