From 97880f6a368085e9a409f1fb0030791a4a65005c Mon Sep 17 00:00:00 2001 From: Justin Worthe Date: Sat, 12 May 2018 17:39:06 +0200 Subject: Initial stab at monte carlo implementation Doesn't seem to be working quite right... just sits there accumulating energy. --- src/json.rs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/json.rs') diff --git a/src/json.rs b/src/json.rs index 541b479..10c3ab8 100644 --- a/src/json.rs +++ b/src/json.rs @@ -30,7 +30,7 @@ struct GameDetails { map_width: u8, map_height: u8, round_income_energy: u16, - building_stats: BuildingStats + buildings_stats: BuildingStats } #[derive(Deserialize)] @@ -110,9 +110,9 @@ impl State { engine::settings::GameSettings { size: engine::geometry::Point::new(self.game_details.map_width, self.game_details.map_height), energy_income: self.game_details.round_income_energy, - energy: self.game_details.building_stats.energy.to_engine(), - defence: self.game_details.building_stats.defense.to_engine(), - attack: self.game_details.building_stats.attack.to_engine(), + energy: self.game_details.buildings_stats.energy.to_engine(), + defence: self.game_details.buildings_stats.defense.to_engine(), + attack: self.game_details.buildings_stats.attack.to_engine(), } } -- cgit v1.2.3