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Author
2019-08-19
Replays with new game engine release
Justin Worthe
2019-08-11
Replaced hashmaps with deterministic hashmaps
Justin Worthe
2019-08-10
TODO Pruning
Justin Worthe
2019-08-10
Removed tiny hashmap
Justin Worthe
2019-08-07
Cleaned up setting of occupied cells
Justin Worthe
2019-08-07
Assertions to test that my lava logic is right
Justin Worthe
2019-08-06
Extra todos for snowball moves
Justin Worthe
2019-07-08
Test case that included a collision
Justin Worthe
2019-06-29
Put score allocation behind constants
Justin Worthe
2019-06-28
Bumped benchmarking json
Justin Worthe
2019-06-28
Fixed issues identified through comparison with the official engine
Justin Worthe
2019-06-26
Removed outdated replay
Justin Worthe
2019-06-24
New command types for select and bombs
Justin Worthe
2019-05-25
Implemented tracking of the tiebreaking score
Justin Worthe
2019-05-21
More robust game logic and reasoning
Justin Worthe
2019-05-18
Started breaking up state for easier unit testing
Justin Worthe
2019-05-14
Filled in the rest of the MCTS
Justin Worthe
2019-04-25
Made the state object avoid any heap allocations
Justin Worthe
2019-04-25
Implement move and dig commands
Justin Worthe
2019-04-25
Test that match replay matches my simulation
Justin Worthe
2019-04-25
Arranged the types to start writing the replay based property test
Justin Worthe