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Bots for various Entelect Challenges
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Age
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Author
2018-08-27
More plot info for debug
Justin Worthe
2018-08-27
Removed branching around energy limiting heuristics
Justin Worthe
2018-08-27
Increased the likelihood of using an iron curtain if there's energy
Justin Worthe
2018-08-19
Tweaked performance for enegy tower limiting
Justin Worthe
2018-08-18
Implemented maximum number of energy buildings in a row
Justin Worthe
2018-08-16
Printed debug for different tower building
Justin Worthe
2018-08-16
Added initial seed on nothing move
Justin Worthe
2018-08-14
Added extra logging of the win ratios
Justin Worthe
2018-08-14
Bumped dependency version numbers
Justin Worthe
2018-08-12
Fixed logic error on when nothing should be avoided
Justin Worthe
2018-08-12
Eliminated assuming opponents might do nothing in random moves
Justin Worthe
2018-08-12
Reduced more duplication and removed TODOs
Justin Worthe
2018-08-12
Removed unused import
Justin Worthe
2018-08-12
Folded duplicate code for player and opponent
Justin Worthe
2018-08-12
Collapsed player info into the rest of the 'buildings' object
Justin Worthe
2018-08-12
Bumped energy cutoffs right up to allow iron curtain
Justin Worthe
2018-08-12
Test cases that do the iron curtain
Justin Worthe
2018-08-12
Allowed monte carlo search to use iron curtains
Justin Worthe
2018-08-11
Clippy-suggested edits
Justin Worthe
2018-08-09
Rearranged random move selection to avoid expensive division
Justin Worthe
2018-08-09
Removed unnecessary Player field
Justin Worthe
2018-08-09
Removed dynamic settings
Justin Worthe
2018-08-09
Added more TODO ideas
Justin Worthe
2018-07-24
Fixed min and benchmark logging in discarding search
Justin Worthe
2018-07-24
Modified pruning to be friendlier to calculating benchmarks
Justin Worthe
2018-07-23
Added option for discarding poor performing moves early
Justin Worthe
2018-07-02
Initial drop in replacement implementation
Justin Worthe
2018-07-01
Set up (failing) property test for working of new game state
Justin Worthe
2018-06-30
Initial stab at putting game engine behind a trait
Justin Worthe
2018-06-30
Removed deconstruction from the list of commands considered
Justin Worthe
2018-06-25
Added rule on maximum two tesla towers
Justin Worthe
2018-06-25
Updated test cases and made engine work correctly according to tests
Justin Worthe
2018-06-25
Compilation, allowing new moves to be chosen, and missile move order
Justin Worthe
2018-06-09
Added pruning of buying energy buildings behind a feature flag
Justin Worthe
2018-06-02
Moved replay-based test to have convenience import from game engine replay
Justin Worthe
2018-05-31
Clippy suggested changes
Justin Worthe
2018-05-19
Inlined unnecessary map
Justin Worthe
2018-05-19
Removed dependency on OS randomness for seeding
Justin Worthe
2018-05-16
Moved away from special benchmarking suite
Justin Worthe
2018-05-15
Rayon for threading
Justin Worthe
2018-05-14
Added running total of unoccupied cells
Justin Worthe
2018-05-14
Changed invalid move checking to be a debug assertion
Justin Worthe
2018-05-14
Reduced number of needless allocations to improve perf
Justin Worthe
2018-05-14
Added profiling target with perf
Justin Worthe
2018-05-12
Limited bot to run within the 2 second window
Justin Worthe
2018-05-12
Debugged and fixed the errors that had the monte carlo not working
Justin Worthe
2018-05-12
Initial stab at monte carlo implementation
Justin Worthe
2018-05-12
Brought random crate back
Justin Worthe
2018-05-12
Added new building specifications
Justin Worthe
2018-05-10
Split to library. Reimplemented sample strategy in new state.
Justin Worthe