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#ifndef SMOKESCREEN_H
#define SMOKESCREEN_H

#include "../logic/LimitedTimeObject.h"
#include "../presentation/BitmapStore.h"

/**
* @brief GameObject that causes the EnemyCar to be delayed if they crash into it.
*
* After a short time, the SmokeScreen dissipates.
*
* @author Justin Wernick
* @author David Schneider
*/
class Smokescreen : public LimitedTimeObject
{
    public:
        /**
        * @brief Creates a Smokescreen at the given location.
        *
        * @param [in] x The x coordinate of the object's position.
        * @param [in] y The y coordinate of the object's position.
        */
        Smokescreen(double x, double y);

        //assignment and copy constructors have been left with the compiler generated versions
    private:
        static const int SMOKE_TIME = 60; ///< The number of frames that the Smokescreen exists before it is destroyed. 2 second at FPS=30.
};

#endif // SMOKESCREEN_H