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Author
2018-08-27
Refactoring to have more stuff on player
Justin Worthe
2018-08-27
More plot info for debug
Justin Worthe
2018-08-27
Removed branching around energy limiting heuristics
Justin Worthe
2018-08-27
Increased the likelihood of using an iron curtain if there's energy
Justin Worthe
2018-08-19
Tweaked performance for enegy tower limiting
Justin Worthe
2018-08-18
Implemented maximum number of energy buildings in a row
Justin Worthe
2018-08-16
Printed debug for different tower building
Justin Worthe
2018-08-16
Added initial seed on nothing move
Justin Worthe
2018-08-14
Added extra logging of the win ratios
Justin Worthe
2018-08-14
Bumped dependency version numbers
Justin Worthe
2018-08-12
Fixed logic error on when nothing should be avoided
Justin Worthe
2018-08-12
Eliminated assuming opponents might do nothing in random moves
Justin Worthe
2018-08-12
Reduced more duplication and removed TODOs
Justin Worthe
2018-08-12
Removed unused import
Justin Worthe
2018-08-12
Folded duplicate code for player and opponent
Justin Worthe
2018-08-12
Collapsed player info into the rest of the 'buildings' object
Justin Worthe
2018-08-12
Bumped energy cutoffs right up to allow iron curtain
Justin Worthe
2018-08-12
Missile towers destroyed by a tesla can still fire that turn
Justin Worthe
2018-08-12
Test cases that do the iron curtain
Justin Worthe
2018-08-12
Test for iron curtain availability and normal towers
Justin Worthe
2018-08-12
Allowed monte carlo search to use iron curtains
Justin Worthe
2018-08-11
Implemented most of the iron curtain changes
Justin Worthe
2018-08-11
Clippy-suggested edits
Justin Worthe
2018-08-09
Rearranged random move selection to avoid expensive division
Justin Worthe
2018-08-09
Updated point representation to better match my heavy bitfield usage
Justin Worthe
2018-08-09
Converted game engine vectors to arrayvecs
Justin Worthe
2018-08-09
Removed unnecessary Player field
Justin Worthe
2018-08-09
Removed dynamic settings
Justin Worthe
2018-08-09
Removed expressive engine
Justin Worthe
2018-08-09
Added more TODO ideas
Justin Worthe
2018-07-24
Fixed min and benchmark logging in discarding search
Justin Worthe
2018-07-24
Modified pruning to be friendlier to calculating benchmarks
Justin Worthe
2018-07-23
Added option for discarding poor performing moves early
Justin Worthe
2018-07-22
Naive implementation of depth first walk of the state space
Justin Worthe
2018-07-21
Rearranged to make data flow clearer
Justin Worthe
2018-07-21
More efficient opponent damage calc
Justin Worthe
2018-07-21
Moved change to all buildings outside of missile update loop
Justin Worthe
2018-07-21
Marginally faster tesla activity update
Justin Worthe
2018-07-21
Simplified duration handling to allow longer profiling
Justin Worthe
2018-07-21
Removed bitfield comment
Justin Worthe
2018-07-21
Disabled benchmarking on expressive engine
Justin Worthe
2018-07-21
Removed need to load settings for the bitwise game engine
Justin Worthe
2018-07-21
Added an index, to make the missile towers a proper circular buffer
Justin Worthe
2018-07-21
Pulls a change out of a loop
Justin Worthe
2018-07-21
Broke dependency on settings in constructing building
Justin Worthe
2018-07-15
Flipped bitfields on the opponent side to make implementation more concise
Justin Worthe
2018-07-15
Implemented shooting teslas in the same order as the game engine
Justin Worthe
2018-07-12
Changed other bitwise stuff to use constants
Justin Worthe
2018-07-12
Updating bot to use more named constants
Justin Worthe
2018-07-08
Started moving constants to a constants file
Justin Worthe
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