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monte_carlo.rs
Age
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Author
2018-09-02
Simplified energy random chance
Justin Worthe
2018-09-02
Made it possible to build iron curtains as they become available
Justin Worthe
2018-09-02
Decreased size of big CDF arrays
Justin Worthe
2018-09-02
A bit more performance tweaking on CDF. Broke into smaller more cache friendl...
Justin Worthe
2018-09-02
Clippy suggested improvements
Justin Worthe
2018-09-01
Corrected which player's attack towers to consider
Justin Worthe
2018-09-01
Added basic heuristic
Justin Worthe
2018-09-01
Improved perf by breaking strong ordering dependency in indexes
Justin Worthe
2018-09-01
Optimized creation of heuristic weighting
Justin Worthe
2018-09-01
Semifunctional heuristic search
Justin Worthe
2018-09-01
Removed TODO on thinking about energy cutoffs
Justin Worthe
2018-08-31
Most of the heuristic random move lookup structure
Justin Worthe
2018-08-31
Placeholder for new heuristic based random search
Justin Worthe
2018-08-31
Limited the looking into the future to be a bit more limited
Justin Worthe
2018-08-29
Added targeted waiting to evaluated moves
Justin Worthe
2018-08-27
More plot info for debug
Justin Worthe
2018-08-27
Removed branching around energy limiting heuristics
Justin Worthe
2018-08-27
Increased the likelihood of using an iron curtain if there's energy
Justin Worthe
2018-08-19
Tweaked performance for enegy tower limiting
Justin Worthe
2018-08-18
Implemented maximum number of energy buildings in a row
Justin Worthe
2018-08-16
Printed debug for different tower building
Justin Worthe
2018-08-16
Added initial seed on nothing move
Justin Worthe
2018-08-14
Added extra logging of the win ratios
Justin Worthe
2018-08-14
Bumped dependency version numbers
Justin Worthe
2018-08-12
Fixed logic error on when nothing should be avoided
Justin Worthe
2018-08-12
Eliminated assuming opponents might do nothing in random moves
Justin Worthe
2018-08-12
Reduced more duplication and removed TODOs
Justin Worthe
2018-08-12
Removed unused import
Justin Worthe
2018-08-12
Folded duplicate code for player and opponent
Justin Worthe
2018-08-12
Collapsed player info into the rest of the 'buildings' object
Justin Worthe
2018-08-12
Bumped energy cutoffs right up to allow iron curtain
Justin Worthe
2018-08-12
Test cases that do the iron curtain
Justin Worthe
2018-08-12
Allowed monte carlo search to use iron curtains
Justin Worthe
2018-08-11
Clippy-suggested edits
Justin Worthe
2018-08-09
Rearranged random move selection to avoid expensive division
Justin Worthe
2018-08-09
Removed unnecessary Player field
Justin Worthe
2018-08-09
Removed dynamic settings
Justin Worthe
2018-08-09
Added more TODO ideas
Justin Worthe
2018-07-24
Fixed min and benchmark logging in discarding search
Justin Worthe
2018-07-24
Modified pruning to be friendlier to calculating benchmarks
Justin Worthe
2018-07-23
Added option for discarding poor performing moves early
Justin Worthe
2018-07-02
Initial drop in replacement implementation
Justin Worthe
2018-07-01
Set up (failing) property test for working of new game state
Justin Worthe
2018-06-30
Initial stab at putting game engine behind a trait
Justin Worthe
2018-06-30
Removed deconstruction from the list of commands considered
Justin Worthe
2018-06-25
Added rule on maximum two tesla towers
Justin Worthe
2018-06-25
Updated test cases and made engine work correctly according to tests
Justin Worthe
2018-06-25
Compilation, allowing new moves to be chosen, and missile move order
Justin Worthe
2018-06-09
Added pruning of buying energy buildings behind a feature flag
Justin Worthe
2018-06-02
Moved replay-based test to have convenience import from game engine replay
Justin Worthe
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