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authorJustin Worthe <justin.worthe@gmail.com>2015-06-06 15:39:02 +0200
committerJustin Worthe <justin.worthe@gmail.com>2015-06-06 15:39:02 +0200
commit97d6287a0710ec59d746f6340a796bbe6c7c8aa2 (patch)
treed4dcca538ae99829b808e10261d4d430b4e29278 /include/player_missile.h
parent140b51f2bcd9c0aaa5b536d85702064a93530188 (diff)
Abstracted game objects into an entity base class
Diffstat (limited to 'include/player_missile.h')
-rw-r--r--include/player_missile.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/player_missile.h b/include/player_missile.h
index 6f304df..c504a79 100644
--- a/include/player_missile.h
+++ b/include/player_missile.h
@@ -1,11 +1,11 @@
#pragma once
-class PlayerMissile
+#include "game_entity.h"
+
+class PlayerMissile: public GameEntity
{
public:
PlayerMissile(int x, int y);
const static char MAP_CHAR = '!';
private:
- int x;
- int y;
};