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authorJustin Worthe <justin.worthe@gmail.com>2014-09-24 17:20:56 +0200
committerJustin Worthe <justin.worthe@gmail.com>2014-09-24 17:20:56 +0200
commit17ebd1e3857d47ad5fd94e40283ecd468dd83739 (patch)
tree6e65cf51bc9411af4c2d77a274838cebd32df85c /game/entities/wall.js
parent1eabe62fcf61001a10b1965da0cf3a4ae741a25b (diff)
Moved common game entity code into parent class
Diffstat (limited to 'game/entities/wall.js')
-rw-r--r--game/entities/wall.js10
1 files changed, 5 insertions, 5 deletions
diff --git a/game/entities/wall.js b/game/entities/wall.js
index c4eee79..8a6e45d 100644
--- a/game/entities/wall.js
+++ b/game/entities/wall.js
@@ -1,12 +1,12 @@
'use strict';
-var Wall = function(game, x, y, frame) {
- Phaser.Sprite.call(this, game, x, y, 'wall', frame);
- this.scale = {x: 0.01, y: 0.01};
- this.anchor = {x: 0.5, y: 0.5};
+var EntityBase = require('../entities/entityBase');
+
+var Wall = function(game, x, y) {
+ EntityBase.call(this, game, x, y, 'wall');
};
-Wall.prototype = Object.create(Phaser.Sprite.prototype);
+Wall.prototype = Object.create(EntityBase.prototype);
Wall.prototype.constructor = Wall;
module.exports = Wall;