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Bots for various Entelect Challenges
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Author
2019-07-12
Had bombs destroy health packs
Justin Worthe
2019-07-11
First stab at pruning game tree
Justin Worthe
2019-07-10
Marked the position to do pruning
Justin Worthe
2019-07-08
Test case that included a collision
Justin Worthe
2019-07-08
Command filtering to avoid wasting the selects
Justin Worthe
2019-07-07
Compiles again now at least
Justin Worthe
2019-07-07
Strategy split to allow creating a minimax with pruning strategy
Justin Worthe
2019-07-07
Cleaned up dead code
Justin Worthe
2019-07-07
Cleaning up TODOs
Justin Worthe
2019-06-29
Put score allocation behind constants
Justin Worthe
2019-06-28
Bumped benchmarking json
Justin Worthe
2019-06-28
Fixed issues identified through comparison with the official engine
Justin Worthe
2019-06-28
updated active worm in update
Justin Worthe
2019-06-28
Function to give all valid bomb moves (also rustfmt)
Justin Worthe
2019-06-27
Select and move and select and shoot implemented
Justin Worthe
2019-06-27
Starting to allow selecting from all of the new moves
Justin Worthe
2019-06-27
Implemented bomb attacks
Justin Worthe
2019-06-26
Passing bomb count through from the json
Justin Worthe
2019-06-26
Removed outdated replay
Justin Worthe
2019-06-26
Implemented select move rules
Justin Worthe
2019-06-24
New command types for select and bombs
Justin Worthe
2019-05-26
Update build instructions to match current processes
Justin Worthe
2019-05-26
Filesync on submission zip
Justin Worthe
2019-05-26
A bit faster through caching set of occupied spots
Justin Worthe
2019-05-26
Setting up makefile for submission
Justin Worthe
2019-05-26
Score based MCTS
Justin Worthe
2019-05-25
Implemented tracking of the tiebreaking score
Justin Worthe
2019-05-22
Added a strategy cache for reusing previous round data
Justin Worthe
2019-05-21
More robust game logic and reasoning
Justin Worthe
2019-05-20
Extracted functionality for clearing out dead worms
Justin Worthe
2019-05-18
Started breaking up state for easier unit testing
Justin Worthe
2019-05-17
Strategy to focus mcts
Justin Worthe
2019-05-14
Better performance for finding things to shoot at
Justin Worthe
2019-05-14
Filled in the rest of the MCTS
Justin Worthe
2019-05-13
Building up unsimulated moves list
Justin Worthe
2019-05-12
Outline of MCTS
Justin Worthe
2019-04-26
Refactored game map to use less memory
Justin Worthe
2019-04-25
Strategy that starts building exhaustive game state tree
Justin Worthe
2019-04-25
Made the state object avoid any heap allocations
Justin Worthe
2019-04-25
Implement move and dig commands
Justin Worthe
2019-04-25
Test that match replay matches my simulation
Justin Worthe
2019-04-25
Arranged the types to start writing the replay based property test
Justin Worthe
2019-04-25
Call update vs create after the first move
Justin Worthe
2019-04-22
More minimal game state
Justin Worthe
2019-04-22
Structures representing game state
Justin Worthe
2019-04-22
Start the project from the starter bot
Justin Worthe