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author | Matthew Michelotti <michelotti.matthew@gmail.com> | 2018-08-02 22:07:46 -0500 |
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committer | Matthew Michelotti <michelotti.matthew@gmail.com> | 2018-08-02 22:07:46 -0500 |
commit | b6b94ac78b2e1443433a51330cfd3c2dc7d21eb0 (patch) | |
tree | 591d0b13ae9a642055cfbbb00d5090c4980f07f2 | |
parent | 74dbdaa3081d82fc881c9ad99ce65e0de1a056f2 (diff) |
updated gate docs to reflect readme
-rw-r--r-- | gate/src/lib.rs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/gate/src/lib.rs b/gate/src/lib.rs index bbbd375..96cd463 100644 --- a/gate/src/lib.rs +++ b/gate/src/lib.rs @@ -42,7 +42,6 @@ //! Some of these will involve breaking changes. //! //! * Loading assets on the fly -//! * Entering fullscreen mode //! * Support for displaying text //! * Adding XBox controller input //! * Generating enums/handles for user-specific assets, and loading those assets @@ -50,7 +49,7 @@ //! * Playing looping music that has a one-time intro, without any hiccups in the music //! (not sure how I'm going to do this, but it's important to me; //! game libraries often seem to overlook this fundamental feature) -//! * Probably some new renderer modes with new shaders +//! * New renderer modes with new shaders #[cfg(not(target_arch = "wasm32"))] extern crate sdl2; #[cfg(not(target_arch = "wasm32"))] extern crate gl; |