index
:
gate.git
master
A specialized 2D game library. Fork of https://github.com/SergiusIW/gate
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gate
Age
Commit message (
Expand
)
Author
2018-08-09
Added functions required for working with a camera and a cursor
HEAD
master
Justin Worthe
2018-08-05
Removed lazy_static dependency
Justin Worthe
2018-08-05
Hid cursor on the canvas
Justin Worthe
2018-08-05
Changed time to use Rust time rather than SDL time
Justin Worthe
2018-08-02
preparing for release
Matthew Michelotti
2018-08-02
using SDL2 desktop fullscreen mode to avoid blurring
Matthew Michelotti
2018-08-02
updated gate docs to reflect readme
Matthew Michelotti
2018-08-02
preparing for release
Matthew Michelotti
2018-08-02
adding fullscreen functionality for SDL2 build
Matthew Michelotti
2018-08-02
Hack: ignoring Mix_Init error flag, fixes #2
Matthew Michelotti
2018-08-02
extracting sdl2::mixer::init call into its own function
Matthew Michelotti
2018-07-21
added html fullscreen requests
Matthew Michelotti
2018-06-14
preparing for release
Matthew Michelotti
2018-06-14
updated doc comments
Matthew Michelotti
2018-06-13
Closes #3; Fix to FFI WASM issue
Matthew Michelotti
2018-06-02
clearing pressed keys after a restart in gate.js
Matthew Michelotti
2018-06-02
added restart method to gate.js, so app can be resumed after closing
Matthew Michelotti
2018-06-02
sending App-quit message through to javascript
Matthew Michelotti
2018-06-01
capping timestep at 15 FPS
Matthew Michelotti
2018-05-24
added some additional keyboard keys
Matthew Michelotti
2018-05-24
updated rustdoc comments
Matthew Michelotti
2018-05-24
added methods for dealing with native pixel alignment
Matthew Michelotti
2018-05-24
fixed graphical artifacts with pillarboxing/letterboxing
Matthew Michelotti
2018-05-24
added tile_width option
Matthew Michelotti
2018-05-24
removed lower-bound for SDL window size
Matthew Michelotti
2018-05-24
changed how render dims are computed, changed origin to bottom-left corner
Matthew Michelotti
2018-05-24
removed tiled rendering mode
Matthew Michelotti
2018-05-05
preparing for release
Matthew Michelotti
2018-05-05
removed builder from AppInfo
Matthew Michelotti
2018-05-05
limited re-exports
Matthew Michelotti
2018-05-05
moved AppContext to a separate file
Matthew Michelotti
2018-05-05
bounding cursor position on window resize
Matthew Michelotti
2018-05-05
some cleanup and added docs
Matthew Michelotti
2018-05-05
split input into two methods for key_up and key_down
Matthew Michelotti
2018-05-05
hid redundant app_dims method in renderer
Matthew Michelotti
2018-05-05
incorporated mouse events into key events
Matthew Michelotti
2018-05-05
tracking mouse position in AppContext
Matthew Michelotti
2018-05-03
added dims to AppContext
Matthew Michelotti
2018-05-02
separated audio from AppContext
Matthew Michelotti
2018-05-01
removed lazy static, not needed with recent Rust versions
Matthew Michelotti
2018-05-01
reworking audio into a more general AppContext
Matthew Michelotti
2018-05-01
preparing for release
Matthew Michelotti
2018-05-01
Quick fix to get wasm working on Rust 1.25 Stable
Matthew Michelotti
2018-01-26
preparing for release
Matthew Michelotti
2018-01-25
made specialized pixel-art shader for rendering from tiled fbo
Matthew Michelotti
2018-01-25
further simplified sprite shader
Matthew Michelotti
2018-01-22
Simplified pixel-art shader
Matthew Michelotti
2018-01-15
preparing for release
Matthew Michelotti
2018-01-15
doc cleanup
Matthew Michelotti
2018-01-15
updated documentation
Matthew Michelotti
[next]