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authorMatthew Michelotti <michelotti.matthew@gmail.com>2018-08-02 22:07:46 -0500
committerMatthew Michelotti <michelotti.matthew@gmail.com>2018-08-02 22:07:46 -0500
commitb6b94ac78b2e1443433a51330cfd3c2dc7d21eb0 (patch)
tree591d0b13ae9a642055cfbbb00d5090c4980f07f2
parent74dbdaa3081d82fc881c9ad99ce65e0de1a056f2 (diff)
updated gate docs to reflect readme
-rw-r--r--gate/src/lib.rs3
1 files changed, 1 insertions, 2 deletions
diff --git a/gate/src/lib.rs b/gate/src/lib.rs
index bbbd375..96cd463 100644
--- a/gate/src/lib.rs
+++ b/gate/src/lib.rs
@@ -42,7 +42,6 @@
//! Some of these will involve breaking changes.
//!
//! * Loading assets on the fly
-//! * Entering fullscreen mode
//! * Support for displaying text
//! * Adding XBox controller input
//! * Generating enums/handles for user-specific assets, and loading those assets
@@ -50,7 +49,7 @@
//! * Playing looping music that has a one-time intro, without any hiccups in the music
//! (not sure how I'm going to do this, but it's important to me;
//! game libraries often seem to overlook this fundamental feature)
-//! * Probably some new renderer modes with new shaders
+//! * New renderer modes with new shaders
#[cfg(not(target_arch = "wasm32"))] extern crate sdl2;
#[cfg(not(target_arch = "wasm32"))] extern crate gl;