diff options
author | Justin Worthe <justin@worthe-it.co.za> | 2018-05-12 17:39:06 +0200 |
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committer | Justin Worthe <justin@worthe-it.co.za> | 2018-05-12 17:39:06 +0200 |
commit | 97880f6a368085e9a409f1fb0030791a4a65005c (patch) | |
tree | 85190874620d136a4797bd0d4571de6fce9859b9 /src/json.rs | |
parent | f43fa101538c6b4ae2531bb8d27c793e6b7579ec (diff) |
Initial stab at monte carlo implementation
Doesn't seem to be working quite right... just sits there accumulating
energy.
Diffstat (limited to 'src/json.rs')
-rw-r--r-- | src/json.rs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/json.rs b/src/json.rs index 541b479..10c3ab8 100644 --- a/src/json.rs +++ b/src/json.rs @@ -30,7 +30,7 @@ struct GameDetails { map_width: u8, map_height: u8, round_income_energy: u16, - building_stats: BuildingStats + buildings_stats: BuildingStats } #[derive(Deserialize)] @@ -110,9 +110,9 @@ impl State { engine::settings::GameSettings { size: engine::geometry::Point::new(self.game_details.map_width, self.game_details.map_height), energy_income: self.game_details.round_income_energy, - energy: self.game_details.building_stats.energy.to_engine(), - defence: self.game_details.building_stats.defense.to_engine(), - attack: self.game_details.building_stats.attack.to_engine(), + energy: self.game_details.buildings_stats.energy.to_engine(), + defence: self.game_details.buildings_stats.defense.to_engine(), + attack: self.game_details.buildings_stats.attack.to_engine(), } } |