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authorJustin Worthe <justin@worthe-it.co.za>2018-07-01 18:06:05 +0200
committerJustin Worthe <justin@worthe-it.co.za>2018-07-01 18:06:05 +0200
commit26aefe70fa11f209726e5b8a15bd05303726396e (patch)
treee8ab0ae5fa230e0e1ea6b51b240305d59d59d662 /src/strategy/monte_carlo.rs
parent1ac0449bd0313ad01da0d253f7b45b45287314b7 (diff)
Set up (failing) property test for working of new game state
Unfortunately, for this test to work, I still need to implement the function that reads the game state and goes from one to the other.
Diffstat (limited to 'src/strategy/monte_carlo.rs')
-rw-r--r--src/strategy/monte_carlo.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/strategy/monte_carlo.rs b/src/strategy/monte_carlo.rs
index dae74bc..19e663d 100644
--- a/src/strategy/monte_carlo.rs
+++ b/src/strategy/monte_carlo.rs
@@ -185,7 +185,7 @@ fn sensible_buildings(settings: &GameSettings, player: &Player, has_max_teslas:
for b in BuildingType::all().iter() {
let building_setting = settings.building_settings(*b);
let affordable = building_setting.price <= player.energy;
- let is_tesla = b == BuildingType::Tesla;
+ let is_tesla = *b == BuildingType::Tesla;
if affordable && (!is_tesla || !has_max_teslas) {
result.push(*b);
}