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authorJustin Worthe <justin.worthe@gmail.com>2014-09-21 10:31:48 +0200
committerJustin Worthe <justin.worthe@gmail.com>2014-09-21 10:31:48 +0200
commitc508e9ef283a4069ea1af923ca1a241d2c954a1e (patch)
tree930f8ad620fdde4e1668cd1909fc9eaca35fcae1 /game/entities/wall.js
parent48049a71ab041d8b109e2a7a12a8439ed3be812a (diff)
Renamed prefab folder
Diffstat (limited to 'game/entities/wall.js')
-rw-r--r--game/entities/wall.js12
1 files changed, 12 insertions, 0 deletions
diff --git a/game/entities/wall.js b/game/entities/wall.js
new file mode 100644
index 0000000..c4eee79
--- /dev/null
+++ b/game/entities/wall.js
@@ -0,0 +1,12 @@
+'use strict';
+
+var Wall = function(game, x, y, frame) {
+ Phaser.Sprite.call(this, game, x, y, 'wall', frame);
+ this.scale = {x: 0.01, y: 0.01};
+ this.anchor = {x: 0.5, y: 0.5};
+};
+
+Wall.prototype = Object.create(Phaser.Sprite.prototype);
+Wall.prototype.constructor = Wall;
+
+module.exports = Wall;