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#ifndef ROCK_H
#define ROCK_H

#include "../logic/GameObject.h"
#include "../presentation/BitmapStore.h"

/**
* @brief A game object that acts as an obstacle to the player.
*
* Does nothing actively.
*
* @author Justin Wernick
* @author David Schneider
*/
class Rock: public GameObject
{
    public:
        /**
        * @brief Creates a Rock at the given coordinates.
        *
        * @param [in] x The x coordinate of the Rock's position.
        * @param [in] y The y coordinate of the Rock's position.
        */
        Rock(double x, double y);

        //assignment and copy constructors have been left with the compiler generated versions
};

#endif // ROCK_H