Age | Commit message (Expand) | Author |
---|---|---|
2019-08-06 | Extra todos for snowball moves | Justin Worthe |
2019-07-08 | Test case that included a collision | Justin Worthe |
2019-06-29 | Put score allocation behind constants | Justin Worthe |
2019-06-28 | Bumped benchmarking json | Justin Worthe |
2019-06-28 | Fixed issues identified through comparison with the official engine | Justin Worthe |
2019-06-26 | Removed outdated replay | Justin Worthe |
2019-06-24 | New command types for select and bombs | Justin Worthe |
2019-05-25 | Implemented tracking of the tiebreaking score | Justin Worthe |
2019-05-21 | More robust game logic and reasoning | Justin Worthe |
2019-05-18 | Started breaking up state for easier unit testing | Justin Worthe |
2019-05-14 | Filled in the rest of the MCTS | Justin Worthe |
2019-04-25 | Made the state object avoid any heap allocations | Justin Worthe |
2019-04-25 | Implement move and dig commands | Justin Worthe |
2019-04-25 | Test that match replay matches my simulation | Justin Worthe |
2019-04-25 | Arranged the types to start writing the replay based property test | Justin Worthe |