Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This might change weirdly because of the select move.
|
|
|
|
|
|
|
|
|
|
|
|
The game engine has moved on, so this isn't a good representation of
reality anymore.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Problem: The current random things isn't actually finding any
victorious end states. This game easily meanders if it's played
without purpose.
|
|
|
|
|
|
|
|
This falls over (and takes the host machine with it) because its
memory usage grows catastrophically.
The main use of time, reported by perf, was cloning the map vector.
|
|
|
|
|
|
|
|
|
|
|
|
I'd prefer to start with just the state that I need, and progressively
readd the bits that I've skipped as I find I need them, or as the
competition evolves.
|
|
|
|
|